Pica/DebugUtils: Add breakpoint functionality.
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706f9c5574
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2c71ec7052
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@ -14,6 +14,8 @@
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/video_core.h"
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#include "citra_qt/version.h"
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@ -65,14 +67,21 @@ void EmuThread::Stop()
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}
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stop_run = true;
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// Release emu threads from any breakpoints, so that this doesn't hang forever.
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Pica::g_debug_context->ClearBreakpoints();
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//core::g_state = core::SYS_DIE;
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wait(500);
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// TODO: Waiting here is just a bad workaround for retarded shutdown logic.
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wait(1000);
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if (isRunning())
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{
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WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
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quit();
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wait(1000);
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// TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam
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// queued... This should be fixed.
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wait(50000);
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if (isRunning())
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{
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WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
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@ -36,6 +36,8 @@ GMainWindow::GMainWindow()
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{
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LogManager::Init();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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Config config;
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if (!Settings::values.enable_log)
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@ -133,6 +135,8 @@ GMainWindow::~GMainWindow()
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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Pica::g_debug_context.reset();
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}
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void GMainWindow::BootGame(std::string filename)
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@ -34,6 +34,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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u32 old_value = registers[id];
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registers[id] = (old_value & ~mask) | (value & mask);
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::CommandLoaded, reinterpret_cast<void*>(&id));
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DebugUtils::OnPicaRegWrite(id, registers[id]);
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switch(id) {
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@ -43,6 +46,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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{
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DebugUtils::DumpTevStageConfig(registers.GetTevStages());
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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const auto& attribute_config = registers.vertex_attributes;
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const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress());
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@ -132,6 +138,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
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}
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geometry_dumper.Dump();
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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break;
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}
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@ -229,6 +239,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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default:
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break;
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}
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::CommandProcessed, reinterpret_cast<void*>(&id));
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}
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static std::ptrdiff_t ExecuteCommandBlock(const u32* first_command_word) {
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <condition_variable>
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#include <list>
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#include <map>
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#include <fstream>
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#include <mutex>
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@ -12,6 +14,7 @@
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#include <png.h>
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#endif
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#include "common/log.h"
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#include "common/file_util.h"
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#include "video_core/pica.h"
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@ -20,6 +23,46 @@
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namespace Pica {
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void DebugContext::OnEvent(Event event, void* data) {
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if (!breakpoints[event].enabled)
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return;
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{
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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// TODO: Should stop the CPU thread here once we multithread emulation.
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active_breakpoint = event;
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at_breakpoint = true;
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// Tell all observers that we hit a breakpoint
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for (auto& breakpoint_observer : breakpoint_observers) {
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breakpoint_observer->OnPicaBreakPointHit(event, data);
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}
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// Wait until another thread tells us to Resume()
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resume_from_breakpoint.wait(lock, [&]{ return !at_breakpoint; });
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}
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}
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void DebugContext::Resume() {
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{
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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// Tell all observers that we are about to resume
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for (auto& breakpoint_observer : breakpoint_observers) {
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breakpoint_observer->OnPicaResume();
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}
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// Resume the waiting thread (i.e. OnEvent())
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at_breakpoint = false;
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}
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resume_from_breakpoint.notify_one();
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}
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std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
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namespace DebugUtils {
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void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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@ -5,13 +5,146 @@
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#pragma once
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#include <array>
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#include <condition_variable>
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#include <list>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "video_core/pica.h"
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namespace Pica {
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class DebugContext {
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public:
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enum class Event {
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FirstEvent = 0,
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CommandLoaded = FirstEvent,
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CommandProcessed,
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IncomingPrimitiveBatch,
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FinishedPrimitiveBatch,
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NumEvents
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};
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/**
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* Inherit from this class to be notified of events registered to some debug context.
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* Most importantly this is used for our debugger GUI.
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*
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* To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
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* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state access
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* @todo Evaluate an alternative interface, in which there is only one managing observer and multiple child observers running (by design) on the same thread.
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*/
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class BreakPointObserver {
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public:
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/// Constructs the object such that it observes events of the given DebugContext.
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BreakPointObserver(std::shared_ptr<DebugContext> debug_context) : context_weak(debug_context) {
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std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
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debug_context->breakpoint_observers.push_back(this);
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}
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virtual ~BreakPointObserver() {
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auto context = context_weak.lock();
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if (context) {
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std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
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context->breakpoint_observers.remove(this);
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// If we are the last observer to be destroyed, tell the debugger context that
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// it is free to continue. In particular, this is required for a proper Citra
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// shutdown, when the emulation thread is waiting at a breakpoint.
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if (context->breakpoint_observers.empty())
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context->Resume();
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}
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}
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/**
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* Action to perform when a breakpoint was reached.
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* @param event Type of event which triggered the breakpoint
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* @param data Optional data pointer (if unused, this is a nullptr)
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaBreakPointHit(Event, void*) {
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}
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/**
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* Action to perform when emulation is resumed from a breakpoint.
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaResume() {
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}
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protected:
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/**
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* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
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* context_weak.lock(), always compare the result against nullptr.
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*/
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std::weak_ptr<DebugContext> context_weak;
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};
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/**
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* Simple structure defining a breakpoint state
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*/
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struct BreakPoint {
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bool enabled = false;
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};
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/**
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* Static constructor used to create a shared_ptr of a DebugContext.
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*/
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static std::shared_ptr<DebugContext> Construct() {
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return std::shared_ptr<DebugContext>(new DebugContext);
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}
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/**
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* Used by the emulation core when a given event has happened. If a breakpoint has been set
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* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
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* The current thread then is halted until Resume() is called from another thread (or until
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* emulation is stopped).
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* @param event Event which has happened
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* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
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*/
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void OnEvent(Event event, void* data);
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/**
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* Resume from the current breakpoint.
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* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock. Calling from any other thread is safe.
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*/
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void Resume();
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/**
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* Delete all set breakpoints and resume emulation.
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*/
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void ClearBreakpoints() {
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breakpoints.clear();
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Resume();
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}
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// TODO: Evaluate if access to these members should be hidden behind a public interface.
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std::map<Event, BreakPoint> breakpoints;
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Event active_breakpoint;
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bool at_breakpoint = false;
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private:
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/**
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* Private default constructor to make sure people always construct this through Construct()
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* instead.
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*/
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DebugContext() = default;
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/// Mutex protecting current breakpoint state and the observer list.
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std::mutex breakpoint_mutex;
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/// Used by OnEvent to wait for resumption.
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std::condition_variable resume_from_breakpoint;
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/// List of registered observers
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std::list<BreakPointObserver*> breakpoint_observers;
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};
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extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
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namespace DebugUtils {
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// Simple utility class for dumping geometry data to an OBJ file
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