updated APT_U::GetLockHandle to return a valid handle
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0b1ba2f37a
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540a693eae
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@ -19,7 +19,11 @@ void Initialize(Service::Interface* self) {
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void GetLockHandle(Service::Interface* self) {
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void GetLockHandle(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32* cmd_buff = Service::GetCommandBuffer();
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cmd_buff[5] = 0x00000000; // TODO: This should be an actual mutex handle
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u32 flags = cmd_buff[1];
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// TODO: This should be an actual mutex handle. Games will check that this is not non-zero
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// (NULL), and fail if such. A faked non-zero value will at least enable further booting.
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cmd_buff[5] = 0xDEADBEEF;
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}
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}
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const Interface::FunctionInfo FunctionTable[] = {
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const Interface::FunctionInfo FunctionTable[] = {
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