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Dead code removal: video_core.cpp, load_symbol_map.cpp

This commit is contained in:
archshift 2014-09-06 20:05:22 -07:00
parent 9c0efdb75b
commit 1c02c03e32
2 changed files with 1 additions and 8 deletions

View File

@ -19,7 +19,7 @@ void LoadSymbolMap(std::string filename) {
std::ifstream infile(filename); std::ifstream infile(filename);
std::string address_str, function_name, line; std::string address_str, function_name, line;
u32 size, address; u32 size;
while (std::getline(infile, line)) { while (std::getline(infile, line)) {
std::istringstream iss(line); std::istringstream iss(line);

View File

@ -21,13 +21,6 @@ EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
RendererBase* g_renderer = NULL; ///< Renderer plugin RendererBase* g_renderer = NULL; ///< Renderer plugin
int g_current_frame = 0; int g_current_frame = 0;
/// Start the video core
void Start() {
if (g_emu_window == NULL) {
ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!");
}
}
/// Initialize the video core /// Initialize the video core
void Init(EmuWindow* emu_window) { void Init(EmuWindow* emu_window) {
g_emu_window = emu_window; g_emu_window = emu_window;