xbyak: Correct xbyak include directory
xbyak is intended to be installed in /usr/local/include/xbyak. Since we desire not to install xbyak before using it, we copy the headers to the appropriate directory structure and use that instead Co-authored-by: merry <git@mary.rs>
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@ -34,7 +34,9 @@ add_subdirectory(cryptopp)
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# Xbyak
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if (ARCHITECTURE_x86_64)
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add_library(xbyak INTERFACE)
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target_include_directories(xbyak SYSTEM INTERFACE ./xbyak/xbyak)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/xbyak/xbyak DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
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target_include_directories(xbyak SYSTEM INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
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target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
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endif()
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@ -6,7 +6,7 @@
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#include <bitset>
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#include <initializer_list>
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#include <xbyak.h>
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#include <xbyak/xbyak.h>
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#include "common/assert.h"
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namespace Common::X64 {
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@ -5,7 +5,7 @@
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#pragma once
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#include <type_traits>
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#include <xbyak.h>
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#include <xbyak/xbyak.h>
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#include "common/x64/xbyak_abi.h"
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namespace Common::X64 {
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@ -11,7 +11,7 @@
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#include <utility>
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#include <vector>
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#include <nihstro/shader_bytecode.h>
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#include <xbyak.h>
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#include <xbyak/xbyak.h>
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#include "common/bit_set.h"
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#include "common/common_types.h"
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#include "video_core/shader/shader.h"
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