Remove remnants of separable shader setting (#6403)
This commit is contained in:
parent
000a616bd9
commit
227926c1fa
|
@ -106,10 +106,6 @@ graphics_api =
|
||||||
# 0: Software, 1 (default): Hardware
|
# 0: Software, 1 (default): Hardware
|
||||||
use_hw_shader =
|
use_hw_shader =
|
||||||
|
|
||||||
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
|
|
||||||
# 0: Off (Default), 1 : On
|
|
||||||
separable_shader =
|
|
||||||
|
|
||||||
# Whether to use accurate multiplication in hardware shaders
|
# Whether to use accurate multiplication in hardware shaders
|
||||||
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
|
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
|
||||||
shaders_accurate_mul =
|
shaders_accurate_mul =
|
||||||
|
|
|
@ -136,12 +136,6 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.graphics_api);
|
ReadSetting("Renderer", Settings::values.graphics_api);
|
||||||
ReadSetting("Renderer", Settings::values.use_gles);
|
ReadSetting("Renderer", Settings::values.use_gles);
|
||||||
ReadSetting("Renderer", Settings::values.use_hw_shader);
|
ReadSetting("Renderer", Settings::values.use_hw_shader);
|
||||||
#ifdef __APPLE__
|
|
||||||
// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
|
|
||||||
// We still want to provide this option for test/development purposes, but disable it by
|
|
||||||
// default.
|
|
||||||
ReadSetting("Renderer", Settings::values.separable_shader);
|
|
||||||
#endif
|
|
||||||
ReadSetting("Renderer", Settings::values.shaders_accurate_mul);
|
ReadSetting("Renderer", Settings::values.shaders_accurate_mul);
|
||||||
ReadSetting("Renderer", Settings::values.use_shader_jit);
|
ReadSetting("Renderer", Settings::values.use_shader_jit);
|
||||||
ReadSetting("Renderer", Settings::values.resolution_factor);
|
ReadSetting("Renderer", Settings::values.resolution_factor);
|
||||||
|
|
|
@ -110,10 +110,6 @@ use_gles =
|
||||||
# 0: Software, 1 (default): Hardware
|
# 0: Software, 1 (default): Hardware
|
||||||
use_hw_shader =
|
use_hw_shader =
|
||||||
|
|
||||||
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
|
|
||||||
# 0: Off (Default), 1 : On
|
|
||||||
separable_shader =
|
|
||||||
|
|
||||||
# Whether to use accurate multiplication in hardware shaders
|
# Whether to use accurate multiplication in hardware shaders
|
||||||
# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
|
# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
|
||||||
shaders_accurate_mul =
|
shaders_accurate_mul =
|
||||||
|
|
|
@ -628,12 +628,6 @@ void Config::ReadRendererValues() {
|
||||||
|
|
||||||
ReadGlobalSetting(Settings::values.graphics_api);
|
ReadGlobalSetting(Settings::values.graphics_api);
|
||||||
ReadGlobalSetting(Settings::values.use_hw_shader);
|
ReadGlobalSetting(Settings::values.use_hw_shader);
|
||||||
#ifdef __APPLE__
|
|
||||||
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
|
|
||||||
// We still want to provide this option for test/development purposes, but disable it by
|
|
||||||
// default.
|
|
||||||
ReadGlobalSetting(Settings::values.separable_shader);
|
|
||||||
#endif
|
|
||||||
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
|
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
|
||||||
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||||
ReadGlobalSetting(Settings::values.use_vsync_new);
|
ReadGlobalSetting(Settings::values.use_vsync_new);
|
||||||
|
@ -1107,11 +1101,6 @@ void Config::SaveRendererValues() {
|
||||||
|
|
||||||
WriteGlobalSetting(Settings::values.graphics_api);
|
WriteGlobalSetting(Settings::values.graphics_api);
|
||||||
WriteGlobalSetting(Settings::values.use_hw_shader);
|
WriteGlobalSetting(Settings::values.use_hw_shader);
|
||||||
#ifdef __APPLE__
|
|
||||||
// Hardware shader is broken on macos thanks to poor drivers.
