Add cheats in per game configuration (#6379)
This commit is contained in:
parent
ea649263b7
commit
7327c334ca
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@ -28,9 +28,6 @@ add_executable(citra-qt
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camera/qt_camera_base.h
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camera/qt_multimedia_camera.cpp
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camera/qt_multimedia_camera.h
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cheats.cpp
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cheats.h
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cheats.ui
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citra-qt.rc
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compatdb.cpp
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compatdb.h
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@ -88,6 +85,9 @@ add_executable(citra-qt
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configuration/configure_web.cpp
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configuration/configure_web.h
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configuration/configure_web.ui
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configuration/configure_cheats.cpp
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configuration/configure_cheats.h
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configuration/configure_cheats.ui
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debugger/console.h
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debugger/console.cpp
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debugger/graphics/graphics.cpp
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@ -5,16 +5,16 @@
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#include <QCheckBox>
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#include <QMessageBox>
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#include <QTableWidgetItem>
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#include "citra_qt/cheats.h"
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#include "configure_cheats.h"
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#include "core/cheats/cheat_base.h"
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#include "core/cheats/cheats.h"
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#include "core/cheats/gateway_cheat.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "ui_cheats.h"
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#include "ui_configure_cheats.h"
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CheatDialog::CheatDialog(QWidget* parent)
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: QDialog(parent), ui(std::make_unique<Ui::CheatDialog>()) {
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ConfigureCheats::ConfigureCheats(u64 title_id_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureCheats>()), title_id{title_id_} {
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// Setup gui control settings
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ui->setupUi(this);
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ui->tableCheats->setColumnWidth(0, 30);
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@ -25,28 +25,26 @@ CheatDialog::CheatDialog(QWidget* parent)
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ui->lineName->setEnabled(false);
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ui->textCode->setEnabled(false);
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ui->textNotes->setEnabled(false);
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const auto game_id = fmt::format(
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"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
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connect(ui->buttonClose, &QPushButton::clicked, this, &CheatDialog::OnCancel);
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connect(ui->buttonAddCheat, &QPushButton::clicked, this, &CheatDialog::OnAddCheat);
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connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
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connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
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connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->buttonAddCheat, &QPushButton::clicked, this, &ConfigureCheats::OnAddCheat);
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connect(ui->tableCheats, &QTableWidget::cellClicked, this, &ConfigureCheats::OnRowSelected);
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connect(ui->lineName, &QLineEdit::textEdited, this, &ConfigureCheats::OnTextEdited);
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connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &ConfigureCheats::OnTextEdited);
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connect(ui->textCode, &QPlainTextEdit::textChanged, this, &ConfigureCheats::OnTextEdited);
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connect(ui->buttonSave, &QPushButton::clicked, this,
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[this] { SaveCheat(ui->tableCheats->currentRow()); });
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connect(ui->buttonDelete, &QPushButton::clicked, this, &CheatDialog::OnDeleteCheat);
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connect(ui->buttonDelete, &QPushButton::clicked, this, &ConfigureCheats::OnDeleteCheat);
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cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, Core::System::GetInstance());
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LoadCheats();
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}
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CheatDialog::~CheatDialog() = default;
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ConfigureCheats::~ConfigureCheats() = default;
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void CheatDialog::LoadCheats() {
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cheats = Core::System::GetInstance().CheatEngine().GetCheats();
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void ConfigureCheats::LoadCheats() {
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cheats = cheat_engine->GetCheats();
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const int cheats_count = static_cast<int>(cheats.size());
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ui->tableCheats->setRowCount(cheats_count);
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@ -63,11 +61,11 @@ void CheatDialog::LoadCheats() {
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i, 2, new QTableWidgetItem(QString::fromStdString(cheats[i]->GetType())));
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enabled->setProperty("row", static_cast<int>(i));
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connect(enabled, &QCheckBox::stateChanged, this, &CheatDialog::OnCheckChanged);
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connect(enabled, &QCheckBox::stateChanged, this, &ConfigureCheats::OnCheckChanged);
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}
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}
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bool CheatDialog::CheckSaveCheat() {
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bool ConfigureCheats::CheckSaveCheat() {
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auto answer = QMessageBox::warning(
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this, tr("Cheats"), tr("Would you like to save the current cheat?"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel);
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@ -79,7 +77,7 @@ bool CheatDialog::CheckSaveCheat() {
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}
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}
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bool CheatDialog::SaveCheat(int row) {
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bool ConfigureCheats::SaveCheat(int row) {
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if (ui->lineName->text().isEmpty()) {
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QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter a cheat name."));
