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Added basic UI; misc memory fixes

This commit is contained in:
Hamish Milne 2020-01-03 17:19:59 +00:00 committed by zhupengfei
parent 558e710e17
commit 26e90a99cd
13 changed files with 90 additions and 36 deletions

13
TODO
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@ -1,8 +1,11 @@
☐ Save/load UI ☐ Save/load UI
✔ Basic version @done(20-01-03 15:27)
☐ Multiple slots etc.
✔ CPU @done(19-08-13 15:41) ✔ CPU @done(19-08-13 15:41)
✔ Memory @done(19-08-13 15:41) ✔ Memory @done(19-08-13 15:41)
☐ Page tables ☐ Page tables
☐ Skip N3DS RAM if unused ✘ Skip N3DS RAM if unused @cancelled(20-01-03 15:26)
Since no n3ds support, leave this for now
✔ DSP @done(19-12-28 16:57) ✔ DSP @done(19-12-28 16:57)
Memory only Memory only
✔ Service manager @started(19-12-23 00:36) @done(19-12-23 11:38) @lasted(11h2m3s) ✔ Service manager @started(19-12-23 00:36) @done(19-12-23 11:38) @lasted(11h2m3s)
@ -67,14 +70,16 @@
✔ Mutex @done(19-08-13 16:43) ✔ Mutex @done(19-08-13 16:43)
✔ Object @done(19-08-13 15:41) ✔ Object @done(19-08-13 15:41)
✔ Process @started(19-08-13 16:43) @done(19-12-22 18:41) ✔ Process @started(19-08-13 16:43) @done(19-12-22 18:41)
☐ Code set @started(19-12-22 18:41) ✔ Code set @started(19-12-22 18:41) @done(20-01-03 15:15) @lasted(1w4d20h34m2s)
Needs a way to reference loaded images (so we don't serialize the entire ROM as well) Needs a way to reference loaded images (so we don't serialize the entire ROM as well)
☐ Serialize codeset with an apploader reference instead
✔ Resource limit @done(19-08-13 16:43) ✔ Resource limit @done(19-08-13 16:43)
✔ Semaphore @done(19-08-13 16:44) ✔ Semaphore @done(19-08-13 16:44)
✔ Server port @done(19-08-13 16:44) ✔ Server port @done(19-08-13 16:44)
✔ Server session @done(19-08-13 16:44) ✔ Server session @done(19-08-13 16:44)
☐ Mapped buffer context ✔ Mapped buffer context @done(20-01-03 15:25)
This may not be needed! This is needed because IPC can take as long as it takes
Changed the unique_ptr<u8[]> to vector<u8>
✔ Session @done(19-08-13 16:44) ✔ Session @done(19-08-13 16:44)
☐ Shared memory @started(19-12-22 21:20) ☐ Shared memory @started(19-12-22 21:20)
Need to figure out backing memory (a u8*) Need to figure out backing memory (a u8*)

