frontend: Remove V-Sync option from UI
The V-Sync option is fundamentally broken in Citra, so let's do the same as yuzu and remove it entirely for SDL2 and at least from the frontend for QT. (It was also only used by 7.3% of users)
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95a57a2fe3
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1302c9c1e7
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@ -121,7 +121,7 @@ void Config::ReadValues() {
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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@ -119,7 +119,7 @@ resolution_factor =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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vsync_enabled =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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@ -163,7 +163,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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SDL_GL_SetSwapInterval(Settings::values.use_vsync);
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SDL_GL_SetSwapInterval(Settings::values.vsync_enabled);
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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Settings::LogSettings();
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@ -315,7 +315,7 @@ void GRenderWindow::InitRenderTarget() {
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QGLFormat fmt;
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fmt.setVersion(3, 3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(Settings::values.use_vsync);
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fmt.setSwapInterval(Settings::values.vsync_enabled);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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@ -137,7 +137,7 @@ void Config::ReadValues() {
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Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool();
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Settings::values.resolution_factor =
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static_cast<u16>(ReadSetting("resolution_factor", 1).toInt());
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Settings::values.use_vsync = ReadSetting("use_vsync", false).toBool();
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Settings::values.vsync_enabled = ReadSetting("vsync_enabled", false).toBool();
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Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool();
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Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt();
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@ -426,7 +426,7 @@ void Config::SaveValues() {
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WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false);
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WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true);
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WriteSetting("resolution_factor", Settings::values.resolution_factor, 1);
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WriteSetting("use_vsync", Settings::values.use_vsync, false);
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WriteSetting("vsync_enabled", Settings::values.vsync_enabled, false);
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WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true);
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WriteSetting("frame_limit", Settings::values.frame_limit, 100);
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@ -17,7 +17,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ui->setupUi(this);
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
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&QSpinBox::setEnabled);
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@ -61,7 +60,6 @@ void ConfigureGraphics::setConfiguration() {
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->factor_3d->setValue(Settings::values.factor_3d);
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@ -82,7 +80,6 @@ void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.resolution_factor =
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static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.factor_3d = ui->factor_3d->value();
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@ -20,13 +20,6 @@
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<string>General</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QCheckBox" name="toggle_vsync">
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<property name="text">
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<string>Enable V-Sync</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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@ -73,7 +73,7 @@ void LogSettings() {
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LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
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LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Layout_Toggle3d", Settings::values.toggle_3d);
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@ -135,7 +135,7 @@ struct Values {
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bool shaders_accurate_mul;
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bool use_shader_jit;
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u16 resolution_factor;
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bool use_vsync;
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bool vsync_enabled;
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bool use_frame_limit;
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u16 frame_limit;
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@ -177,7 +177,7 @@ TelemetrySession::TelemetrySession() {
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Settings::values.shaders_accurate_mul);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
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Settings::values.use_shader_jit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.use_vsync);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_Toggle3d", Settings::values.toggle_3d);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d", Settings::values.factor_3d);
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AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds);
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