citra-emu
/
citra
Archived
1
0
Fork 0

core, web_service: Check for error when registering rooms

The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
This commit is contained in:
zhupengfei 2019-04-19 22:55:49 +08:00
parent 81988d96fe
commit 36051204cc
7 changed files with 67 additions and 33 deletions

View File

@ -7,6 +7,7 @@
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMessageBox>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
@ -148,7 +149,22 @@ void HostRoomWindow::Host() {
if (is_public) {
if (auto session = announce_multiplayer_session.lock()) {
// Register the room first to ensure verify_UID is present when we connect
session->Register();
Common::WebResult result = session->Register();
if (result.result_code != Common::WebResult::Code::Success) {
QMessageBox::warning(
this, tr("Error"),
tr("Failed to announce the room to the public lobby. In order to host a "
"room publicly, you must have a valid Citra account configured in "
"Emulation -> Configure -> Web. If you do not want to publish a room in "
"the public lobby, then select Unlisted instead.\nDebug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
ui->host->setEnabled(true);
if (auto room = Network::GetRoom().lock()) {
room->Destroy();
}
return;
}
session->Start();
} else {
LOG_ERROR(Network, "Starting announce session failed");

View File

@ -174,14 +174,11 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
announce_multiplayer_session->Stop();
QMessageBox::warning(
this, tr("Error"),
tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
"not want to publish a room in the public lobby, then select Unlisted instead.\n"
"Debug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
QMessageBox::warning(this, tr("Error"),
tr("Failed to update the room information. Please check your Internet "
"connection and try hosting the room again.\nDebug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
}
void MultiplayerState::UpdateThemedIcons() {

View File

@ -83,9 +83,10 @@ public:
/**
* Registers the data in the announce service
* @result A global Guid of the room which may be used for verification
* @result The result of the register attempt. When the result code is Success, A global Guid of
* the room which may be used for verification will be in the result's returned_data.
*/
virtual std::string Register() = 0;
virtual Common::WebResult Register() = 0;
/**
* Empties the stored players
@ -121,8 +122,8 @@ public:
Common::WebResult Update() override {
return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
}
std::string Register() override {
return "";
Common::WebResult Register() override {
return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
}
void ClearPlayers() override {}
RoomList GetRoomList() override {

View File

@ -29,19 +29,23 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
#endif
}
void AnnounceMultiplayerSession::Register() {
Common::WebResult AnnounceMultiplayerSession::Register() {
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
if (!room) {
return;
return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"};
}
if (room->GetState() != Network::Room::State::Open) {
return;
return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"};
}
UpdateBackendData(room);
std::string result = backend->Register();
Common::WebResult result = backend->Register();
if (result.result_code != Common::WebResult::Code::Success) {
return result;
}
LOG_INFO(WebService, "Room has been registered");
room->SetVerifyUID(result);
room->SetVerifyUID(result.returned_data);
registered = true;
return Common::WebResult{Common::WebResult::Code::Success};
}
void AnnounceMultiplayerSession::Start() {
@ -95,9 +99,22 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
}
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
// Invokes all current bound error callbacks.
const auto ErrorCallback = [this](Common::WebResult result) {
std::lock_guard<std::mutex> lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
};
if (!registered) {
Register();
Common::WebResult result = Register();
if (result.result_code != Common::WebResult::Code::Success) {
ErrorCallback(result);
return;
}
}
auto update_time = std::chrono::steady_clock::now();
std::future<Common::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
@ -112,15 +129,15 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
UpdateBackendData(room);
Common::WebResult result = backend->Update();
if (result.result_code != Common::WebResult::Code::Success) {
std::lock_guard lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
ErrorCallback(result);
}
if (result.result_string == "404") {
registered = false;
// Needs to register the room again
Register();
Common::WebResult result = Register();
if (result.result_code != Common::WebResult::Code::Success) {
ErrorCallback(result);
}
}
}
}

View File

@ -44,8 +44,11 @@ public:
*/
void UnbindErrorCallback(CallbackHandle handle);
/// Registers a room to web services
void Register();
/**
* Registers a room to web services
* @return The result of the registration attempt.
*/
Common::WebResult Register();
/**
* Starts the announce of a room to web services

View File

@ -117,16 +117,16 @@ Common::WebResult RoomJson::Update() {
return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
}
std::string RoomJson::Register() {
Common::WebResult RoomJson::Register() {
nlohmann::json json = room;
auto reply = client.PostJson("/lobby", json.dump(), false).returned_data;
if (reply.empty()) {
return "";
auto result = client.PostJson("/lobby", json.dump(), false);
if (result.result_code != Common::WebResult::Code::Success) {
return result;
}
auto reply_json = nlohmann::json::parse(reply);
auto reply_json = nlohmann::json::parse(result.returned_data);
room = reply_json.get<AnnounceMultiplayerRoom::Room>();
room_id = reply_json.at("id").get<std::string>();
return room.verify_UID;
return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID};
}
void RoomJson::ClearPlayers() {

View File

@ -29,7 +29,7 @@ public:
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) override;
Common::WebResult Update() override;
std::string Register() override;
Common::WebResult Register() override;
void ClearPlayers() override;
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
void Delete() override;