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Merge pull request #5296 from lioncash/flatten

gl_rasterizer_cache: Flatten LoadCustomTexture()
This commit is contained in:
Pengfei Zhu 2020-05-01 23:01:47 +08:00 committed by GitHub
commit 6a0636d631
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 32 additions and 29 deletions

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@ -692,37 +692,38 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
} }
} }
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) { bool CachedSurface::LoadCustomTexture(u64 tex_hash) {
bool result = false;
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
const auto& image_interface = Core::System::GetInstance().GetImageInterface(); const auto& image_interface = Core::System::GetInstance().GetImageInterface();
if (custom_tex_cache.IsTextureCached(tex_hash)) { if (custom_tex_cache.IsTextureCached(tex_hash)) {
tex_info = custom_tex_cache.LookupTexture(tex_hash); custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
result = true; return true;
} else {
if (custom_tex_cache.CustomTextureExists(tex_hash)) {
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
path_info.path)) {
std::bitset<32> width_bits(tex_info.width);
std::bitset<32> height_bits(tex_info.height);
if (width_bits.count() == 1 && height_bits.count() == 1) {
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
tex_info.height);
result = true;
} else {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
}
} else {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
}
}
} }
return result; if (!custom_tex_cache.CustomTextureExists(tex_hash)) {
return false;
}
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
if (!image_interface->DecodePNG(custom_tex_info.tex, custom_tex_info.width,
custom_tex_info.height, path_info.path)) {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
return false;
}
const std::bitset<32> width_bits(custom_tex_info.width);
const std::bitset<32> height_bits(custom_tex_info.height);
if (width_bits.count() != 1 || height_bits.count() != 1) {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
return false;
}
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(custom_tex_info.tex, custom_tex_info.width, custom_tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, custom_tex_info.tex, custom_tex_info.width,
custom_tex_info.height);
return true;
} }
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) { void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
@ -791,11 +792,13 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_
std::string dump_path; // Has to be declared here for logging later std::string dump_path; // Has to be declared here for logging later
u64 tex_hash = 0; u64 tex_hash = 0;
if (Settings::values.dump_textures || Settings::values.custom_textures) if (Settings::values.dump_textures || Settings::values.custom_textures) {
tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size()); tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size());
}
if (Settings::values.custom_textures) if (Settings::values.custom_textures) {
is_custom = LoadCustomTexture(tex_hash, custom_tex_info); is_custom = LoadCustomTexture(tex_hash);
}
// Load data from memory to the surface // Load data from memory to the surface
GLint x0 = static_cast<GLint>(rect.left); GLint x0 = static_cast<GLint>(rect.left);

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@ -184,7 +184,7 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
void FlushGLBuffer(PAddr flush_start, PAddr flush_end); void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Custom texture loading and dumping // Custom texture loading and dumping
bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info); bool LoadCustomTexture(u64 tex_hash);
void DumpTexture(GLuint target_tex, u64 tex_hash); void DumpTexture(GLuint target_tex, u64 tex_hash);
// Upload/Download data in gl_buffer in/to this surface's texture // Upload/Download data in gl_buffer in/to this surface's texture