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add volume quicksetting with volume slider (#7307)

Co-authored-by: Jonas Gutenschwager <spam.saikai@googlemail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
This commit is contained in:
Steveice10 2024-01-06 10:30:22 -08:00 committed by GitHub
parent 8b6a9b0dd8
commit 4f00eb20db
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6 changed files with 136 additions and 31 deletions

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@ -12,18 +12,19 @@ QPushButton#GraphicsAPIStatusBarButton:hover {
border: 1px solid #76797C; border: 1px solid #76797C;
} }
QPushButton#3DOptionStatusBarButton { QPushButton#TogglableStatusBarButton {
color: #A5A5A5; color: #959595;
font-weight: bold;
border: 1px solid transparent; border: 1px solid transparent;
background-color: transparent; background-color: transparent;
padding: 0px 3px 0px 3px; padding: 0px 3px 0px 3px;
text-align: center; text-align: center;
min-width: 60px;
min-height: 20px;
} }
QPushButton#3DOptionStatusBarButton:hover { QPushButton#TogglableStatusBarButton:checked {
color: #00FF00;
}
QPushButton#TogglableStatusBarButton:hover {
border: 1px solid #76797C; border: 1px solid #76797C;
} }

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@ -1,19 +1,3 @@
QPushButton#TogglableStatusBarButton {
color: #959595;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#TogglableStatusBarButton:checked {
color: palette(text);
}
QPushButton#TogglableStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GraphicsAPIStatusBarButton { QPushButton#GraphicsAPIStatusBarButton {
color: #656565; color: #656565;
border: 1px solid transparent; border: 1px solid transparent;
@ -26,6 +10,23 @@ QPushButton#GraphicsAPIStatusBarButton:hover {
border: 1px solid #76797C; border: 1px solid #76797C;
} }
QPushButton#TogglableStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#TogglableStatusBarButton:checked {
color: #00FF00;
}
QPushButton#TogglableStatusBarButton:hover {
border: 1px solid #76797C;
}
QToolTip { QToolTip {
border: 1px solid #76797C; border: 1px solid #76797C;
background-color: #5A7566; background-color: #5A7566;

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@ -54,8 +54,11 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{ const std::array<UISettings::Shortcut, 30> Config::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}}, {QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
@ -68,7 +71,6 @@ const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}}, {QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}}, {QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}}, {QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},

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@ -26,7 +26,7 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons; static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs; static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 28> default_hotkeys; static const std::array<UISettings::Shortcut, 30> default_hotkeys;
private: private:
void Initialize(const std::string& config_name); void Initialize(const std::string& config_name);

