add mono_render_left_eye option (#6140)
This commit is contained in:
parent
2967068b87
commit
664562f988
|
@ -137,6 +137,8 @@ void Config::ReadValues() {
|
||||||
Settings::values.texture_filter_name =
|
Settings::values.texture_filter_name =
|
||||||
sdl2_config->GetString("Renderer", "texture_filter_name", "none");
|
sdl2_config->GetString("Renderer", "texture_filter_name", "none");
|
||||||
|
|
||||||
|
Settings::values.mono_render_left_eye =
|
||||||
|
sdl2_config->GetBoolean("Renderer", "mono_render_left_eye", true);
|
||||||
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
|
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
|
||||||
sdl2_config->GetInteger("Renderer", "render_3d", 0));
|
sdl2_config->GetInteger("Renderer", "render_3d", 0));
|
||||||
Settings::values.factor_3d =
|
Settings::values.factor_3d =
|
||||||
|
|
|
@ -166,6 +166,10 @@ render_3d =
|
||||||
# 0 - 100: Intensity. 0 (default)
|
# 0 - 100: Intensity. 0 (default)
|
||||||
factor_3d =
|
factor_3d =
|
||||||
|
|
||||||
|
# Change Default Eye to Render When in Monoscopic Mode
|
||||||
|
# 0 (default): Right, 1: Left
|
||||||
|
mono_render_left_eye =
|
||||||
|
|
||||||
# The name of the post processing shader to apply.
|
# The name of the post processing shader to apply.
|
||||||
# Loaded from shaders if render_3d is off or side by side.
|
# Loaded from shaders if render_3d is off or side by side.
|
||||||
# Loaded from shaders/anaglyph if render_3d is anaglyph
|
# Loaded from shaders/anaglyph if render_3d is anaglyph
|
||||||
|
|
|
@ -345,6 +345,8 @@ void Config::ReadLayoutValues() {
|
||||||
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
|
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
|
||||||
ReadSetting(QStringLiteral("render_3d"), 0).toInt());
|
ReadSetting(QStringLiteral("render_3d"), 0).toInt());
|
||||||
Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt();
|
Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt();
|
||||||
|
Settings::values.mono_render_left_eye =
|
||||||
|
ReadSetting(QStringLiteral("mono_render_left_eye"), true).toBool();
|
||||||
Settings::values.pp_shader_name =
|
Settings::values.pp_shader_name =
|
||||||
ReadSetting(QStringLiteral("pp_shader_name"),
|
ReadSetting(QStringLiteral("pp_shader_name"),
|
||||||
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
|
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
|
||||||
|
@ -899,6 +901,8 @@ void Config::SaveLayoutValues() {
|
||||||
|
|
||||||
WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0);
|
WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0);
|
||||||
WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0);
|
WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0);
|
||||||
|
WriteSetting(QStringLiteral("mono_render_left_eye"), Settings::values.mono_render_left_eye,
|
||||||
|
false);
|
||||||
WriteSetting(QStringLiteral("pp_shader_name"),
|
WriteSetting(QStringLiteral("pp_shader_name"),
|
||||||
QString::fromStdString(Settings::values.pp_shader_name),
|
QString::fromStdString(Settings::values.pp_shader_name),
|
||||||
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
|
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
|
||||||
|
|
|
@ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() {
|
||||||
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
|
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
|
||||||
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
|
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
|
||||||
ui->factor_3d->setValue(Settings::values.factor_3d);
|
ui->factor_3d->setValue(Settings::values.factor_3d);
|
||||||
|
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye);
|
||||||
updateShaders(Settings::values.render_3d);
|
updateShaders(Settings::values.render_3d);
|
||||||
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
|
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
|
||||||
int tex_filter_idx = ui->texture_filter_combobox->findText(
|
int tex_filter_idx = ui->texture_filter_combobox->findText(
|
||||||
|
@ -107,6 +108,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
|
||||||
Settings::values.render_3d =
|
Settings::values.render_3d =
|
||||||
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
|
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
|
||||||
Settings::values.factor_3d = ui->factor_3d->value();
|
Settings::values.factor_3d = ui->factor_3d->value();
|
||||||
|
Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
|
||||||
Settings::values.pp_shader_name =
|
Settings::values.pp_shader_name =
|
||||||
