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Merge pull request #6103 from GPUCode/tex-cache

Start abstracting the rasterizer cache from OpenGL
This commit is contained in:
SachinVin 2022-09-02 00:07:46 +05:30 committed by GitHub
commit 746609f35f
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GPG Key ID: 4AEE18F83AFDEB23
59 changed files with 4893 additions and 27849 deletions

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@ -157,7 +157,7 @@ jobs:
TRANSIFEX_API_TOKEN: ${{ secrets.TRANSIFEX_API_TOKEN }}
release:
runs-on: ubuntu-latest
needs: [build, macos, android]
needs: [build, android]
if: ${{ startsWith(github.ref, 'refs/tags/') }}
steps:
- uses: actions/download-artifact@v3

1
.gitignore vendored
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@ -1,6 +1,7 @@
# Build directory
[Bb]uild/
doc-build/
build-*/
# Generated source files
src/common/scm_rev.cpp

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@ -90,12 +90,20 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
@ -227,14 +249,21 @@ typedef unsigned short int khronos_uint16_t;
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif

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@ -147,14 +147,16 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
SDL_SetMainReady();
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
if (Settings::values.use_gles) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
} else {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);

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@ -9,7 +9,7 @@
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_3_3_Core>
#include <QOpenGLFunctions_4_3_Core>
#include <fmt/format.h>
#include "citra_qt/bootmanager.h"
#include "citra_qt/main.h"
@ -143,7 +143,7 @@ void OpenGLWindow::Present() {
VideoCore::g_renderer->TryPresent(100);
}
context->swapBuffers(this);
auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
f->glFinish();
QWindow::requestUpdate();
}

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@ -11,7 +11,7 @@
#include <QFutureWatcher>
#include <QLabel>
#include <QMessageBox>
#include <QOpenGLFunctions_3_3_Core>
#include <QOpenGLFunctions_4_3_Core>
#include <QSysInfo>
#include <QtConcurrent/QtConcurrentRun>
#include <QtGui>
@ -916,12 +916,12 @@ bool GMainWindow::LoadROM(const QString& filename) {
Frontend::ScopeAcquireContext scope(*render_window);
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
const QString below_gl43_title = tr("OpenGL 4.3 Unsupported");
const QString below_gl43_message = tr("Your GPU may not support OpenGL 4.3, or you do not "
"have the latest graphics driver.");
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_3_3_Core>()) {
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_4_3_Core>()) {
QMessageBox::critical(this, below_gl43_title, below_gl43_message);
return false;
}
@ -991,8 +991,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
"proper drivers for your graphics card from the manufacturer's website."));
break;
case Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33:
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
case Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL43:
QMessageBox::critical(this, below_gl43_title, below_gl43_message);
break;
default:
@ -2441,7 +2441,7 @@ int main(int argc, char* argv[]) {
QCoreApplication::setApplicationName(QStringLiteral("Citra"));
QSurfaceFormat format;
format.setVersion(3, 3);
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setSwapInterval(0);
// TODO: expose a setting for buffer value (ie default/single/double/triple)

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@ -31,6 +31,7 @@
#pragma once
#include <cmath>
#include <cstring>
#include <type_traits>
#include <boost/serialization/access.hpp>
@ -60,6 +61,10 @@ public:
return &x;
}
const T* AsArray() const {
return &x;
}
constexpr Vec2() = default;
constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {}
@ -123,6 +128,14 @@ public:
return x * x + y * y;
}
[[nodiscard]] constexpr bool operator!=(const Vec2& other) const {
return std::memcmp(AsArray(), other.AsArray(), sizeof(Vec2)) != 0;
}
[[nodiscard]] constexpr bool operator==(const Vec2& other) const {
return std::memcmp(AsArray(), other.AsArray(), sizeof(Vec2)) == 0;
}
// Only implemented for T=float
[[nodiscard]] float Length() const;
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
@ -184,6 +197,8 @@ template <typename T, typename V>
}
using Vec2f = Vec2<float>;
using Vec2i = Vec2<int>;
using Vec2u = Vec2<unsigned int>;
template <>
inline float Vec2<float>::Length() const {
@ -216,6 +231,10 @@ public:
return &x;
}
const T* AsArray() const {
return &x;
}
constexpr Vec3() = default;
constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {}
@ -280,6 +299,14 @@ public:
return *this;
}
[[nodiscard]] constexpr bool operator!=(const Vec3& other) const {
return std::memcmp(AsArray(), other.AsArray(), sizeof(Vec3)) != 0;
}
[[nodiscard]] constexpr bool operator==(const Vec3& other) const {
return std::memcmp(AsArray(), other.AsArray(), sizeof(Vec3)) == 0;
}
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}
@ -412,6 +439,8 @@ inline float Vec3<float>::Normalize() {
}
using Vec3f = Vec3<float>;
using Vec3i = Vec3<int>;
using Vec3u = Vec3<unsigned int>;
template <typename T>
class Vec4 {
@ -434,6 +463,10 @@ public:
return &x;
}
const T* AsArray() const {
return &x;
}
constexpr Vec4() = default;
constexpr Vec4(const T& x_, const T& y_, const T& z_, const T& w_)
: x(x_), y(y_), z(z_), w(w_) {}
@ -503,6 +536,14 @@ public:
return *this;
}
[[nodiscard]] constexpr bool operator!=(const Vec4& other) const {
return std::memcmp(AsArray(), other.AsArray(), sizeof(Vec4)) != 0;
}
[[nodiscard]] constexpr bool operator==(const Vec4& other) const {
return std::memcmp(AsArray(), other.AsArray(), sizeof(Vec4)) == 0;
}
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z + w * w;
}
@ -623,6 +664,8 @@ template <typename T, typename V>
}
using Vec4f = Vec4<float>;
using Vec4i = Vec4<int>;
using Vec4u = Vec4<unsigned int>;
template <typename T>
constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {

