core, web_service: Check for error when registering rooms
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
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81988d96fe
commit
36051204cc
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@ -7,6 +7,7 @@
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#include <QImage>
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#include <QImage>
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#include <QList>
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#include <QList>
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#include <QLocale>
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#include <QLocale>
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#include <QMessageBox>
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#include <QMetaType>
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#include <QMetaType>
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#include <QTime>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtConcurrent/QtConcurrentRun>
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@ -148,7 +149,22 @@ void HostRoomWindow::Host() {
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if (is_public) {
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if (is_public) {
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if (auto session = announce_multiplayer_session.lock()) {
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if (auto session = announce_multiplayer_session.lock()) {
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// Register the room first to ensure verify_UID is present when we connect
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// Register the room first to ensure verify_UID is present when we connect
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session->Register();
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Common::WebResult result = session->Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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QMessageBox::warning(
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this, tr("Error"),
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tr("Failed to announce the room to the public lobby. In order to host a "
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"room publicly, you must have a valid Citra account configured in "
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"Emulation -> Configure -> Web. If you do not want to publish a room in "
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"the public lobby, then select Unlisted instead.\nDebug Message: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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ui->host->setEnabled(true);
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if (auto room = Network::GetRoom().lock()) {
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room->Destroy();
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}
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return;
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}
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session->Start();
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session->Start();
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} else {
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} else {
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LOG_ERROR(Network, "Starting announce session failed");
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LOG_ERROR(Network, "Starting announce session failed");
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@ -174,14 +174,11 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
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void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
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void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
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announce_multiplayer_session->Stop();
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announce_multiplayer_session->Stop();
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QMessageBox::warning(
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QMessageBox::warning(this, tr("Error"),
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this, tr("Error"),
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tr("Failed to update the room information. Please check your Internet "
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tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
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"connection and try hosting the room again.\nDebug Message: ") +
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"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
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QString::fromStdString(result.result_string),
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"not want to publish a room in the public lobby, then select Unlisted instead.\n"
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QMessageBox::Ok);
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"Debug Message: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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}
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}
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void MultiplayerState::UpdateThemedIcons() {
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void MultiplayerState::UpdateThemedIcons() {
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@ -83,9 +83,10 @@ public:
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/**
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/**
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* Registers the data in the announce service
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* Registers the data in the announce service
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* @result A global Guid of the room which may be used for verification
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* @result The result of the register attempt. When the result code is Success, A global Guid of
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* the room which may be used for verification will be in the result's returned_data.
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*/
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*/
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virtual std::string Register() = 0;
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virtual Common::WebResult Register() = 0;
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/**
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/**
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* Empties the stored players
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* Empties the stored players
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@ -121,8 +122,8 @@ public:
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Common::WebResult Update() override {
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Common::WebResult Update() override {
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return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
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return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
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}
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}
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std::string Register() override {
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Common::WebResult Register() override {
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return "";
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return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
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}
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}
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void ClearPlayers() override {}
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void ClearPlayers() override {}
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RoomList GetRoomList() override {
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RoomList GetRoomList() override {
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@ -29,19 +29,23 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#endif
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#endif
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}
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}
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void AnnounceMultiplayerSession::Register() {
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Common::WebResult AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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if (!room) {
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return;
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return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"};
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}
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}
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if (room->GetState() != Network::Room::State::Open) {
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if (room->GetState() != Network::Room::State::Open) {
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return;
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return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"};
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}
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}
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UpdateBackendData(room);
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UpdateBackendData(room);
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std::string result = backend->Register();
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Common::WebResult result = backend->Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result);
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room->SetVerifyUID(result.returned_data);
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registered = true;
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registered = true;
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return Common::WebResult{Common::WebResult::Code::Success};
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}
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}
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void AnnounceMultiplayerSession::Start() {
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void AnnounceMultiplayerSession::Start() {
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@ -95,9 +99,22 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](Common::WebResult result) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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if (!registered) {
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Register();
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Common::WebResult result = Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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auto update_time = std::chrono::steady_clock::now();
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std::future<Common::WebResult> future;
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std::future<Common::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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while (!shutdown_event.WaitUntil(update_time)) {
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@ -112,15 +129,15 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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UpdateBackendData(room);
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UpdateBackendData(room);
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Common::WebResult result = backend->Update();
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Common::WebResult result = backend->Update();
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if (result.result_code != Common::WebResult::Code::Success) {
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if (result.result_code != Common::WebResult::Code::Success) {
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std::lock_guard lock(callback_mutex);
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ErrorCallback(result);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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}
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}
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if (result.result_string == "404") {
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if (result.result_string == "404") {
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registered = false;
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registered = false;
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// Needs to register the room again
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// Needs to register the room again
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Register();
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Common::WebResult result = Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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}
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}
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}
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}
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}
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}
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@ -44,8 +44,11 @@ public:
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*/
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*/
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void UnbindErrorCallback(CallbackHandle handle);
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void UnbindErrorCallback(CallbackHandle handle);
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/// Registers a room to web services
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/**
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void Register();
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* Registers a room to web services
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* @return The result of the registration attempt.
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*/
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Common::WebResult Register();
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/**
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/**
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* Starts the announce of a room to web services
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* Starts the announce of a room to web services
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@ -117,16 +117,16 @@ Common::WebResult RoomJson::Update() {
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return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
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return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
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}
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}
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std::string RoomJson::Register() {
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Common::WebResult RoomJson::Register() {
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nlohmann::json json = room;
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nlohmann::json json = room;
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auto reply = client.PostJson("/lobby", json.dump(), false).returned_data;
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auto result = client.PostJson("/lobby", json.dump(), false);
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if (reply.empty()) {
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if (result.result_code != Common::WebResult::Code::Success) {
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return "";
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return result;
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}
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}
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auto reply_json = nlohmann::json::parse(reply);
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auto reply_json = nlohmann::json::parse(result.returned_data);
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room = reply_json.get<AnnounceMultiplayerRoom::Room>();
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room = reply_json.get<AnnounceMultiplayerRoom::Room>();
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room_id = reply_json.at("id").get<std::string>();
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room_id = reply_json.at("id").get<std::string>();
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return room.verify_UID;
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return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID};
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}
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}
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void RoomJson::ClearPlayers() {
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void RoomJson::ClearPlayers() {
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@ -29,7 +29,7 @@ public:
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) override;
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const std::string& game_name) override;
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Common::WebResult Update() override;
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Common::WebResult Update() override;
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std::string Register() override;
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Common::WebResult Register() override;
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void ClearPlayers() override;
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void ClearPlayers() override;
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AnnounceMultiplayerRoom::RoomList GetRoomList() override;
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AnnounceMultiplayerRoom::RoomList GetRoomList() override;
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void Delete() override;
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void Delete() override;
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