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return false;
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@ -110,12 +108,12 @@ bool CheatDialog::SaveCheat(int row) {
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ui->textNotes->toPlainText().toStdString());
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if (newly_created) {
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Core::System::GetInstance().CheatEngine().AddCheat(cheat);
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cheat_engine->AddCheat(cheat);
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newly_created = false;
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} else {
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Core::System::GetInstance().CheatEngine().UpdateCheat(row, cheat);
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cheat_engine->UpdateCheat(row, cheat);
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}
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Core::System::GetInstance().CheatEngine().SaveCheatFile();
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cheat_engine->SaveCheatFile();
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int previous_row = ui->tableCheats->currentRow();
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int previous_col = ui->tableCheats->currentColumn();
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@ -128,19 +126,7 @@ bool CheatDialog::SaveCheat(int row) {
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return true;
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}
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void CheatDialog::closeEvent(QCloseEvent* event) {
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if (edited && !CheckSaveCheat()) {
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event->ignore();
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return;
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}
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event->accept();
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}
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void CheatDialog::OnCancel() {
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close();
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}
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void CheatDialog::OnRowSelected(int row, int column) {
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void ConfigureCheats::OnRowSelected(int row, int column) {
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if (row == last_row) {
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return;
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}
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@ -173,25 +159,24 @@ void CheatDialog::OnRowSelected(int row, int column) {
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last_col = column;
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}
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void CheatDialog::OnCheckChanged(int state) {
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void ConfigureCheats::OnCheckChanged(int state) {
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const QCheckBox* checkbox = qobject_cast<QCheckBox*>(sender());
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int row = static_cast<int>(checkbox->property("row").toInt());
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cheats[row]->SetEnabled(state);
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Core::System::GetInstance().CheatEngine().SaveCheatFile();
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cheat_engine->SaveCheatFile();
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}
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void CheatDialog::OnTextEdited() {
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void ConfigureCheats::OnTextEdited() {
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edited = true;
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ui->buttonSave->setEnabled(true);
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}
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void CheatDialog::OnDeleteCheat() {
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void ConfigureCheats::OnDeleteCheat() {
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if (newly_created) {
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newly_created = false;
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} else {
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auto& cheat_engine = Core::System::GetInstance().CheatEngine();
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cheat_engine.RemoveCheat(ui->tableCheats->currentRow());
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cheat_engine.SaveCheatFile();
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cheat_engine->RemoveCheat(ui->tableCheats->currentRow());
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cheat_engine->SaveCheatFile();
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}
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LoadCheats();
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@ -221,7 +206,14 @@ void CheatDialog::OnDeleteCheat() {
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ui->buttonAddCheat->setEnabled(true);
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}
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void CheatDialog::OnAddCheat() {
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bool ConfigureCheats::ApplyConfiguration() {
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if (edited) {
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return SaveCheat(ui->tableCheats->currentRow());
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}
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return true;
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}
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void ConfigureCheats::OnAddCheat() {
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if (edited && !CheckSaveCheat()) {
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return;
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}
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@ -5,22 +5,24 @@
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#pragma once
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#include <memory>
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#include <QDialog>
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#include "common/common_types.h"
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namespace Cheats {
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class CheatBase;
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}
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class CheatEngine;
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} // namespace Cheats
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namespace Ui {
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class CheatDialog;
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class ConfigureCheats;
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} // namespace Ui
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class CheatDialog : public QDialog {
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class ConfigureCheats : public QWidget {
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Q_OBJECT
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public:
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explicit CheatDialog(QWidget* parent = nullptr);
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~CheatDialog();
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explicit ConfigureCheats(u64 title_id_, QWidget* parent = nullptr);
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~ConfigureCheats();
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bool ApplyConfiguration();
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private:
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/**
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@ -42,10 +44,7 @@ private:
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*/