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@ -422,8 +422,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
switch (result) {
case VideoCore::ResultStatus::ErrorGenericDrivers:
return ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
case VideoCore::ResultStatus::ErrorBelowGL33:
return ResultStatus::ErrorVideoCore_ErrorBelowGL33;
case VideoCore::ResultStatus::ErrorBelowGL43:
return ResultStatus::ErrorVideoCore_ErrorBelowGL43;
default:
return ResultStatus::ErrorVideoCore;
}

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@ -87,8 +87,8 @@ public:
ErrorVideoCore, ///< Error in the video core
ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
/// generic drivers installed
ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
/// OpenGL 3.3 or higher
ErrorVideoCore_ErrorBelowGL43, ///< Error in the video core due to the user not having
/// OpenGL 4.3 or higher
ErrorSavestate, ///< Error saving or loading
ShutdownRequested, ///< Emulated program requested a system shutdown
ErrorUnknown ///< Any other error

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@ -23,12 +23,23 @@ add_library(video_core STATIC
regs_texturing.h
renderer_base.cpp
renderer_base.h
rasterizer_cache/cached_surface.cpp
rasterizer_cache/cached_surface.h
rasterizer_cache/morton_swizzle.h
rasterizer_cache/pixel_format.h
rasterizer_cache/rasterizer_cache.cpp
rasterizer_cache/rasterizer_cache.h
rasterizer_cache/rasterizer_cache_types.h
rasterizer_cache/rasterizer_cache_utils.cpp
rasterizer_cache/rasterizer_cache_utils.h
rasterizer_cache/surface_params.cpp
rasterizer_cache/surface_params.h
rasterizer_cache/texture_runtime.cpp
rasterizer_cache/texture_runtime.h
renderer_opengl/frame_dumper_opengl.cpp
renderer_opengl/frame_dumper_opengl.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
@ -45,8 +56,6 @@ add_library(video_core STATIC
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_surface_params.cpp
renderer_opengl/gl_surface_params.h
renderer_opengl/gl_vars.cpp
renderer_opengl/gl_vars.h
renderer_opengl/pica_to_gl.h

