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log disk shader cache setting

This commit is contained in:
Vitor Kiguchi 2020-01-23 00:49:17 -03:00
parent be17f0851e
commit 2035207dde
1 changed files with 1 additions and 0 deletions

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@ -90,6 +90,7 @@ void LogSettings() {
LogSetting("Layout_UprightScreen", Settings::values.upright_screen); LogSetting("Layout_UprightScreen", Settings::values.upright_screen);
LogSetting("Utility_DumpTextures", Settings::values.dump_textures); LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
LogSetting("Utility_CustomTextures", Settings::values.custom_textures); LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
LogSetting("Utility_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle); LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread); LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_OutputEngine", Settings::values.sink_id);