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@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <clocale> #include <clocale>
#include <fstream>
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <QDesktopWidget> #include <QDesktopWidget>
@ -606,6 +607,8 @@ void GMainWindow::ConnectMenuEvents() {
&GMainWindow::OnMenuReportCompatibility); &GMainWindow::OnMenuReportCompatibility);
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui.action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats); connect(ui.action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
connect(ui.action_Save, &QAction::triggered, this, &GMainWindow::OnSave);
connect(ui.action_Load, &QAction::triggered, this, &GMainWindow::OnLoad);
// View // View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this, connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
@ -1033,6 +1036,8 @@ void GMainWindow::ShutdownGame() {
ui.action_Stop->setEnabled(false); ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false); ui.action_Restart->setEnabled(false);
ui.action_Cheats->setEnabled(false); ui.action_Cheats->setEnabled(false);
ui.action_Save->setEnabled(false);
ui.action_Load->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false); ui.action_Load_Amiibo->setEnabled(false);
ui.action_Remove_Amiibo->setEnabled(false); ui.action_Remove_Amiibo->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false);
@ -1343,6 +1348,8 @@ void GMainWindow::OnStartGame() {
ui.action_Stop->setEnabled(true); ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true); ui.action_Restart->setEnabled(true);
ui.action_Cheats->setEnabled(true); ui.action_Cheats->setEnabled(true);
ui.action_Save->setEnabled(true);
ui.action_Load->setEnabled(true);
ui.action_Load_Amiibo->setEnabled(true); ui.action_Load_Amiibo->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true); ui.action_Report_Compatibility->setEnabled(true);
ui.action_Enable_Frame_Advancing->setEnabled(true); ui.action_Enable_Frame_Advancing->setEnabled(true);
@ -1496,6 +1503,23 @@ void GMainWindow::OnCheats() {
cheat_dialog.exec(); cheat_dialog.exec();
} }
void GMainWindow::OnSave() {
Core::System& system{Core::System::GetInstance()};
auto fs = std::ofstream("save0.citrasave");
emu_thread->SetRunning(false);
Core::System::GetInstance().Save(fs);
emu_thread->SetRunning(true);
}
void GMainWindow::OnLoad() {
if (QFileInfo("save0.citrasave").exists()) {
auto fs = std::ifstream("save0.citrasave");
emu_thread->SetRunning(false);
Core::System::GetInstance().Load(fs);
emu_thread->SetRunning(true);
}
}
void GMainWindow::OnConfigure() { void GMainWindow::OnConfigure() {
ConfigureDialog configureDialog(this, hotkey_registry, ConfigureDialog configureDialog(this, hotkey_registry,
!multiplayer_state->IsHostingPublicRoom()); !multiplayer_state->IsHostingPublicRoom());

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@ -163,6 +163,8 @@ private slots:
void OnStartGame(); void OnStartGame();
void OnPauseGame(); void OnPauseGame();
void OnStopGame(); void OnStopGame();
void OnSave();
void OnLoad();
void OnMenuReportCompatibility(); void OnMenuReportCompatibility();
/// Called whenever a user selects a game in the game list widget. /// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);

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@ -88,6 +88,8 @@
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Configure"/> <addaction name="action_Configure"/>
<addaction name="action_Cheats"/> <addaction name="action_Cheats"/>
<addaction name="action_Save"/>
<addaction name="action_Load"/>
</widget> </widget>
<widget class="QMenu" name="menu_View"> <widget class="QMenu" name="menu_View">
<property name="title"> <property name="title">
@ -217,6 +219,22 @@
<string>&amp;Stop</string> <string>&amp;Stop</string>
</property> </property>
</action> </action>
<action name="action_Save">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Save</string>
</property>
</action>
<action name="action_Load">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Load</string>
</property>
</action>
<action name="action_FAQ"> <action name="action_FAQ">
<property name="text"> <property name="text">
<string>FAQ</string> <string>FAQ</string>

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@ -86,7 +86,6 @@ add_library(common STATIC
misc.cpp misc.cpp
param_package.cpp param_package.cpp
param_package.h param_package.h
pod.h
quaternion.h quaternion.h
ring_buffer.h ring_buffer.h
scm_rev.cpp scm_rev.cpp

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@ -61,8 +61,7 @@ private:
friend class boost::serialization::access; friend class boost::serialization::access;
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) { void serialize(Archive& ar, const unsigned int file_version) {
auto o_config_mem = boost::serialization::binary_object(&config_mem, sizeof(config_mem)); ar& boost::serialization::make_binary_object(&config_mem, sizeof(config_mem));
ar& o_config_mem;
} }
}; };