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@ -0,0 +1,475 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/texture.h"
#include "core/core.h"
#include "video_core/rasterizer_cache/cached_surface.h"
#include "video_core/rasterizer_cache/morton_swizzle.h"
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/texture_downloader_es.h"
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
namespace OpenGL {
static Aspect ToAspect(SurfaceType type) {
switch (type) {
case SurfaceType::Color:
case SurfaceType::Texture:
case SurfaceType::Fill:
return Aspect::Color;
case SurfaceType::Depth:
return Aspect::Depth;
case SurfaceType::DepthStencil:
return Aspect::DepthStencil;
default:
LOG_CRITICAL(Render_OpenGL, "Unknown SurfaceType {}", type);
UNREACHABLE();
}
return Aspect::Color;
}
CachedSurface::~CachedSurface() {
if (texture.handle) {
auto tag = is_custom ? HostTextureTag{GetFormatTuple(PixelFormat::RGBA8),
custom_tex_info.width, custom_tex_info.height}
: HostTextureTag{GetFormatTuple(pixel_format), GetScaledWidth(),
GetScaledHeight()};
owner.host_texture_recycler.emplace(tag, std::move(texture));
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
ASSERT(type != SurfaceType::Fill);
const bool need_swap =
GLES && (pixel_format == PixelFormat::RGBA8 || pixel_format == PixelFormat::RGB8);
const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr);
if (texture_src_data == nullptr)
return;
if (gl_buffer.empty()) {
gl_buffer.resize(width * height * GetBytesPerPixel(pixel_format));
}
// TODO: Should probably be done in ::Memory:: and check for other regions too
if (load_start < Memory::VRAM_VADDR_END && load_end > Memory::VRAM_VADDR_END)
load_end = Memory::VRAM_VADDR_END;
if (load_start < Memory::VRAM_VADDR && load_end > Memory::VRAM_VADDR)
load_start = Memory::VRAM_VADDR;
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
ASSERT(load_start >= addr && load_end <= end);
const u32 start_offset = load_start - addr;
if (!is_tiled) {
ASSERT(type == SurfaceType::Color);
if (need_swap) {
// TODO(liushuyu): check if the byteswap here is 100% correct
// cannot fully test this
if (pixel_format == PixelFormat::RGBA8) {
for (std::size_t i = start_offset; i < load_end - addr; i += 4) {
gl_buffer[i] = texture_src_data[i + 3];
gl_buffer[i + 1] = texture_src_data[i + 2];
gl_buffer[i + 2] = texture_src_data[i + 1];
gl_buffer[i + 3] = texture_src_data[i];
}
} else if (pixel_format == PixelFormat::RGB8) {
for (std::size_t i = start_offset; i < load_end - addr; i += 3) {
gl_buffer[i] = texture_src_data[i + 2];
gl_buffer[i + 1] = texture_src_data[i + 1];
gl_buffer[i + 2] = texture_src_data[i];
}
}
} else {
std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
load_end - load_start);
}
} else {
if (type == SurfaceType::Texture) {
Pica::Texture::TextureInfo tex_info{};
tex_info.width = width;
tex_info.height = height;
tex_info.format = static_cast<Pica::TexturingRegs::TextureFormat>(pixel_format);
tex_info.SetDefaultStride();
tex_info.physical_address = addr;
const SurfaceInterval load_interval(load_start, load_end);
const auto rect = GetSubRect(FromInterval(load_interval));
ASSERT(FromInterval(load_interval).GetInterval() == load_interval);
for (unsigned y = rect.bottom; y < rect.top; ++y) {
for (unsigned x = rect.left; x < rect.right; ++x) {
auto vec4 =
Pica::Texture::LookupTexture(texture_src_data, x, height - 1 - y, tex_info);
const std::size_t offset = (x + (width * y)) * 4;
std::memcpy(&gl_buffer[offset], vec4.AsArray(), 4);
}
}
} else {
morton_to_gl_fns[static_cast<std::size_t>(pixel_format)](stride, height, &gl_buffer[0],
addr, load_start, load_end);
}
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
u8* const dst_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
if (dst_buffer == nullptr)
return;
ASSERT(gl_buffer.size() == width * height * GetBytesPerPixel(pixel_format));
// TODO: Should probably be done in ::Memory:: and check for other regions too
// same as loadglbuffer()
if (flush_start < Memory::VRAM_VADDR_END && flush_end > Memory::VRAM_VADDR_END)
flush_end = Memory::VRAM_VADDR_END;
if (flush_start < Memory::VRAM_VADDR && flush_end > Memory::VRAM_VADDR)
flush_start = Memory::VRAM_VADDR;
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
ASSERT(flush_start >= addr && flush_end <= end);
const u32 start_offset = flush_start - addr;
const u32 end_offset = flush_end - addr;
if (type == SurfaceType::Fill) {
const u32 coarse_start_offset = start_offset - (start_offset % fill_size);
const u32 backup_bytes = start_offset % fill_size;
std::array<u8, 4> backup_data;
if (backup_bytes)
std::memcpy(&backup_data[0], &dst_buffer[coarse_start_offset], backup_bytes);
for (u32 offset = coarse_start_offset; offset < end_offset; offset += fill_size) {
std::memcpy(&dst_buffer[offset], &fill_data[0],
std::min(fill_size, end_offset - offset));
}
if (backup_bytes)
std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes);
} else if (!is_tiled) {
ASSERT(type == SurfaceType::Color);
if (pixel_format == PixelFormat::RGBA8 && GLES) {
for (std::size_t i = start_offset; i < flush_end - addr; i += 4) {
dst_buffer[i] = gl_buffer[i + 3];
dst_buffer[i + 1] = gl_buffer[i + 2];
dst_buffer[i + 2] = gl_buffer[i + 1];
dst_buffer[i + 3] = gl_buffer[i];
}
} else if (pixel_format == PixelFormat::RGB8 && GLES) {
for (std::size_t i = start_offset; i < flush_end - addr; i += 3) {
dst_buffer[i] = gl_buffer[i + 2];
dst_buffer[i + 1] = gl_buffer[i + 1];
dst_buffer[i + 2] = gl_buffer[i];
}
} else {
std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset],
flush_end - flush_start);
}
} else {
gl_to_morton_fns[static_cast<std::size_t>(pixel_format)](stride, height, &gl_buffer[0],
addr, flush_start, flush_end);
}
}
bool CachedSurface::LoadCustomTexture(u64 tex_hash) {
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
if (custom_tex_cache.IsTextureCached(tex_hash)) {
custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
return true;
}
if (!custom_tex_cache.CustomTextureExists(tex_hash)) {
return false;
}
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
if (!image_interface->DecodePNG(custom_tex_info.tex, custom_tex_info.width,
custom_tex_info.height, path_info.path)) {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
return false;
}
const std::bitset<32> width_bits(custom_tex_info.width);
const std::bitset<32> height_bits(custom_tex_info.height);
if (width_bits.count() != 1 || height_bits.count() != 1) {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
return false;
}
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(custom_tex_info.tex, custom_tex_info.width, custom_tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, custom_tex_info.tex, custom_tex_info.width,
custom_tex_info.height);
return true;
}
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
// Make sure the texture size is a power of 2
// If not, the surface is actually a framebuffer
std::bitset<32> width_bits(width);
std::bitset<32> height_bits(height);
if (width_bits.count() != 1 || height_bits.count() != 1) {
LOG_WARNING(Render_OpenGL, "Not dumping {:016X} because size isn't a power of 2 ({}x{})",
tex_hash, width, height);
return;
}
// Dump texture to RGBA8 and encode as PNG
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
std::string dump_path =
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::CreateFullPath(dump_path)) {
LOG_ERROR(Render, "Unable to create {}", dump_path);
return;
}
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, pixel_format);
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
custom_tex_cache.SetTextureDumped(tex_hash);
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
std::vector<u8> decoded_texture;
decoded_texture.resize(width * height * 4);
OpenGLState state = OpenGLState::GetCurState();
GLuint old_texture = state.texture_units[0].texture_2d;
state.Apply();
/*
GetTexImageOES is used even if not using OpenGL ES to work around a small issue that
happens if using custom textures with texture dumping at the same.
Let's say there's 2 textures that are both 32x32 and one of them gets replaced with a
higher quality 256x256 texture. If the 256x256 texture is displayed first and the
32x32 texture gets uploaded to the same underlying OpenGL texture, the 32x32 texture
will appear in the corner of the 256x256 texture. If texture dumping is enabled and
the 32x32 is undumped, Citra will attempt to dump it. Since the underlying OpenGL
texture is still 256x256, Citra crashes because it thinks the texture is only 32x32.
GetTexImageOES conveniently only dumps the specified region, and works on both
desktop and ES.
*/
owner.texture_downloader_es->GetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
height, width, &decoded_texture[0]);
state.texture_units[0].texture_2d = old_texture;
state.Apply();
Common::FlipRGBA8Texture(decoded_texture, width, height);
if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
LOG_ERROR(Render_OpenGL, "Failed to save decoded texture");
}
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect) {
if (type == SurfaceType::Fill) {
return;
}
MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer.size() == width * height * GetBytesPerPixel(pixel_format));
u64 tex_hash = 0;
if (Settings::values.dump_textures || Settings::values.custom_textures) {
tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size());
}
if (Settings::values.custom_textures) {
is_custom = LoadCustomTexture(tex_hash);
}
// Load data from memory to the surface
GLint x0 = static_cast<GLint>(rect.left);
GLint y0 = static_cast<GLint>(rect.bottom);
std::size_t buffer_offset = (y0 * stride + x0) * GetBytesPerPixel(pixel_format);
const FormatTuple& tuple = GetFormatTuple(pixel_format);
GLuint target_tex = texture.handle;
// If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
// surface
OGLTexture unscaled_tex;
if (res_scale != 1) {
x0 = 0;
y0 = 0;
if (is_custom) {
const auto& tuple = GetFormatTuple(PixelFormat::RGBA8);
unscaled_tex =
owner.AllocateSurfaceTexture(tuple, custom_tex_info.width, custom_tex_info.height);
} else {
unscaled_tex = owner.AllocateSurfaceTexture(tuple, rect.GetWidth(), rect.GetHeight());
}
target_tex = unscaled_tex.handle;
}
OpenGLState cur_state = OpenGLState::GetCurState();
GLuint old_tex = cur_state.texture_units[0].texture_2d;
cur_state.texture_units[0].texture_2d = target_tex;
cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
ASSERT(stride * GetBytesPerPixel(pixel_format) % 4 == 0);
if (is_custom) {
if (res_scale == 1) {
texture = owner.AllocateSurfaceTexture(GetFormatTuple(PixelFormat::RGBA8),
custom_tex_info.width, custom_tex_info.height);
cur_state.texture_units[0].texture_2d = texture.handle;
cur_state.Apply();
}
// Always going to be using rgba8
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(custom_tex_info.width));
glActiveTexture(GL_TEXTURE0);
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height,
GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data());
} else {
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
glActiveTexture(GL_TEXTURE0);
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
&gl_buffer[buffer_offset]);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
if (Settings::values.dump_textures && !is_custom) {
DumpTexture(target_tex, tex_hash);
}
cur_state.texture_units[0].texture_2d = old_tex;
cur_state.Apply();
if (res_scale != 1) {
auto scaled_rect = rect;
scaled_rect.left *= res_scale;
scaled_rect.top *= res_scale;
scaled_rect.right *= res_scale;
scaled_rect.bottom *= res_scale;
const u32 width = is_custom ? custom_tex_info.width : rect.GetWidth();
const u32 height = is_custom ? custom_tex_info.height : rect.GetHeight();
const Common::Rectangle<u32> from_rect{0, height, width, 0};
if (!owner.texture_filterer->Filter(unscaled_tex, from_rect, texture, scaled_rect, type)) {
const Aspect aspect = ToAspect(type);
runtime.BlitTextures(unscaled_tex, {aspect, from_rect}, texture, {aspect, scaled_rect});
}
}
InvalidateAllWatcher();
}
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect) {
if (type == SurfaceType::Fill) {
return;
}
MICROPROFILE_SCOPE(OpenGL_TextureDL);
if (gl_buffer.empty()) {
gl_buffer.resize(width * height * GetBytesPerPixel(pixel_format));
}
OpenGLState state = OpenGLState::GetCurState();
OpenGLState prev_state = state;
SCOPE_EXIT({ prev_state.Apply(); });
const FormatTuple& tuple = GetFormatTuple(pixel_format);
// Ensure no bad interactions with GL_PACK_ALIGNMENT
ASSERT(stride * GetBytesPerPixel(pixel_format) % 4 == 0);
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(stride));
const std::size_t buffer_offset =
(rect.bottom * stride + rect.left) * GetBytesPerPixel(pixel_format);
// If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
const Aspect aspect = ToAspect(type);
if (res_scale != 1) {
auto scaled_rect = rect;
scaled_rect.left *= res_scale;
scaled_rect.top *= res_scale;
scaled_rect.right *= res_scale;
scaled_rect.bottom *= res_scale;
const Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
auto unscaled_tex = owner.AllocateSurfaceTexture(tuple, rect.GetWidth(), rect.GetHeight());
// Blit scaled texture to the unscaled one
runtime.BlitTextures(texture, {aspect, scaled_rect}, unscaled_tex,
{aspect, unscaled_tex_rect});
state.texture_units[0].texture_2d = unscaled_tex.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
if (GLES) {
owner.texture_downloader_es->GetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type,
rect.GetHeight(), rect.GetWidth(),
&gl_buffer[buffer_offset]);
} else {
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
}
} else {
runtime.ReadTexture(texture, {aspect, rect}, tuple, gl_buffer.data());
}
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
}
bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
SurfaceInterval fill_interval) const {
if (type == SurfaceType::Fill && IsRegionValid(fill_interval) &&
boost::icl::first(fill_interval) >= addr &&
boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range
dest_surface.FromInterval(fill_interval).GetInterval() ==
fill_interval) { // make sure interval is a rectangle in dest surface
if (fill_size * 8 != dest_surface.GetFormatBpp()) {
// Check if bits repeat for our fill_size
const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / 8, 1u);
std::vector<u8> fill_test(fill_size * dest_bytes_per_pixel);
for (u32 i = 0; i < dest_bytes_per_pixel; ++i)
std::memcpy(&fill_test[i * fill_size], &fill_data[0], fill_size);
for (u32 i = 0; i < fill_size; ++i)
if (std::memcmp(&fill_test[dest_bytes_per_pixel * i], &fill_test[0],
dest_bytes_per_pixel) != 0)
return false;
if (dest_surface.GetFormatBpp() == 4 && (fill_test[0] & 0xF) != (fill_test[0] >> 4))
return false;
}
return true;
}
return false;
}
bool CachedSurface::CanCopy(const SurfaceParams& dest_surface,
SurfaceInterval copy_interval) const {
SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval);
ASSERT(subrect_params.GetInterval() == copy_interval);
if (CanSubRect(subrect_params))
return true;
if (CanFill(dest_surface, copy_interval))
return true;
return false;
}
} // namespace OpenGL

