main: Open folder when open save folder location context menu is clicked
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parent
f50dcc88bf
commit
5a4e1b469d
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <clocale>
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#include <clocale>
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#include <memory>
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#include <memory>
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#include <thread>
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#include <thread>
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@ -41,6 +42,7 @@
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -171,6 +173,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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// Setup connections
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// Setup connections
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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Qt::DirectConnection);
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Qt::DirectConnection);
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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Qt::DirectConnection);
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Qt::DirectConnection);
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@ -460,6 +464,21 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path.toStdString());
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BootGame(game_path.toStdString());
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}
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}
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void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
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std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
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std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
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QString qpath = QString::fromStdString(path);
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QDir dir(qpath);
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if (!dir.exists()) {
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QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
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return;
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}
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LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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void GMainWindow::OnMenuLoadFile() {
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void GMainWindow::OnMenuLoadFile() {
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QString filename =
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QString filename =
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QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path,
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QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path,
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@ -105,6 +105,7 @@ private slots:
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void OnStopGame();
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void OnStopGame();
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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void OnMenuLoadSymbolMap();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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