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@ -193,19 +193,19 @@ ResultCode TranslateCommandBuffer(Kernel::KernelSystem& kernel, Memory::MemorySy
// TODO(Subv): Perform permission checks. // TODO(Subv): Perform permission checks.
// Reserve a page of memory before the mapped buffer // Reserve a page of memory before the mapped buffer
auto reserve_buffer = std::make_unique<u8[]>(Memory::PAGE_SIZE); auto reserve_buffer = std::vector<u8>(Memory::PAGE_SIZE);
dst_process->vm_manager.MapBackingMemoryToBase( dst_process->vm_manager.MapBackingMemoryToBase(
Memory::IPC_MAPPING_VADDR, Memory::IPC_MAPPING_SIZE, reserve_buffer.get(), Memory::IPC_MAPPING_VADDR, Memory::IPC_MAPPING_SIZE, reserve_buffer.data(),
Memory::PAGE_SIZE, Kernel::MemoryState::Reserved); Memory::PAGE_SIZE, Kernel::MemoryState::Reserved);
auto buffer = std::make_unique<u8[]>(num_pages * Memory::PAGE_SIZE); auto buffer = std::vector<u8>(num_pages * Memory::PAGE_SIZE);
memory.ReadBlock(*src_process, source_address, buffer.get() + page_offset, size); memory.ReadBlock(*src_process, source_address, buffer.data() + page_offset, size);
// Map the page(s) into the target process' address space. // Map the page(s) into the target process' address space.
target_address = target_address =
dst_process->vm_manager dst_process->vm_manager
.MapBackingMemoryToBase(Memory::IPC_MAPPING_VADDR, Memory::IPC_MAPPING_SIZE, .MapBackingMemoryToBase(Memory::IPC_MAPPING_VADDR, Memory::IPC_MAPPING_SIZE,
buffer.get(), num_pages * Memory::PAGE_SIZE, buffer.data(), num_pages * Memory::PAGE_SIZE,
Kernel::MemoryState::Shared) Kernel::MemoryState::Shared)
.Unwrap(); .Unwrap();
@ -213,7 +213,7 @@ ResultCode TranslateCommandBuffer(Kernel::KernelSystem& kernel, Memory::MemorySy
// Reserve a page of memory after the mapped buffer // Reserve a page of memory after the mapped buffer
dst_process->vm_manager.MapBackingMemoryToBase( dst_process->vm_manager.MapBackingMemoryToBase(
Memory::IPC_MAPPING_VADDR, Memory::IPC_MAPPING_SIZE, reserve_buffer.get(), Memory::IPC_MAPPING_VADDR, Memory::IPC_MAPPING_SIZE, reserve_buffer.data(),
Memory::PAGE_SIZE, Kernel::MemoryState::Reserved); Memory::PAGE_SIZE, Kernel::MemoryState::Reserved);
mapped_buffer_context.push_back({permissions, size, source_address, mapped_buffer_context.push_back({permissions, size, source_address,

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@ -6,7 +6,7 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include <boost/serialization/unique_ptr.hpp> #include <boost/serialization/vector.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/ipc.h" #include "core/hle/ipc.h"
#include "core/hle/kernel/thread.h" #include "core/hle/kernel/thread.h"
@ -25,8 +25,8 @@ struct MappedBufferContext {
VAddr source_address; VAddr source_address;
VAddr target_address; VAddr target_address;
std::unique_ptr<u8[]> buffer; std::vector<u8> buffer;
std::unique_ptr<u8[]> reserve_buffer; std::vector<u8> reserve_buffer;
private: private:
template <class Archive> template <class Archive>
@ -35,10 +35,8 @@ private:
ar& size; ar& size;
ar& source_address; ar& source_address;
ar& target_address; ar& target_address;
// TODO: Check whether we need these. If we do, add a field for the size and/or change to a ar& buffer;
// 'vector' ar& reserve_buffer;
// ar & buffer;
// ar & reserve_buffer;
} }
friend class boost::serialization::access; friend class boost::serialization::access;
}; };

