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citra_android: Fix input shifting in emulation activity (#6352)

This commit is contained in:
Charles Lombardo 2023-03-21 12:05:42 -04:00 committed by GitHub
parent a2fd43deab
commit 359a1b3296
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 3 additions and 15 deletions

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@ -5,7 +5,6 @@ import android.content.Intent;
import android.content.SharedPreferences; import android.content.SharedPreferences;
import android.content.pm.PackageManager; import android.content.pm.PackageManager;
import android.os.Bundle; import android.os.Bundle;
import android.os.Handler;
import android.preference.PreferenceManager; import android.preference.PreferenceManager;
import android.util.SparseIntArray; import android.util.SparseIntArray;
import android.view.InputDevice; import android.view.InputDevice;
@ -124,7 +123,6 @@ public final class EmulationActivity extends AppCompatActivity {
.append(R.id.menu_emulation_close_game, EmulationActivity.MENU_ACTION_CLOSE_GAME); .append(R.id.menu_emulation_close_game, EmulationActivity.MENU_ACTION_CLOSE_GAME);
} }
private View mDecorView;
private EmulationFragment mEmulationFragment; private EmulationFragment mEmulationFragment;
private SharedPreferences mPreferences; private SharedPreferences mPreferences;
private ControllerMappingHelper mControllerMappingHelper; private ControllerMappingHelper mControllerMappingHelper;
@ -170,16 +168,6 @@ public final class EmulationActivity extends AppCompatActivity {
mControllerMappingHelper = new ControllerMappingHelper(); mControllerMappingHelper = new ControllerMappingHelper();
// Get a handle to the Window containing the UI.
mDecorView = getWindow().getDecorView();
mDecorView.setOnSystemUiVisibilityChangeListener(visibility ->
{
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
// Go back to immersive fullscreen mode in 3s
Handler handler = new Handler(getMainLooper());
handler.postDelayed(this::enableFullscreenImmersive, 3000 /* 3s */);
}
});
// Set these options now so that the SurfaceView the game renders into is the right size. // Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive(); enableFullscreenImmersive();
@ -275,14 +263,14 @@ public final class EmulationActivity extends AppCompatActivity {
} }
private void enableFullscreenImmersive() { private void enableFullscreenImmersive() {
// It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar. getWindow().getDecorView().setSystemUiVisibility(
mDecorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE); View.SYSTEM_UI_FLAG_IMMERSIVE |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
} }
@Override @Override