Minor cleanup in GLSL code
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@ -293,7 +293,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
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case CompareFunc::GreaterThanOrEqual: {
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static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"};
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unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
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out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref";
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out += "int(last_tex_env_out.a * 255.0) " + std::string(op[index]) + " alphatest_ref";
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break;
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}
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@ -422,7 +422,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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if (abs) {
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// LUT index is in the range of (0.0, 1.0)
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index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
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: "max(" + index + ", 0.f)";
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: "max(" + index + ", 0.0)";
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} else {
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// LUT index is in the range of (-1.0, 1.0)
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index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0";
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@ -577,7 +577,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
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#version 330 core
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#define NUM_TEV_STAGES 6
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#define NUM_LIGHTS 8
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#define LIGHTING_LUT_SIZE 256
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// Texture coordinate offsets and scales
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#define OFFSET_256 (0.5 / 256.0)
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