View File

@ -420,6 +420,38 @@ void GMainWindow::InitializeWidgets() {
statusBar()->insertPermanentWidget(0, graphics_api_button); statusBar()->insertPermanentWidget(0, graphics_api_button);
volume_popup = new QWidget(this);
volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
volume_popup->setLayout(new QVBoxLayout());
volume_popup->setMinimumWidth(200);
volume_slider = new QSlider(Qt::Horizontal);
volume_slider->setObjectName(QStringLiteral("volume_slider"));
volume_slider->setMaximum(100);
volume_slider->setPageStep(5);
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
Settings::values.audio_muted = false;
const auto value = static_cast<float>(percentage) / volume_slider->maximum();
Settings::values.volume.SetValue(value);
UpdateVolumeUI();
});
volume_popup->layout()->addWidget(volume_slider);
volume_button = new QPushButton();
volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
volume_button->setFocusPolicy(Qt::NoFocus);
volume_button->setCheckable(true);
UpdateVolumeUI();
connect(volume_button, &QPushButton::clicked, this, [&] {
UpdateVolumeUI();
volume_popup->setVisible(!volume_popup->isVisible());
QRect rect = volume_button->geometry();
QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
});
statusBar()->insertPermanentWidget(1, volume_button);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); statusBar()->addPermanentWidget(multiplayer_state->GetStatusText());
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon());
@ -672,8 +704,10 @@ void GMainWindow::InitializeHotkeys() {
} }
UpdateStatusBar(); UpdateStatusBar();
}); });
connect_shortcut(QStringLiteral("Mute Audio"),
[] { Settings::values.audio_muted = !Settings::values.audio_muted; }); connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
// variable hold a garbage value after this function exits // variable hold a garbage value after this function exits
@ -1874,7 +1908,7 @@ void GMainWindow::OnStartGame() {
#endif #endif
UpdateSaveStates(); UpdateSaveStates();
UpdateAPIIndicator(); UpdateStatusButtons();
} }
void GMainWindow::OnRestartGame() { void GMainWindow::OnRestartGame() {
@ -1911,7 +1945,7 @@ void GMainWindow::OnStopGame() {
ShutdownGame(); ShutdownGame();
graphics_api_button->setEnabled(true); graphics_api_button->setEnabled(true);
Settings::RestoreGlobalState(false); Settings::RestoreGlobalState(false);
UpdateAPIIndicator(); UpdateStatusButtons();
} }
void GMainWindow::OnLoadComplete() { void GMainWindow::OnLoadComplete() {
@ -2152,7 +2186,7 @@ void GMainWindow::OnConfigure() {
} }
UpdateSecondaryWindowVisibility(); UpdateSecondaryWindowVisibility();
UpdateBootHomeMenuState(); UpdateBootHomeMenuState();
UpdateAPIIndicator(); UpdateStatusButtons();
} else { } else {
Settings::values.input_profiles = old_input_profiles; Settings::values.input_profiles = old_input_profiles;
Settings::values.touch_from_button_maps = old_touch_from_button_maps; Settings::values.touch_from_button_maps = old_touch_from_button_maps;
@ -2582,6 +2616,57 @@ void GMainWindow::ShowMouseCursor() {
} }
} }
void GMainWindow::OnMute() {
Settings::values.audio_muted = !Settings::values.audio_muted;
UpdateVolumeUI();
}
void GMainWindow::OnDecreaseVolume() {
Settings::values.audio_muted = false;
const auto current_volume =
static_cast<s32>(Settings::values.volume.GetValue() * volume_slider->maximum());
int step = 5;
if (current_volume <= 30) {
step = 2;
}
if (current_volume <= 6) {
step = 1;
}
const auto value =
static_cast<float>(std::max(current_volume - step, 0)) / volume_slider->maximum();
Settings::values.volume.SetValue(value);
UpdateVolumeUI();
}
void GMainWindow::OnIncreaseVolume() {
Settings::values.audio_muted = false;
const auto current_volume =
static_cast<s32>(Settings::values.volume.GetValue() * volume_slider->maximum());
int step = 5;
if (current_volume < 30) {
step = 2;
}
if (current_volume < 6) {
step = 1;
}
const auto value = static_cast<float>(current_volume + step) / volume_slider->maximum();
Settings::values.volume.SetValue(value);
UpdateVolumeUI();
}
void GMainWindow::UpdateVolumeUI() {
const auto volume_value =
static_cast<int>(Settings::values.volume.GetValue() * volume_slider->maximum());
volume_slider->setValue(volume_value);
if (Settings::values.audio_muted) {
volume_button->setChecked(false);
volume_button->setText(tr("VOLUME: MUTE"));
} else {
volume_button->setChecked(true);
volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
}
}
void GMainWindow::UpdateAPIIndicator(bool update) { void GMainWindow::UpdateAPIIndicator(bool update) {
static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"),
QStringLiteral("VULKAN")}; QStringLiteral("VULKAN")};
@ -2602,6 +2687,11 @@ void GMainWindow::UpdateAPIIndicator(bool update) {
graphics_api_button->setStyleSheet(style_sheet); graphics_api_button->setStyleSheet(style_sheet);
} }
void GMainWindow::UpdateStatusButtons() {
UpdateAPIIndicator();
UpdateVolumeUI();
}
void GMainWindow::OnMouseActivity() { void GMainWindow::OnMouseActivity() {
ShowMouseCursor(); ShowMouseCursor();
} }
@ -2903,6 +2993,8 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_nam
if (!is_powered_on) { if (!is_powered_on) {
config->Save(); config->Save();
} }
UpdateStatusButtons();
} }
void GMainWindow::OnMoviePlaybackCompleted() { void GMainWindow::OnMoviePlaybackCompleted() {

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@ -267,6 +267,10 @@ private slots:
void OnLanguageChanged(const QString& locale); void OnLanguageChanged(const QString& locale);
void OnMouseActivity(); void OnMouseActivity();
void OnDecreaseVolume();
void OnIncreaseVolume();
void OnMute();
private: private:
Q_INVOKABLE void OnMoviePlaybackCompleted(); Q_INVOKABLE void OnMoviePlaybackCompleted();
void UpdateStatusBar(); void UpdateStatusBar();
@ -279,7 +283,9 @@ private:
void HideMouseCursor(); void HideMouseCursor();
void ShowMouseCursor(); void ShowMouseCursor();
void OpenPerGameConfiguration(u64 title_id, const QString& file_name); void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
void UpdateVolumeUI();
void UpdateAPIIndicator(bool update = false); void UpdateAPIIndicator(bool update = false);
void UpdateStatusButtons();
#ifdef __unix__ #ifdef __unix__
void SetGamemodeEnabled(bool state); void SetGamemodeEnabled(bool state);
#endif #endif
@ -301,6 +307,9 @@ private:
QLabel* game_fps_label = nullptr; QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr; QLabel* emu_frametime_label = nullptr;
QPushButton* graphics_api_button = nullptr; QPushButton* graphics_api_button = nullptr;
QPushButton* volume_button = nullptr;
QWidget* volume_popup = nullptr;
QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer; QTimer status_bar_update_timer;
bool message_label_used_for_movie = false; bool message_label_used_for_movie = false;