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bool SaveCheat(int row);
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnCancel();
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void OnRowSelected(int row, int column);
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void OnCheckChanged(int state);
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void OnTextEdited();
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@ -53,8 +52,10 @@ private slots:
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void OnAddCheat();
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private:
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std::unique_ptr<Ui::CheatDialog> ui;
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std::unique_ptr<Ui::ConfigureCheats> ui;
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std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
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bool edited = false, newly_created = false;
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int last_row = -1, last_col = -1;
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u64 title_id;
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std::unique_ptr<Cheats::CheatEngine> cheat_engine;
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};
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>CheatDialog</class>
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<widget class="QDialog" name="CheatDialog">
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<class>ConfigureCheats</class>
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<widget class="QWidget" name="ConfigureCheats">
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<property name="windowModality">
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<enum>Qt::ApplicationModal</enum>
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</property>
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@ -25,18 +25,6 @@
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<layout class="QVBoxLayout">
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<item>
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<layout class="QHBoxLayout">
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<item>
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<widget class="QLabel" name="labelTitle">
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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<property name="text">
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<string>Title ID:</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer>
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<property name="orientation">
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="buttonClose">
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<property name="text">
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<string>Close</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -227,7 +208,6 @@
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<tabstop>textCode</tabstop>
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<tabstop>buttonSave</tabstop>
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<tabstop>buttonDelete</tabstop>
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<tabstop>buttonClose</tabstop>
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</tabstops>
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<resources/>
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<connections/>
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@ -9,6 +9,7 @@
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#include <fmt/format.h>
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_audio.h"
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#include "citra_qt/configuration/configure_cheats.h"
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#include "citra_qt/configuration/configure_debug.h"
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "citra_qt/configuration/configure_general.h"
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@ -35,6 +36,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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graphics_tab = std::make_unique<ConfigureGraphics>(this);
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system_tab = std::make_unique<ConfigureSystem>(this);
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debug_tab = std::make_unique<ConfigureDebug>(this);
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cheat_tab = std::make_unique<ConfigureCheats>(title_id, this);
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ui->setupUi(this);
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@ -44,6 +46,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
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ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
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ui->tabWidget->addTab(debug_tab.get(), tr("Debug"));
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ui->tabWidget->addTab(cheat_tab.get(), tr("Cheats"));
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setFocusPolicy(Qt::ClickFocus);
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setWindowTitle(tr("Properties"));
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@ -60,6 +63,9 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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connect(ui->button_reset_per_game, &QPushButton::clicked, this,
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&ConfigurePerGame::ResetDefaults);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&ConfigurePerGame::HandleAcceptedEvent);
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LoadConfiguration();
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}
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@ -81,6 +87,13 @@ void ConfigurePerGame::ResetDefaults() {
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close();
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}
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void ConfigurePerGame::HandleAcceptedEvent() {
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if (ui->tabWidget->currentWidget() == cheat_tab.get()) {
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cheat_tab->ApplyConfiguration();
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}
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accept();
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}
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void ConfigurePerGame::ApplyConfiguration() {
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general_tab->ApplyConfiguration();
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system_tab->ApplyConfiguration();
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@ -109,6 +122,9 @@ void ConfigurePerGame::RetranslateUI() {
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void ConfigurePerGame::HandleApplyButtonClicked() {
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ApplyConfiguration();
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if (ui->tabWidget->currentWidget() == cheat_tab.get()) {
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cheat_tab->ApplyConfiguration();
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}
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}
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static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
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@ -19,6 +19,7 @@ class ConfigureEnhancements;
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class ConfigureGraphics;
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class ConfigureSystem;
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class ConfigureDebug;
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class ConfigureCheats;
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class QGraphicsScene;
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class QStandardItem;
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@ -51,6 +52,7 @@ public:
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void HandleAcceptedEvent();
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void HandleApplyButtonClicked();
