Fix logic ops not being enabled in the OpenGL renderer
This commit is contained in:
parent
dc48deaecc
commit
350082ab75
|
@ -168,6 +168,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|||
glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// Sync fixed function OpenGL state
|
||||
SyncClipEnabled();
|
||||
SyncClipCoef();
|
||||
|
|
|
@ -33,7 +33,7 @@ OpenGLState::OpenGLState() {
|
|||
stencil.action_depth_pass = GL_KEEP;
|
||||
stencil.action_stencil_fail = GL_KEEP;
|
||||
|
||||
blend.enabled = false;
|
||||
blend.enabled = true;
|
||||
blend.rgb_equation = GL_FUNC_ADD;
|
||||
blend.a_equation = GL_FUNC_ADD;
|
||||
blend.src_rgb_func = GL_ONE;
|
||||
|
@ -148,9 +148,6 @@ void OpenGLState::Apply() const {
|
|||
if (blend.enabled != cur_state.blend.enabled) {
|
||||
if (blend.enabled) {
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
cur_state.logic_op = GL_COPY;
|
||||
glLogicOp(cur_state.logic_op);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
} else {
|
||||
glDisable(GL_BLEND);
|
||||
|
|
Reference in New Issue