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// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include "common/assert.h"
#include "core/custom_tex_cache.h"
#include "video_core/rasterizer_cache/surface_params.h"
#include "video_core/rasterizer_cache/texture_runtime.h"
namespace OpenGL {
/**
* A watcher that notifies whether a cached surface has been changed. This is useful for caching
* surface collection objects, including texture cube and mipmap.
*/
class SurfaceWatcher {
friend class CachedSurface;
public:
explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {}
/// Checks whether the surface has been changed.
bool IsValid() const {
return !surface.expired() && valid;
}
/// Marks that the content of the referencing surface has been updated to the watcher user.
void Validate() {
ASSERT(!surface.expired());
valid = true;
}
/// Gets the referencing surface. Returns null if the surface has been destroyed
Surface Get() const {
return surface.lock();
}
private:
std::weak_ptr<CachedSurface> surface;
bool valid = false;
};
class RasterizerCacheOpenGL;
class CachedSurface : public SurfaceParams, public std::enable_shared_from_this<CachedSurface> {
public:
CachedSurface(SurfaceParams params, RasterizerCacheOpenGL& owner, TextureRuntime& runtime)
: SurfaceParams(params), owner(owner), runtime(runtime) {}
~CachedSurface();
/// Read/Write data in 3DS memory to/from gl_buffer
void LoadGLBuffer(PAddr load_start, PAddr load_end);
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
/// Custom texture loading and dumping
bool LoadCustomTexture(u64 tex_hash);
void DumpTexture(GLuint target_tex, u64 tex_hash);
/// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(Common::Rectangle<u32> rect);
void DownloadGLTexture(const Common::Rectangle<u32>& rect);
bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
bool IsRegionValid(SurfaceInterval interval) const {
return (invalid_regions.find(interval) == invalid_regions.end());
}
bool IsSurfaceFullyInvalid() const {
auto interval = GetInterval();
return *invalid_regions.equal_range(interval).first == interval;
}
std::shared_ptr<SurfaceWatcher> CreateWatcher() {
auto watcher = std::make_shared<SurfaceWatcher>(weak_from_this());
watchers.push_front(watcher);
return watcher;
}
void InvalidateAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
}
}
}
void UnlinkAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
locked->surface.reset();
}
}
watchers.clear();
}
public:
bool registered = false;
SurfaceRegions invalid_regions;
std::vector<u8> gl_buffer;
// Number of bytes to read from fill_data
u32 fill_size = 0;
std::array<u8, 4> fill_data;
OGLTexture texture;
// level_watchers[i] watches the (i+1)-th level mipmap source surface
std::array<std::shared_ptr<SurfaceWatcher>, 7> level_watchers;
u32 max_level = 0;
// Information about custom textures
bool is_custom = false;
Core::CustomTexInfo custom_tex_info;
private:
RasterizerCacheOpenGL& owner;
TextureRuntime& runtime;
std::list<std::weak_ptr<SurfaceWatcher>> watchers;
};
struct CachedTextureCube {
OGLTexture texture;
u16 res_scale = 1;
std::shared_ptr<SurfaceWatcher> px;
std::shared_ptr<SurfaceWatcher> nx;
std::shared_ptr<SurfaceWatcher> py;
std::shared_ptr<SurfaceWatcher> ny;
std::shared_ptr<SurfaceWatcher> pz;
std::shared_ptr<SurfaceWatcher> nz;
};
} // namespace OpenGL