|
|
||||||
// TODO: enable this for none Intel GPUs
|
|
||||||
WriteGlobalSetting(Settings::values.separable_shader);
|
|
||||||
#endif
|
|
||||||
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
|
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
|
||||||
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
|
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||||
WriteGlobalSetting(Settings::values.use_vsync_new);
|
WriteGlobalSetting(Settings::values.use_vsync_new);
|
||||||
|
|
|
@ -3,9 +3,6 @@
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <QColorDialog>
|
#include <QColorDialog>
|
||||||
#ifdef __APPLE__
|
|
||||||
#include <QMessageBox>
|
|
||||||
#endif
|
|
||||||
#include "citra_qt/configuration/configuration_shared.h"
|
#include "citra_qt/configuration/configuration_shared.h"
|
||||||
#include "citra_qt/configuration/configure_graphics.h"
|
#include "citra_qt/configuration/configure_graphics.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
@ -37,28 +34,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||||
ui->toggle_disk_shader_cache->setEnabled(checked);
|
ui->toggle_disk_shader_cache->setEnabled(checked);
|
||||||
});
|
});
|
||||||
|
|
||||||
#ifdef __APPLE__
|
|
||||||
connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
|
|
||||||
if (state == Qt::Checked) {
|
|
||||||
ui->toggle_separable_shader->setEnabled(true);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) {
|
|
||||||
if (state == Qt::Checked) {
|
|
||||||
QMessageBox::warning(
|
|
||||||
this, tr("Hardware Shader Warning"),
|
|
||||||
tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause "
|
|
||||||
"graphical issues "
|
|
||||||
"like showing a black screen.<br><br>The option is only there for "
|
|
||||||
"test/development purposes. If you experience graphical issues with Hardware "
|
|
||||||
"Shader, please turn it off."));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
#else
|
|
||||||
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
|
|
||||||
ui->toggle_separable_shader->setVisible(false);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
SetupPerGameUI();
|
SetupPerGameUI();
|
||||||
SetConfiguration();
|
SetConfiguration();
|
||||||
}
|
}
|
||||||
|
@ -77,7 +52,6 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
}
|
}
|
||||||
|
|
||||||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
|
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
|
||||||
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
|
|
||||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
|
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
|
||||||
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
||||||
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
|
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
|
||||||
|
@ -92,8 +66,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
ui->graphics_api_combo);
|
ui->graphics_api_combo);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
|
||||||
use_hw_shader);
|
use_hw_shader);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
|
|
||||||
ui->toggle_separable_shader, separable_shader);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
|
||||||
ui->toggle_accurate_mul, shaders_accurate_mul);
|
ui->toggle_accurate_mul, shaders_accurate_mul);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
||||||
|
@ -115,7 +87,6 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal());
|
ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal());
|
||||||
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
|
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
|
||||||
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
|
|
||||||
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
|
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
|
||||||
ui->toggle_disk_shader_cache->setEnabled(
|
ui->toggle_disk_shader_cache->setEnabled(
|
||||||
Settings::values.use_disk_shader_cache.UsingGlobal());
|
Settings::values.use_disk_shader_cache.UsingGlobal());
|
||||||
|
@ -132,8 +103,6 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
|
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
|
||||||
use_hw_shader);
|
use_hw_shader);
|
||||||
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,
|
|
||||||
Settings::values.separable_shader, separable_shader);
|
|
||||||
ConfigurationShared::SetColoredTristate(
|
ConfigurationShared::SetColoredTristate(
|
||||||
ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul);
|
ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul);
|
||||||
ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache,
|
ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache,
|
||||||
|
|
|
@ -32,7 +32,6 @@ private:
|
||||||
void SetupPerGameUI();
|
void SetupPerGameUI();
|
||||||
|
|
||||||
ConfigurationShared::CheckState use_hw_shader;
|
ConfigurationShared::CheckState use_hw_shader;
|
||||||
ConfigurationShared::CheckState separable_shader;
|
|
||||||
ConfigurationShared::CheckState shaders_accurate_mul;
|
ConfigurationShared::CheckState shaders_accurate_mul;
|
||||||
ConfigurationShared::CheckState use_disk_shader_cache;
|
ConfigurationShared::CheckState use_disk_shader_cache;
|
||||||
ConfigurationShared::CheckState use_vsync_new;
|
ConfigurationShared::CheckState use_vsync_new;
|
||||||
|
|
|
@ -114,13 +114,6 @@
|
||||||
<property name="bottomMargin">
|
<property name="bottomMargin">
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="toggle_separable_shader">
