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input_common/udp: Add missing override specifiers

Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
This commit is contained in:
Lioncash 2020-02-03 09:26:50 -05:00 committed by FearlessTobi
parent 575ab92a76
commit 7362fe48ac
1 changed files with 2 additions and 2 deletions

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@ -16,7 +16,7 @@ namespace InputCommon::CemuhookUDP {
class UDPTouchDevice final : public Input::TouchDevice { class UDPTouchDevice final : public Input::TouchDevice {
public: public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const { std::tuple<float, float, bool> GetStatus() const override {
std::lock_guard guard(status->update_mutex); std::lock_guard guard(status->update_mutex);
return status->touch_status; return status->touch_status;
} }
@ -28,7 +28,7 @@ private:
class UDPMotionDevice final : public Input::MotionDevice { class UDPMotionDevice final : public Input::MotionDevice {
public: public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const { std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
std::lock_guard guard(status->update_mutex); std::lock_guard guard(status->update_mutex);
return status->motion_status; return status->motion_status;
} }