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// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/alignment.h"
#include "core/memory.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
namespace OpenGL {
template <bool morton_to_gl, PixelFormat format>
static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
constexpr u32 bytes_per_pixel = GetFormatBpp(format) / 8;
constexpr u32 aligned_bytes_per_pixel = GetBytesPerPixel(format);
for (u32 y = 0; y < 8; ++y) {
for (u32 x = 0; x < 8; ++x) {
u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * aligned_bytes_per_pixel;
if constexpr (morton_to_gl) {
if constexpr (format == PixelFormat::D24S8) {
gl_ptr[0] = tile_ptr[3];
std::memcpy(gl_ptr + 1, tile_ptr, 3);
} else if (format == PixelFormat::RGBA8 && GLES) {
// because GLES does not have ABGR format
// so we will do byteswapping here
gl_ptr[0] = tile_ptr[3];
gl_ptr[1] = tile_ptr[2];
gl_ptr[2] = tile_ptr[1];
gl_ptr[3] = tile_ptr[0];
} else if (format == PixelFormat::RGB8 && GLES) {
gl_ptr[0] = tile_ptr[2];
gl_ptr[1] = tile_ptr[1];
gl_ptr[2] = tile_ptr[0];
} else {
std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
}
} else {
if constexpr (format == PixelFormat::D24S8) {
std::memcpy(tile_ptr, gl_ptr + 1, 3);
tile_ptr[3] = gl_ptr[0];
} else if (format == PixelFormat::RGBA8 && GLES) {
// because GLES does not have ABGR format
// so we will do byteswapping here
tile_ptr[0] = gl_ptr[3];
tile_ptr[1] = gl_ptr[2];
tile_ptr[2] = gl_ptr[1];
tile_ptr[3] = gl_ptr[0];
} else if (format == PixelFormat::RGB8 && GLES) {
tile_ptr[0] = gl_ptr[2];
tile_ptr[1] = gl_ptr[1];
tile_ptr[2] = gl_ptr[0];
} else {
std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel);
}
}
}
}
}
template <bool morton_to_gl, PixelFormat format>
static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr start, PAddr end) {
constexpr u32 bytes_per_pixel = GetFormatBpp(format) / 8;
constexpr u32 tile_size = bytes_per_pixel * 64;
constexpr u32 aligned_bytes_per_pixel = GetBytesPerPixel(format);
static_assert(aligned_bytes_per_pixel >= bytes_per_pixel, "");
gl_buffer += aligned_bytes_per_pixel - bytes_per_pixel;
const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
const PAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end));
const u32 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel;
u32 x = (begin_pixel_index % (stride * 8)) / 8;
u32 y = (begin_pixel_index / (stride * 8)) * 8;
gl_buffer += ((height - 8 - y) * stride + x) * aligned_bytes_per_pixel;
auto glbuf_next_tile = [&] {
x = (x + 8) % stride;
gl_buffer += 8 * aligned_bytes_per_pixel;
if (!x) {
y += 8;
gl_buffer -= stride * 9 * aligned_bytes_per_pixel;
}
};
u8* tile_buffer = VideoCore::g_memory->GetPhysicalPointer(start);
if (start < aligned_start && !morton_to_gl) {
std::array<u8, tile_size> tmp_buf;
MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start],
std::min(aligned_start, end) - start);
tile_buffer += aligned_start - start;
glbuf_next_tile();
}
const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
PAddr current_paddr = aligned_start;
while (tile_buffer < buffer_end) {
// Pokemon Super Mystery Dungeon will try to use textures that go beyond
// the end address of VRAM. Stop reading if reaches invalid address
if (!VideoCore::g_memory->IsValidPhysicalAddress(current_paddr) ||
!VideoCore::g_memory->IsValidPhysicalAddress(current_paddr + tile_size)) {
LOG_ERROR(Render_OpenGL, "Out of bound texture");
break;
}
MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
tile_buffer += tile_size;
current_paddr += tile_size;
glbuf_next_tile();
}
if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) {
std::array<u8, tile_size> tmp_buf;
MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end);
}
}
static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> morton_to_gl_fns = {
MortonCopy<true, PixelFormat::RGBA8>, // 0
MortonCopy<true, PixelFormat::RGB8>, // 1
MortonCopy<true, PixelFormat::RGB5A1>, // 2
MortonCopy<true, PixelFormat::RGB565>, // 3
MortonCopy<true, PixelFormat::RGBA4>, // 4
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr, // 5 - 13
MortonCopy<true, PixelFormat::D16>, // 14
nullptr, // 15
MortonCopy<true, PixelFormat::D24>, // 16
MortonCopy<true, PixelFormat::D24S8> // 17
};
static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl_to_morton_fns = {
MortonCopy<false, PixelFormat::RGBA8>, // 0
MortonCopy<false, PixelFormat::RGB8>, // 1
MortonCopy<false, PixelFormat::RGB5A1>, // 2
MortonCopy<false, PixelFormat::RGB565>, // 3
MortonCopy<false, PixelFormat::RGBA4>, // 4
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr, // 5 - 13
MortonCopy<false, PixelFormat::D16>, // 14
nullptr, // 15
MortonCopy<false, PixelFormat::D24>, // 16
MortonCopy<false, PixelFormat::D24S8> // 17
};
} // namespace OpenGL

