core: Add support for N3DS memory mappings (#5103)
* core: Add support for N3DS memory mappings * Address review comments
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@ -174,7 +174,9 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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}
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}
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ASSERT(system_mode.first);
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ASSERT(system_mode.first);
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ResultStatus init_result{Init(emu_window, *system_mode.first)};
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auto n3ds_mode = app_loader->LoadKernelN3dsMode();
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ASSERT(n3ds_mode.first);
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ResultStatus init_result{Init(emu_window, *system_mode.first, *n3ds_mode.first)};
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if (init_result != ResultStatus::Success) {
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<u32>(init_result));
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static_cast<u32>(init_result));
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@ -246,7 +248,7 @@ void System::Reschedule() {
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}
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}
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}
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mode) {
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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LOG_DEBUG(HW_Memory, "initialized OK");
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std::size_t num_cores = 2;
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std::size_t num_cores = 2;
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@ -259,7 +261,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>(num_cores);
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timing = std::make_unique<Timing>(num_cores);
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kernel = std::make_unique<Kernel::KernelSystem>(
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores);
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode);
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if (Settings::values.use_cpu_jit) {
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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@ -303,7 +303,7 @@ private:
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* @param system_mode The system mode.
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* @param system_mode The system mode.
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* @return ResultStatus code, indicating if the operation succeeded.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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*/
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ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode);
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ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode);
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/// Reschedule the core emulation
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/// Reschedule the core emulation
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void Reschedule();
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void Reschedule();
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@ -149,7 +149,8 @@ struct ExHeader_StorageInfo {
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struct ExHeader_ARM11_SystemLocalCaps {
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struct ExHeader_ARM11_SystemLocalCaps {
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u64_le program_id;
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u64_le program_id;
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u32_le core_version;
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u32_le core_version;
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u8 reserved_flags[2];
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u8 reserved_flag;
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u8 n3ds_mode;
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union {
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union {
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u8 flags0;
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u8 flags0;
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BitField<0, 2, u8> ideal_processor;
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BitField<0, 2, u8> ideal_processor;
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@ -19,10 +19,10 @@ namespace Kernel {
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/// Initialize the kernel
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/// Initialize the kernel
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KernelSystem::KernelSystem(Memory::MemorySystem& memory, Core::Timing& timing,
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KernelSystem::KernelSystem(Memory::MemorySystem& memory, Core::Timing& timing,
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std::function<void()> prepare_reschedule_callback, u32 system_mode,
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std::function<void()> prepare_reschedule_callback, u32 system_mode,
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u32 num_cores)
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u32 num_cores, u8 n3ds_mode)
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: memory(memory), timing(timing),
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: memory(memory), timing(timing),
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prepare_reschedule_callback(std::move(prepare_reschedule_callback)) {
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prepare_reschedule_callback(std::move(prepare_reschedule_callback)) {
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MemoryInit(system_mode);
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MemoryInit(system_mode, n3ds_mode);
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resource_limits = std::make_unique<ResourceLimitList>(*this);
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resource_limits = std::make_unique<ResourceLimitList>(*this);
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for (u32 core_id = 0; core_id < num_cores; ++core_id) {
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for (u32 core_id = 0; core_id < num_cores; ++core_id) {
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@ -86,7 +86,7 @@ class KernelSystem {
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public:
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public:
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explicit KernelSystem(Memory::MemorySystem& memory, Core::Timing& timing,
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explicit KernelSystem(Memory::MemorySystem& memory, Core::Timing& timing,
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std::function<void()> prepare_reschedule_callback, u32 system_mode,
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std::function<void()> prepare_reschedule_callback, u32 system_mode,
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u32 num_cores);
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u32 num_cores, u8 n3ds_mode);
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~KernelSystem();
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~KernelSystem();
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using PortPair = std::pair<std::shared_ptr<ServerPort>, std::shared_ptr<ClientPort>>;
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using PortPair = std::pair<std::shared_ptr<ServerPort>, std::shared_ptr<ClientPort>>;
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@ -263,7 +263,7 @@ public:
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Core::Timing& timing;
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Core::Timing& timing;
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private:
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private:
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void MemoryInit(u32 mem_type);
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void MemoryInit(u32 mem_type, u8 n3ds_mode);
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std::function<void()> prepare_reschedule_callback;