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@ -29,7 +29,7 @@ template <class Archive>
void Process::serialize(Archive& ar, const unsigned int file_version) { void Process::serialize(Archive& ar, const unsigned int file_version) {
ar& boost::serialization::base_object<Object>(*this); ar& boost::serialization::base_object<Object>(*this);
ar& handle_table; ar& handle_table;
ar& codeset; ar& codeset; // TODO: Replace with apploader reference
ar& resource_limit; ar& resource_limit;
ar& svc_access_mask; ar& svc_access_mask;
ar& handle_table_size; ar& handle_table_size;

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@ -133,7 +133,7 @@ private:
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) { void serialize(Archive& ar, const unsigned int file_version) {
ar& boost::serialization::base_object<Object>(*this); ar& boost::serialization::base_object<Object>(*this);
// TODO: memory reference ar& memory;
ar& segments; ar& segments;
ar& entrypoint; ar& entrypoint;
ar& name; ar& name;

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@ -301,8 +301,7 @@ private:
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int) { void serialize(Archive& ar, const unsigned int) {
auto obj = boost::serialization::binary_object(this, sizeof(Regs)); ar& boost::serialization::make_binary_object(this, sizeof(Regs));
ar& obj;
} }
friend class boost::serialization::access; friend class boost::serialization::access;
}; };

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@ -84,18 +84,15 @@ private:
friend class boost::serialization::access; friend class boost::serialization::access;
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) { void serialize(Archive& ar, const unsigned int file_version) {
// TODO: Skip n3ds ram when not used? ar& boost::serialization::make_binary_object(fcram.get(), Memory::FCRAM_N3DS_SIZE);
auto s_fcram = boost::serialization::binary_object(fcram.get(), Memory::FCRAM_N3DS_SIZE); ar& boost::serialization::make_binary_object(vram.get(), Memory::VRAM_SIZE);
auto s_vram = boost::serialization::binary_object(vram.get(), Memory::VRAM_SIZE); // TODO: When n3ds support is added, put this back in
auto s_extra = // ar& boost::serialization::make_binary_object(n3ds_extra_ram.get(),
boost::serialization::binary_object(n3ds_extra_ram.get(), Memory::N3DS_EXTRA_RAM_SIZE); // Memory::N3DS_EXTRA_RAM_SIZE);
ar& s_fcram; ar& current_page_table;
ar& s_vram;
ar& s_extra;
ar& cache_marker; ar& cache_marker;
// TODO: How the hell to do page tables.. ar& page_table_list;
// ar & page_table_list; // dsp is set from Core::System at startup
// ar & current_page_table;
} }
}; };

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@ -9,7 +9,9 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include "boost/serialization/access.hpp" #include <boost/serialization/access.hpp>
#include <boost/serialization/array.hpp>
#include <boost/serialization/vector.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/mmio.h" #include "core/mmio.h"
@ -54,12 +56,14 @@ struct SpecialRegion {
u32 size; u32 size;
MMIORegionPointer handler; MMIORegionPointer handler;
private:
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) { void serialize(Archive& ar, const unsigned int file_version) {
ar& base; ar& base;
ar& size; ar& size;
ar& handler; ar& handler;
} }
friend class boost::serialization::access;
}; };
/** /**
@ -86,6 +90,15 @@ struct PageTable {
* the corresponding entry in `pointers` MUST be set to null. * the corresponding entry in `pointers` MUST be set to null.
*/ */
std::array<PageType, PAGE_TABLE_NUM_ENTRIES> attributes; std::array<PageType, PAGE_TABLE_NUM_ENTRIES> attributes;
private:
template <class Archive>
void serialize(Archive& ar, const unsigned int) {
// TODO: Pointers; same as VMA backing regions we need to serialize the u8*
ar& special_regions;
ar& attributes;
}
friend class boost::serialization::access;
}; };
/// Physical memory regions as seen from the ARM11 /// Physical memory regions as seen from the ARM11