fix more review comments
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2465fd423a
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1d92343344
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@ -51,7 +51,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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}
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bool executable = false;
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auto res = loader->IsExecutable(executable);
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const auto res = loader->IsExecutable(executable);
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if (!executable && res != Loader::ResultStatus::ErrorEncrypted) {
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return true;
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}
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@ -134,8 +134,9 @@ Loader::ResultStatus NCCHContainer::OpenFile(const std::string& filepath, u32 nc
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}
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Loader::ResultStatus NCCHContainer::LoadHeader() {
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if (has_header)
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if (has_header) {
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return Loader::ResultStatus::Success;
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}
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if (!file.IsOpen()) {
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return Loader::ResultStatus::Error;
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}
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@ -143,8 +144,9 @@ Loader::ResultStatus NCCHContainer::LoadHeader() {
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// Reset read pointer in case this file has been read before.
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file.Seek(ncch_offset, SEEK_SET);
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if (file.ReadBytes(&ncch_header, sizeof(NCCH_Header)) != sizeof(NCCH_Header))
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if (file.ReadBytes(&ncch_header, sizeof(NCCH_Header)) != sizeof(NCCH_Header)) {
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return Loader::ResultStatus::Error;
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}
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// Skip NCSD header and load first NCCH (NCSD is just a container of NCCH files)...
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if (Loader::MakeMagic('N', 'C', 'S', 'D') == ncch_header.magic) {
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@ -155,8 +157,9 @@ Loader::ResultStatus NCCHContainer::LoadHeader() {
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}
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// Verify we are loading the correct file type...
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if (Loader::MakeMagic('N', 'C', 'C', 'H') != ncch_header.magic)
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if (Loader::MakeMagic('N', 'C', 'C', 'H') != ncch_header.magic) {
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return Loader::ResultStatus::ErrorInvalidFormat;
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}
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has_header = true;
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return Loader::ResultStatus::Success;
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@ -396,7 +396,7 @@ InstallStatus InstallCIA(const std::string& path,
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}
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bool executable = false;
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auto res = loader->IsExecutable(executable);
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const auto res = loader->IsExecutable(executable);
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if (res == Loader::ResultStatus::ErrorEncrypted) {
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return false;
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}
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