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std::function<void()> prepare_reschedule_callback;
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@ -19,6 +19,7 @@
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -40,11 +41,32 @@ static const u32 memory_region_sizes[8][3] = {
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{0x0B200000, 0x02E00000, 0x02000000}, // 7
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{0x0B200000, 0x02E00000, 0x02000000}, // 7
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};
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};
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void KernelSystem::MemoryInit(u32 mem_type) {
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namespace MemoryMode {
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// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
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enum N3DSMode : u8 {
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ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!");
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Mode6 = 1,
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Mode7 = 2,
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Mode6_2 = 3,
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};
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}
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void KernelSystem::MemoryInit(u32 mem_type, u8 n3ds_mode) {
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ASSERT(mem_type != 1);
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ASSERT(mem_type != 1);
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const bool is_new_3ds = Settings::values.is_new_3ds;
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u32 reported_mem_type = mem_type;
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if (is_new_3ds) {
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if (n3ds_mode == MemoryMode::Mode6 || n3ds_mode == MemoryMode::Mode6_2) {
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mem_type = 6;
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reported_mem_type = 6;
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} else if (n3ds_mode == MemoryMode::Mode7) {
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mem_type = 7;
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reported_mem_type = 7;
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} else {
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// On the N3ds, all O3ds configurations (<=5) are forced to 6 instead.
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mem_type = 6;
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}
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}
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// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
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// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
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// the sizes specified in the memory_region_sizes table.
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// the sizes specified in the memory_region_sizes table.
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VAddr base = 0;
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VAddr base = 0;
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@ -55,14 +77,12 @@ void KernelSystem::MemoryInit(u32 mem_type) {
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}
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}
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// We must've allocated the entire FCRAM by the end
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// We must've allocated the entire FCRAM by the end
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ASSERT(base == Memory::FCRAM_SIZE);
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ASSERT(base == (is_new_3ds ? Memory::FCRAM_N3DS_SIZE : Memory::FCRAM_SIZE));
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config_mem_handler = std::make_unique<ConfigMem::Handler>();
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config_mem_handler = std::make_unique<ConfigMem::Handler>();
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auto& config_mem = config_mem_handler->GetConfigMem();
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auto& config_mem = config_mem_handler->GetConfigMem();
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config_mem.app_mem_type = mem_type;
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config_mem.app_mem_type = reported_mem_type;
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// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
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config_mem.app_mem_alloc = memory_region_sizes[reported_mem_type][0];
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// n3DS type override is in effect it reports the size the game expects, not the real one.
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config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
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config_mem.sys_mem_alloc = memory_regions[1].size;
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config_mem.sys_mem_alloc = memory_regions[1].size;
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config_mem.base_mem_alloc = memory_regions[2].size;
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config_mem.base_mem_alloc = memory_regions[2].size;
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@ -105,13 +105,22 @@ public:
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* Loads the system mode that this application needs.
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* Loads the system mode that this application needs.
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* This function defaults to 2 (96MB allocated to the application) if it can't read the
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* This function defaults to 2 (96MB allocated to the application) if it can't read the
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* information.
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* information.
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* @returns A pair with the optional system mode, and and the status.
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* @returns A pair with the optional system mode, and the status.
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*/
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*/
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virtual std::pair<std::optional<u32>, ResultStatus> LoadKernelSystemMode() {
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virtual std::pair<std::optional<u32>, ResultStatus> LoadKernelSystemMode() {
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// 96MB allocated to the application.
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// 96MB allocated to the application.
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return std::make_pair(2, ResultStatus::Success);
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return std::make_pair(2, ResultStatus::Success);
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}
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}
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/**
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* Loads the N3ds mode that this application uses.
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* It defaults to 0 (O3DS default) if it can't read the information.
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* @returns A pair with the optional N3ds mode, and the status.
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*/
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virtual std::pair<std::optional<u8>, ResultStatus> LoadKernelN3dsMode() {
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return std::make_pair(0, ResultStatus::Success);
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}
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/**
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/**
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* Get whether this application is executable.
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* Get whether this application is executable.
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* @param out_executable Reference to store the executable flag into.
