gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
A trivial change that allows compilers to more rigorously optimize out code blocks that will never be executed in some scenarios.
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@ -174,8 +174,8 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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for (u32 x = 0; x < 8; ++x) {
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for (u32 x = 0; x < 8; ++x) {
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u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
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u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
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u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel;
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u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel;
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if (morton_to_gl) {
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if constexpr (morton_to_gl) {
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if (format == PixelFormat::D24S8) {
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if constexpr (format == PixelFormat::D24S8) {
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gl_ptr[0] = tile_ptr[3];
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gl_ptr[0] = tile_ptr[3];
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std::memcpy(gl_ptr + 1, tile_ptr, 3);
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std::memcpy(gl_ptr + 1, tile_ptr, 3);
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} else if (format == PixelFormat::RGBA8 && GLES) {
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} else if (format == PixelFormat::RGBA8 && GLES) {
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@ -193,7 +193,7 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
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std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
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}
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}
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} else {
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} else {
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if (format == PixelFormat::D24S8) {
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if constexpr (format == PixelFormat::D24S8) {
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std::memcpy(tile_ptr, gl_ptr + 1, 3);
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std::memcpy(tile_ptr, gl_ptr + 1, 3);
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tile_ptr[3] = gl_ptr[0];
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tile_ptr[3] = gl_ptr[0];
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} else {
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} else {
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