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@ -70,4 +72,5 @@ private:
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureSystem> system_tab;
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std::unique_ptr<ConfigureDebug> debug_tab;
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std::unique_ptr<ConfigureCheats> cheat_tab;
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};
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@ -235,22 +235,6 @@
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ConfigurePerGame</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>20</x>
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<y>20</y>
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</hint>
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<hint type="destinationlabel">
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<x>20</x>
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<y>20</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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@ -34,7 +34,6 @@
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/camera/qt_multimedia_camera.h"
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#include "citra_qt/camera/still_image_camera.h"
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#include "citra_qt/cheats.h"
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#include "citra_qt/compatdb.h"
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#include "citra_qt/compatibility_list.h"
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#include "citra_qt/configuration/config.h"
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@ -663,7 +662,6 @@ void GMainWindow::RestoreUIState() {
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microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
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#endif
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ui->action_Cheats->setEnabled(false);
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game_list->LoadInterfaceLayout();
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@ -765,7 +763,6 @@ void GMainWindow::ConnectMenuEvents() {
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connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
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connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
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connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
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connect_menu(ui->action_Cheats, &GMainWindow::OnCheats);
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// View
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connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
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@ -851,7 +848,6 @@ void GMainWindow::UpdateMenuState() {
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ui->action_Load_Amiibo,
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ui->action_Remove_Amiibo,
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ui->action_Pause,
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ui->action_Cheats,
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ui->action_Advance_Frame,
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};
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@ -1937,11 +1933,6 @@ void GMainWindow::TriggerRotateScreens() {
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ui->action_Screen_Layout_Upright_Screens->trigger();
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}
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void GMainWindow::OnCheats() {
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CheatDialog cheat_dialog(this);
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cheat_dialog.exec();
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}
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void GMainWindow::OnSaveState() {
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QAction* action = qobject_cast<QAction*>(sender());
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assert(action);
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@ -217,7 +217,6 @@ private slots:
|
|||
void OnRotateScreens();
|
||||
void TriggerSwapScreens();
|
||||
void TriggerRotateScreens();
|
||||
void OnCheats();
|
||||
void ShowFullscreen();
|
||||
void HideFullscreen();
|
||||
void ToggleWindowMode();
|
||||
|
|
|
@ -45,7 +45,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1081</width>
|
||||
<height>25</height>
|
||||
<height>22</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menu_File">
|
||||
|
@ -115,7 +115,6 @@
|
|||
<addaction name="separator"/>
|
||||
<addaction name="action_Configure"/>
|
||||
<addaction name="action_Configure_Current_Game"/>
|
||||
<addaction name="action_Cheats"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_View">
|
||||
<property name="title">
|
||||
|
@ -333,11 +332,6 @@
|
|||
<enum>QAction::PreferencesRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Cheats">
|
||||
<property name="text">
|
||||
<string>Cheats...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Display_Dock_Widget_Headers">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
|
|
|
@ -19,10 +19,13 @@ namespace Cheats {
|
|||
// we use the same value
|
||||
constexpr u64 run_interval_ticks = 50'000'000;
|
||||
|
||||
CheatEngine::CheatEngine(Core::System& system_) : system(system_) {
|
||||
CheatEngine::CheatEngine(u64 title_id_, Core::System& system_)
|
||||
: system(system_), title_id{title_id_} {
|
||||
LoadCheatFile();
|
||||
if (system.IsPoweredOn()) {
|
||||
Connect();
|
||||
}
|
||||
}
|
||||
|
||||
void CheatEngine::Connect() {
|
||||
event = system.CoreTiming().RegisterEvent(
|
||||
|
@ -32,8 +35,10 @@ void CheatEngine::Connect() {
|
|||
}
|
||||
|
||||
CheatEngine::~CheatEngine() {
|
||||
if (system.IsPoweredOn()) {
|
||||
system.CoreTiming().UnscheduleEvent(event, 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<CheatBase>> CheatEngine::GetCheats() const {
|
||||
std::shared_lock<std::shared_mutex> lock(cheats_list_mutex);
|
||||
|
@ -65,8 +70,7 @@ void CheatEngine::UpdateCheat(std::size_t index, const std::shared_ptr<CheatBase
|
|||
|
||||
void CheatEngine::SaveCheatFile() const {
|
||||
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
|
||||
const std::string filepath = fmt::format(
|
||||
"{}{:016X}.txt", cheat_dir, system.Kernel().GetCurrentProcess()->codeset->program_id);
|
||||
const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id);
|
||||
|
||||
if (!FileUtil::IsDirectory(cheat_dir)) {
|
||||
FileUtil::CreateDir(cheat_dir);
|
||||
|
@ -81,8 +85,7 @@ void CheatEngine::SaveCheatFile() const {
|
|||
|
||||
void CheatEngine::LoadCheatFile() {
|
||||
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
|
||||
const std::string filepath = fmt::format(
|
||||
"{}{:016X}.txt", cheat_dir, system.Kernel().GetCurrentProcess()->codeset->program_id);
|
||||
const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id);
|
||||
|
||||
if (!FileUtil::IsDirectory(cheat_dir)) {
|
||||
FileUtil::CreateDir(cheat_dir);
|
||||
|
|
|
@ -24,7 +24,7 @@ class CheatBase;
|
|||
|
||||
class CheatEngine {
|
||||
public:
|
||||
explicit CheatEngine(Core::System& system);
|
||||
explicit CheatEngine(u64 title_id_, Core::System& system);
|
||||
~CheatEngine();
|
||||
void Connect();
|
||||
std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
|
||||
|
@ -40,5 +40,6 @@ private:
|
|||
mutable std::shared_mutex cheats_list_mutex;
|
||||
Core::TimingEventType* event;
|
||||
Core::System& system;
|
||||
u64 title_id;
|
||||
};
|
||||
} // namespace Cheats
|
||||
|
|
|
@ -312,12 +312,12 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
|
|||
}
|
||||
}
|
||||
kernel->SetCurrentProcess(process);
|
||||
cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
|
||||
title_id = 0;
|
||||
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
||||
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
|
||||
static_cast<u32>(load_result));
|
||||
}
|
||||
cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, *this);
|
||||
perf_stats = std::make_unique<PerfStats>(title_id);
|
||||
|
||||
if (Settings::values.custom_textures) {
|
||||
|
|
Reference in New Issue