geometry_pipeline: std::move vertex handler in SetVertexHandler()
std::function is allowed to internally allocate, so this prevents potential reallocations from occurring, should that case ever happen.
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@ -303,7 +303,7 @@ GeometryPipeline::GeometryPipeline(State& state) : state(state) {}
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GeometryPipeline::~GeometryPipeline() = default;
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void GeometryPipeline::SetVertexHandler(Shader::VertexHandler vertex_handler) {
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this->vertex_handler = vertex_handler;
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this->vertex_handler = std::move(vertex_handler);
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}
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void GeometryPipeline::Setup(Shader::ShaderEngine* shader_engine) {
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