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
|
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
|
||||||
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
|
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
|
||||||
|
|
|
@ -207,6 +207,20 @@
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_9">
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="mono_render_left_eye">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string><html><head/><body><p>If false, right eye will be used. Useful if using ReShade</p></body></html></string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Render Left Eye in Monoscopic Mode</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -350,6 +364,7 @@
|
||||||
<tabstop>texture_filter_combobox</tabstop>
|
<tabstop>texture_filter_combobox</tabstop>
|
||||||
<tabstop>render_3d_combobox</tabstop>
|
<tabstop>render_3d_combobox</tabstop>
|
||||||
<tabstop>factor_3d</tabstop>
|
<tabstop>factor_3d</tabstop>
|
||||||
|
<tabstop>mono_render_left_eye</tabstop>
|
||||||
<tabstop>layout_combobox</tabstop>
|
<tabstop>layout_combobox</tabstop>
|
||||||
<tabstop>swap_screen</tabstop>
|
<tabstop>swap_screen</tabstop>
|
||||||
<tabstop>upright_screen</tabstop>
|
<tabstop>upright_screen</tabstop>
|
||||||
|
|
|
@ -95,6 +95,7 @@ void LogSettings() {
|
||||||
log_setting("Renderer_TextureFilterName", values.texture_filter_name);
|
log_setting("Renderer_TextureFilterName", values.texture_filter_name);
|
||||||
log_setting("Stereoscopy_Render3d", values.render_3d);
|
log_setting("Stereoscopy_Render3d", values.render_3d);
|
||||||
log_setting("Stereoscopy_Factor3d", values.factor_3d);
|
log_setting("Stereoscopy_Factor3d", values.factor_3d);
|
||||||
|
log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye);
|
||||||
log_setting("Layout_LayoutOption", values.layout_option);
|
log_setting("Layout_LayoutOption", values.layout_option);
|
||||||
log_setting("Layout_SwapScreen", values.swap_screen);
|
log_setting("Layout_SwapScreen", values.swap_screen);
|
||||||
log_setting("Layout_UprightScreen", values.upright_screen);
|
log_setting("Layout_UprightScreen", values.upright_screen);
|
||||||
|
|
|
@ -196,6 +196,8 @@ struct Values {
|
||||||
StereoRenderOption render_3d;
|
StereoRenderOption render_3d;
|
||||||
std::atomic<u8> factor_3d;
|
std::atomic<u8> factor_3d;
|
||||||
|
|
||||||
|
bool mono_render_left_eye;
|
||||||
|
|
||||||
int cardboard_screen_size;
|
int cardboard_screen_size;
|
||||||
int cardboard_x_shift;
|
int cardboard_x_shift;
|
||||||
int cardboard_y_shift;
|
int cardboard_y_shift;
|
||||||
|
|
|
@ -149,6 +149,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
|
||||||
static_cast<int>(Settings::values.render_3d));
|
static_cast<int>(Settings::values.render_3d));
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
|
||||||
Settings::values.factor_3d.load());
|
Settings::values.factor_3d.load());
|
||||||
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye",
|
||||||
|
Settings::values.mono_render_left_eye);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds);
|
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value);
|
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value);
|
||||||
}
|
}
|
||||||
|
|
|
@ -991,7 +991,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
|
||||||
if (layout.top_screen_enabled) {
|
if (layout.top_screen_enabled) {
|
||||||
if (layout.is_rotated) {
|
if (layout.is_rotated) {
|
||||||
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
|
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
|
||||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left,
|
int eye = Settings::values.mono_render_left_eye ? 0 : 1;
|
||||||
|
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
|
||||||
(float)top_screen.top, (float)top_screen.GetWidth(),
|
(float)top_screen.top, (float)top_screen.GetWidth(),
|
||||||
(float)top_screen.GetHeight());
|
(float)top_screen.GetHeight());
|
||||||
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
||||||
|
@ -1020,7 +1021,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
|
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
|
||||||
DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
|
int eye = Settings::values.mono_render_left_eye ? 0 : 1;
|
||||||
|
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
|
||||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||||
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
||||||
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
|
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
|
||||||
|
|
Reference in New Issue