|
|
||||||
<property name="text">
|
|
||||||
<string>Separable Shader (Intel GPUs only)</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="toggle_accurate_mul">
|
<widget class="QCheckBox" name="toggle_accurate_mul">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
@ -195,7 +188,6 @@
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
<tabstops>
|
<tabstops>
|
||||||
<tabstop>toggle_separable_shader</tabstop>
|
|
||||||
<tabstop>toggle_accurate_mul</tabstop>
|
<tabstop>toggle_accurate_mul</tabstop>
|
||||||
<tabstop>toggle_shader_jit</tabstop>
|
<tabstop>toggle_shader_jit</tabstop>
|
||||||
<tabstop>toggle_disk_shader_cache</tabstop>
|
<tabstop>toggle_disk_shader_cache</tabstop>
|
||||||
|
|
|
@ -70,7 +70,6 @@ void Apply() {
|
||||||
|
|
||||||
VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue();
|
VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue();
|
||||||
VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
|
VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
|
||||||
VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
|
|
||||||
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
|
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
|
||||||
|
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
|
@ -135,7 +134,6 @@ void LogSettings() {
|
||||||
log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue()));
|
log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue()));
|
||||||
log_setting("Renderer_Debug", values.renderer_debug.GetValue());
|
log_setting("Renderer_Debug", values.renderer_debug.GetValue());
|
||||||
log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
|
log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
|
||||||
log_setting("Renderer_SeparableShader", values.separable_shader.GetValue());
|
|
||||||
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
|
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
|
||||||
log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
|
log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
|
||||||
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
|
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
|
||||||
|
@ -220,7 +218,6 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||||
// Renderer
|
// Renderer
|
||||||
values.graphics_api.SetGlobal(true);
|
values.graphics_api.SetGlobal(true);
|
||||||
values.use_hw_shader.SetGlobal(true);
|
values.use_hw_shader.SetGlobal(true);
|
||||||
values.separable_shader.SetGlobal(true);
|
|
||||||
values.use_disk_shader_cache.SetGlobal(true);
|
values.use_disk_shader_cache.SetGlobal(true);
|
||||||
values.shaders_accurate_mul.SetGlobal(true);
|
values.shaders_accurate_mul.SetGlobal(true);
|
||||||
values.use_vsync_new.SetGlobal(true);
|
values.use_vsync_new.SetGlobal(true);
|
||||||
|
|
|
@ -433,7 +433,6 @@ struct Values {
|
||||||
Setting<bool> use_gles{false, "use_gles"};
|
Setting<bool> use_gles{false, "use_gles"};
|
||||||
Setting<bool> renderer_debug{false, "renderer_debug"};
|
Setting<bool> renderer_debug{false, "renderer_debug"};
|
||||||
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
|
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
|
||||||
SwitchableSetting<bool> separable_shader{false, "use_separable_shader"};
|
|
||||||
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||||
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
|
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
|
||||||
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
|
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
|
||||||
|
|
|
@ -173,18 +173,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::Rend
|
||||||
state.Apply();
|
state.Apply();
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle());
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle());
|
||||||
|
|
||||||
#ifdef __APPLE__
|
|
||||||
if (driver.GetVendor() == Vendor::Intel) {
|
|
||||||
shader_program_manager = std::make_unique<ShaderProgramManager>(
|
|
||||||
renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled);
|
|
||||||
} else {
|
|
||||||
shader_program_manager =
|
|
||||||
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
shader_program_manager =
|
shader_program_manager =
|
||||||
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
|
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
|
||||||
#endif
|
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,6 @@ std::unique_ptr<RendererBase> g_renderer{}; ///< Renderer plugin
|
||||||
|
|
||||||
std::atomic<bool> g_shader_jit_enabled;
|
std::atomic<bool> g_shader_jit_enabled;
|
||||||
std::atomic<bool> g_hw_shader_enabled;
|
std::atomic<bool> g_hw_shader_enabled;
|
||||||
std::atomic<bool> g_separable_shader_enabled;
|
|
||||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||||
|
|
||||||
Memory::MemorySystem* g_memory;
|
Memory::MemorySystem* g_memory;
|
||||||
|
|
|
@ -35,7 +35,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||||
// qt ui)
|
// qt ui)
|
||||||
extern std::atomic<bool> g_shader_jit_enabled;
|
extern std::atomic<bool> g_shader_jit_enabled;
|
||||||
extern std::atomic<bool> g_hw_shader_enabled;
|
extern std::atomic<bool> g_hw_shader_enabled;
|
||||||
extern std::atomic<bool> g_separable_shader_enabled;
|
|
||||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||||
|
|
||||||
extern Memory::MemorySystem* g_memory;
|
extern Memory::MemorySystem* g_memory;
|
||||||
|
|
Reference in New Issue