Bump kernel version for 3DSX (#5446)
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ff9c3b0531
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@ -145,6 +145,22 @@ void Process::ParseKernelCaps(const u32* kernel_caps, std::size_t len) {
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}
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}
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void Process::Set3dsxKernelCaps() {
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svc_access_mask.set();
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address_mappings = {
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{0x1FF50000, 0x8000, true}, // part of DSP RAM
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{0x1FF70000, 0x8000, true}, // part of DSP RAM
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{0x1F000000, 0x600000, false}, // entire VRAM
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};
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// Similar to Rosalina, we set kernel version to a recent one.
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// This is 11.2.0, to be consistent with core/hle/kernel/config_mem.cpp
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// TODO: refactor kernel version out so it is configurable and consistent
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// among all relevant places.
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kernel_version = 0x234;
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}
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void Process::Run(s32 main_thread_priority, u32 stack_size) {
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memory_region = kernel.GetMemoryRegion(flags.memory_region);
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@ -190,6 +190,11 @@ public:
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*/
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void ParseKernelCaps(const u32* kernel_caps, std::size_t len);
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/**
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* Set up the default kernel capability for 3DSX.
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*/
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void Set3dsxKernelCaps();
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/**
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* Applies address space changes and launches the process main thread.
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*/
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@ -268,8 +268,7 @@ ResultStatus AppLoader_THREEDSX::Load(std::shared_ptr<Kernel::Process>& process)
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codeset->name = filename;
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process = Core::System::GetInstance().Kernel().CreateProcess(std::move(codeset));
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process->svc_access_mask.set();
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process->address_mappings = default_address_mappings;
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process->Set3dsxKernelCaps();
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// Attach the default resource limit (APPLICATION) to the process
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process->resource_limit = Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
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@ -396,8 +396,7 @@ ResultStatus AppLoader_ELF::Load(std::shared_ptr<Kernel::Process>& process) {
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codeset->name = filename;
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process = Core::System::GetInstance().Kernel().CreateProcess(std::move(codeset));
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process->svc_access_mask.set();
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process->address_mappings = default_address_mappings;
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process->Set3dsxKernelCaps();
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// Attach the default resource limit (APPLICATION) to the process
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process->resource_limit = Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
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@ -15,12 +15,6 @@
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namespace Loader {
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const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {
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{0x1FF50000, 0x8000, true}, // part of DSP RAM
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{0x1FF70000, 0x8000, true}, // part of DSP RAM
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{0x1F000000, 0x600000, false}, // entire VRAM
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};
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FileType IdentifyFile(FileUtil::IOFile& file) {
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FileType type;
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@ -5,7 +5,6 @@
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#pragma once
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <optional>
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#include <string>
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@ -237,12 +236,6 @@ protected:
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bool is_loaded = false;
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};
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/**
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* Common address mappings found in most games, used for binary formats that don't have this
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* information.
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*/
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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