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// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include "core/hw/gpu.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
namespace OpenGL {
constexpr u32 PIXEL_FORMAT_COUNT = 18;
enum class PixelFormat : u8 {
// First 5 formats are shared between textures and color buffers
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
// Texture-only formats
IA8 = 5,
RG8 = 6,
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12,
ETC1A4 = 13,
// Depth buffer-only formats
D16 = 14,
D24 = 16,
D24S8 = 17,
Invalid = 255,
};
enum class SurfaceType {
Color = 0,
Texture = 1,
Depth = 2,
DepthStencil = 3,
Fill = 4,
Invalid = 5
};
constexpr std::string_view PixelFormatAsString(PixelFormat format) {
switch (format) {
case PixelFormat::RGBA8:
return "RGBA8";
case PixelFormat::RGB8:
return "RGB8";
case PixelFormat::RGB5A1:
return "RGB5A1";
case PixelFormat::RGB565:
return "RGB565";
case PixelFormat::RGBA4:
return "RGBA4";
case PixelFormat::IA8:
return "IA8";
case PixelFormat::RG8:
return "RG8";
case PixelFormat::I8:
return "I8";
case PixelFormat::A8:
return "A8";
case PixelFormat::IA4:
return "IA4";
case PixelFormat::I4:
return "I4";
case PixelFormat::A4:
return "A4";
case PixelFormat::ETC1:
return "ETC1";
case PixelFormat::ETC1A4:
return "ETC1A4";
case PixelFormat::D16:
return "D16";
case PixelFormat::D24:
return "D24";
case PixelFormat::D24S8:
return "D24S8";
default:
return "NotReal";
}
}
constexpr PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) {
const u32 format_index = static_cast<u32>(format);
return (format_index < 14) ? static_cast<PixelFormat>(format) : PixelFormat::Invalid;
}
constexpr PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
const u32 format_index = static_cast<u32>(format);
return (format_index < 5) ? static_cast<PixelFormat>(format) : PixelFormat::Invalid;
}
constexpr PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
const u32 format_index = static_cast<u32>(format);
return (format_index < 4) ? static_cast<PixelFormat>(format_index + 14) : PixelFormat::Invalid;
}
constexpr PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
const u32 format_index = static_cast<u32>(format);
switch (format) {
// RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
case GPU::Regs::PixelFormat::RGB565:
return PixelFormat::RGB565;
case GPU::Regs::PixelFormat::RGB5A1:
return PixelFormat::RGB5A1;
default:
return (format_index < 5) ? static_cast<PixelFormat>(format) : PixelFormat::Invalid;
}
}
constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
const u32 format_index = static_cast<u32>(pixel_format);
if (format_index < 5) {
return SurfaceType::Color;
}
if (format_index < 14) {
return SurfaceType::Texture;
}
if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
return SurfaceType::Depth;
}
if (pixel_format == PixelFormat::D24S8) {
return SurfaceType::DepthStencil;
}
return SurfaceType::Invalid;
}
constexpr bool CheckFormatsBlittable(PixelFormat source_format, PixelFormat dest_format) {
SurfaceType source_type = GetFormatType(source_format);
SurfaceType dest_type = GetFormatType(dest_format);
if ((source_type == SurfaceType::Color || source_type == SurfaceType::Texture) &&
(dest_type == SurfaceType::Color || dest_type == SurfaceType::Texture)) {
return true;
}
if (source_type == SurfaceType::Depth && dest_type == SurfaceType::Depth) {
return true;
}
if (source_type == SurfaceType::DepthStencil && dest_type == SurfaceType::DepthStencil) {
return true;
}
return false;
}
constexpr u32 GetFormatBpp(PixelFormat format) {
switch (format) {
case PixelFormat::RGBA8:
case PixelFormat::D24S8:
return 32;
case PixelFormat::RGB8:
case PixelFormat::D24:
return 24;
case PixelFormat::RGB5A1:
case PixelFormat::RGB565:
case PixelFormat::RGBA4:
case PixelFormat::IA8:
case PixelFormat::RG8:
case PixelFormat::D16:
return 16;
case PixelFormat::I8:
case PixelFormat::A8:
case PixelFormat::IA4:
case PixelFormat::ETC1A4:
return 8;
case PixelFormat::I4:
case PixelFormat::A4:
case PixelFormat::ETC1:
return 4;
default:
return 0;
}
}
constexpr u32 GetBytesPerPixel(PixelFormat format) {
// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
if (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture) {
return 4;
}
return GetFormatBpp(format) / 8;
}
} // namespace OpenGL

