Merge pull request #3789 from degasus/texture_bindings
gl_rasterizer: Don't flip the texture bindings.
This commit is contained in:
commit
65f5bc73a0
|
@ -676,6 +676,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||
state.texture_units[texture_index].texture_2d = 0;
|
||||
continue; // Texture unit 0 setup finished. Continue to next unit
|
||||
}
|
||||
state.texture_cube_unit.texture_cube = 0;
|
||||
}
|
||||
|
||||
texture_samplers[texture_index].SyncWithConfig(texture.config);
|
||||
|
@ -785,13 +786,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||
|
||||
vertex_batch.clear();
|
||||
|
||||
// Unbind textures for potential future use as framebuffer attachments
|
||||
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
||||
state.texture_units[texture_index].texture_2d = 0;
|
||||
}
|
||||
state.texture_cube_unit.texture_cube = 0;
|
||||
state.Apply();
|
||||
|
||||
// Mark framebuffer surfaces as dirty
|
||||
MathUtil::Rectangle<u32> draw_rect_unscaled{
|
||||
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
|
||||
|
|
Reference in New Issue