Shader Debugger: Allow editing of input vertex data
This commit is contained in:
parent
2bdf9ede91
commit
2011f9a042
|
@ -518,6 +518,8 @@ void GraphicsVertexShaderWidget::OnResumed() {
|
||||||
|
|
||||||
void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
|
void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
|
||||||
float value = input_data[index]->text().toFloat();
|
float value = input_data[index]->text().toFloat();
|
||||||
|
input_vertex.attr[index / 4][index % 4] = Pica::float24::FromFloat32(value);
|
||||||
|
// Re-execute shader with updated value
|
||||||
Reload();
|
Reload();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in New Issue