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// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <unordered_map>
#include "video_core/rasterizer_cache/cached_surface.h"
#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
#include "video_core/rasterizer_cache/surface_params.h"
#include "video_core/texture/texture_decode.h"
namespace OpenGL {
enum class ScaleMatch {
Exact, // only accept same res scale
Upscale, // only allow higher scale than params
Ignore // accept every scaled res
};
class TextureDownloaderES;
class TextureFilterer;
class FormatReinterpreterOpenGL;
class RasterizerCacheOpenGL : NonCopyable {
public:
RasterizerCacheOpenGL();
~RasterizerCacheOpenGL();
/// Blit one surface's texture to another
bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
/// Copy one surface's region to another
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
SurfaceInterval copy_interval);
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// 3DS memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
Surface GetTextureSurface(const Pica::Texture::TextureInfo& info, u32 max_level = 0);
/// Get a texture cube based on the texture configuration
const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config);
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
const Common::Rectangle<s32>& viewport_rect);
/// Get a surface that matches the fill config
Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);
/// Get a surface that matches a "texture copy" display transfer config
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(PAddr addr, u32 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
void InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
void FlushAll();
/// Clear all cached resources tracked by this cache manager
void ClearAll(bool flush);
// Textures from destroyed surfaces are stored here to be recyled to reduce allocation overhead
// in the driver
// this must be placed above the surface_cache to ensure all cached surfaces are destroyed
// before destroying the recycler
std::unordered_multimap<HostTextureTag, OGLTexture> host_texture_recycler;
private:
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
/// Update surface's texture for given region when necessary
void ValidateSurface(const Surface& surface, PAddr addr, u32 size);
// Returns false if there is a surface in the cache at the interval with the same bit-width,
bool NoUnimplementedReinterpretations(const OpenGL::Surface& surface,
OpenGL::SurfaceParams& params,
const OpenGL::SurfaceInterval& interval);
// Return true if a surface with an invalid pixel format exists at the interval
bool IntervalHasInvalidPixelFormat(SurfaceParams& params, const SurfaceInterval& interval);
// Attempt to find a reinterpretable surface in the cache and use it to copy for validation
bool ValidateByReinterpretation(const Surface& surface, SurfaceParams& params,
const SurfaceInterval& interval);
/// Create a new surface
Surface CreateSurface(const SurfaceParams& params);
/// Register surface into the cache
void RegisterSurface(const Surface& surface);
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(PAddr addr, u32 size, int delta);
TextureRuntime runtime;
SurfaceCache surface_cache;
PageMap cached_pages;
SurfaceMap dirty_regions;
SurfaceSet remove_surfaces;
u16 resolution_scale_factor;
std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
std::recursive_mutex mutex;
public:
OGLTexture AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, u32 height);
std::unique_ptr<TextureFilterer> texture_filterer;
std::unique_ptr<FormatReinterpreterOpenGL> format_reinterpreter;
std::unique_ptr<TextureDownloaderES> texture_downloader_es;
};
} // namespace OpenGL

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@ -0,0 +1,38 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <set>
#include <tuple>
#include <boost/icl/interval_map.hpp>
#include <boost/icl/interval_set.hpp>
#include "common/common_types.h"
#include "common/math_util.h"
namespace OpenGL {
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
// Declare rasterizer interval types
using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
using SurfaceSet = std::set<Surface>;
using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
using SurfaceMap =
boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber, std::less,
boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
using SurfaceCache =
boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber, std::less,
boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
"Incorrect interval types");
using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u32, int>;
} // namespace OpenGL

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@ -0,0 +1,56 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <glad/glad.h>
#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
#include "video_core/renderer_opengl/gl_vars.h"
namespace OpenGL {
constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
{},
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
}};
static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
}};
// Same as above, with minor changes for OpenGL ES. Replaced
// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
// GL_BGR with GL_RGB
static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
const SurfaceType type = GetFormatType(pixel_format);
const std::size_t format_index = static_cast<std::size_t>(pixel_format);
if (type == SurfaceType::Color) {
ASSERT(format_index < fb_format_tuples.size());
return (GLES ? fb_format_tuples_oes : fb_format_tuples)[format_index];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
const std::size_t tuple_idx = format_index - 14;
ASSERT(tuple_idx < depth_format_tuples.size());
return depth_format_tuples[tuple_idx];
}
return tex_tuple;
}
} // namespace OpenGL