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* @param out_executable Reference to store the executable flag into.
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@ -61,6 +61,19 @@ std::pair<std::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode
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ResultStatus::Success);
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ResultStatus::Success);
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}
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}
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std::pair<std::optional<u8>, ResultStatus> AppLoader_NCCH::LoadKernelN3dsMode() {
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if (!is_loaded) {
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ResultStatus res = base_ncch.Load();
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if (res != ResultStatus::Success) {
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return std::make_pair(std::optional<u8>{}, res);
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}
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}
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// Set the system mode as the one from the exheader.
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return std::make_pair(overlay_ncch->exheader_header.arm11_system_local_caps.n3ds_mode,
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ResultStatus::Success);
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}
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ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process) {
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ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process) {
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using Kernel::CodeSet;
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using Kernel::CodeSet;
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@ -41,6 +41,8 @@ public:
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*/
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*/
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std::pair<std::optional<u32>, ResultStatus> LoadKernelSystemMode() override;
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std::pair<std::optional<u32>, ResultStatus> LoadKernelSystemMode() override;
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std::pair<std::optional<u8>, ResultStatus> LoadKernelN3dsMode() override;
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ResultStatus IsExecutable(bool& out_executable) override;
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ResultStatus IsExecutable(bool& out_executable) override;
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ResultStatus ReadCode(std::vector<u8>& buffer) override;
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ResultStatus ReadCode(std::vector<u8>& buffer) override;
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@ -17,7 +17,7 @@ TestEnvironment::TestEnvironment(bool mutable_memory_)
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timing = std::make_unique<Core::Timing>(1);
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timing = std::make_unique<Core::Timing>(1);
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memory = std::make_unique<Memory::MemorySystem>();
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memory = std::make_unique<Memory::MemorySystem>();
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, [] {}, 0, 1);
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, [] {}, 0, 1, 0);
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kernel->SetCurrentProcess(kernel->CreateProcess(kernel->CreateCodeSet("", 0)));
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kernel->SetCurrentProcess(kernel->CreateProcess(kernel->CreateCodeSet("", 0)));
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page_table = &kernel->GetCurrentProcess()->vm_manager.page_table;
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page_table = &kernel->GetCurrentProcess()->vm_manager.page_table;
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@ -23,7 +23,7 @@ static std::shared_ptr<Object> MakeObject(Kernel::KernelSystem& kernel) {
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TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel]") {
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TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel]") {
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Core::Timing timing(1);
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Core::Timing timing(1);
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Memory::MemorySystem memory;
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1);
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
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auto [server, client] = kernel.CreateSessionPair();
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auto [server, client] = kernel.CreateSessionPair();
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HLERequestContext context(kernel, std::move(server), nullptr);
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HLERequestContext context(kernel, std::move(server), nullptr);
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TEST_CASE("HLERequestContext::WriteToOutgoingCommandBuffer", "[core][kernel]") {
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TEST_CASE("HLERequestContext::WriteToOutgoingCommandBuffer", "[core][kernel]") {
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Core::Timing timing(1);
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Core::Timing timing(1);
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Memory::MemorySystem memory;
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1);
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
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auto [server, client] = kernel.CreateSessionPair();
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auto [server, client] = kernel.CreateSessionPair();
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HLERequestContext context(kernel, std::move(server), nullptr);
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HLERequestContext context(kernel, std::move(server), nullptr);
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TEST_CASE("Memory::IsValidVirtualAddress", "[core][memory]") {
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TEST_CASE("Memory::IsValidVirtualAddress", "[core][memory]") {
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Core::Timing timing(1);
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Core::Timing timing(1);
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Memory::MemorySystem memory;
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1);
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
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SECTION("these regions should not be mapped on an empty process") {
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SECTION("these regions should not be mapped on an empty process") {
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auto process = kernel.CreateProcess(kernel.CreateCodeSet("", 0));
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auto process = kernel.CreateProcess(kernel.CreateCodeSet("", 0));
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CHECK(Memory::IsValidVirtualAddress(*process, Memory::PROCESS_IMAGE_VADDR) == false);
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CHECK(Memory::IsValidVirtualAddress(*process, Memory::PROCESS_IMAGE_VADDR) == false);
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