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@ -0,0 +1,73 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "common/hash.h"
#include "video_core/rasterizer_cache/pixel_format.h"
namespace OpenGL {
struct FormatTuple {
int internal_format;
u32 format;
u32 type;
};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format);
struct HostTextureTag {
FormatTuple format_tuple{};
u32 width = 0;
u32 height = 0;
bool operator==(const HostTextureTag& rhs) const noexcept {
return std::memcmp(this, &rhs, sizeof(HostTextureTag)) == 0;
};
const u64 Hash() const {
return Common::ComputeHash64(this, sizeof(HostTextureTag));
}
};
struct TextureCubeConfig {
PAddr px;
PAddr nx;
PAddr py;
PAddr ny;
PAddr pz;
PAddr nz;
u32 width;
Pica::TexturingRegs::TextureFormat format;
bool operator==(const TextureCubeConfig& rhs) const {
return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) == 0;
}
bool operator!=(const TextureCubeConfig& rhs) const {
return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) != 0;
}
const u64 Hash() const {
return Common::ComputeHash64(this, sizeof(TextureCubeConfig));
}
};
} // namespace OpenGL
namespace std {
template <>
struct hash<OpenGL::HostTextureTag> {
std::size_t operator()(const OpenGL::HostTextureTag& tag) const noexcept {
return tag.Hash();
}
};
template <>
struct hash<OpenGL::TextureCubeConfig> {
std::size_t operator()(const OpenGL::TextureCubeConfig& config) const noexcept {
return config.Hash();
}
};
} // namespace std

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@ -1,10 +1,10 @@
// Copyright 2020 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/alignment.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_surface_params.h"
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/rasterizer_cache/surface_params.h"
namespace OpenGL {
@ -12,6 +12,7 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
SurfaceParams params = *this;
const u32 tiled_size = is_tiled ? 8 : 1;
const u32 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
PAddr aligned_start =
addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
PAddr aligned_end =
@ -24,17 +25,19 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
// 1 row
ASSERT(aligned_end - aligned_start == stride_tiled_bytes);
const u32 tiled_alignment = BytesInPixels(is_tiled ? 8 * 8 : 1);
aligned_start =
addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment);
aligned_end =
addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment);
params.addr = aligned_start;
params.width = PixelsInBytes(aligned_end - aligned_start) / tiled_size;
params.stride = params.width;
params.height = tiled_size;
}
params.UpdateParams();
params.UpdateParams();
return params;
}
@ -158,6 +161,7 @@ bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
end < texcopy_params.end) {
return false;
}
if (texcopy_params.width != texcopy_params.stride) {
const u32 tile_stride = BytesInPixels(stride * (is_tiled ? 8 : 1));
return (texcopy_params.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
@ -165,6 +169,7 @@ bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
(texcopy_params.height == 1 || texcopy_params.stride == tile_stride) &&
((texcopy_params.addr - addr) % tile_stride) + texcopy_params.width <= tile_stride;
}
return FromInterval(texcopy_params.GetInterval()).GetInterval() == texcopy_params.GetInterval();
}

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@ -0,0 +1,91 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <climits>
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/rasterizer_cache/rasterizer_cache_types.h"
namespace OpenGL {
class SurfaceParams {
public:
// Surface match traits
bool ExactMatch(const SurfaceParams& other_surface) const;
bool CanSubRect(const SurfaceParams& sub_surface) const;
bool CanExpand(const SurfaceParams& expanded_surface) const;
bool CanTexCopy(const SurfaceParams& texcopy_params) const;
Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
// Returns the outer rectangle containing "interval"
SurfaceParams FromInterval(SurfaceInterval interval) const;
SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
// Returns the region of the biggest valid rectange within interval
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
/// Updates remaining members from the already set addr, width, height and pixel_format
void UpdateParams() {
if (stride == 0) {
stride = width;
}
type = GetFormatType(pixel_format);
size = !is_tiled ? BytesInPixels(stride * (height - 1) + width)
: BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8);
end = addr + size;
}
SurfaceInterval GetInterval() const {
return SurfaceInterval(addr, end);
}
u32 GetFormatBpp() const {
return OpenGL::GetFormatBpp(pixel_format);
}
u32 GetScaledWidth() const {
return width * res_scale;
}
u32 GetScaledHeight() const {
return height * res_scale;
}
Common::Rectangle<u32> GetRect() const {
return {0, height, width, 0};
}
Common::Rectangle<u32> GetScaledRect() const {
return {0, GetScaledHeight(), GetScaledWidth(), 0};
}
u32 PixelsInBytes(u32 size) const {
return size * 8 / GetFormatBpp();
}
u32 BytesInPixels(u32 pixels) const {
return pixels * GetFormatBpp() / 8;
}
public:
PAddr addr = 0;
PAddr end = 0;
u32 size = 0;
u32 width = 0;
u32 height = 0;
u32 stride = 0;
u16 res_scale = 1;
bool is_tiled = false;
PixelFormat pixel_format = PixelFormat::Invalid;
SurfaceType type = SurfaceType::Invalid;
};
} // namespace OpenGL

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@ -0,0 +1,195 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/scope_exit.h"
#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
#include "video_core/rasterizer_cache/texture_runtime.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
GLbitfield ToBufferMask(Aspect aspect) {
switch (aspect) {
case Aspect::Color:
return GL_COLOR_BUFFER_BIT;
case Aspect::Depth:
return GL_DEPTH_BUFFER_BIT;
case Aspect::DepthStencil:
return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
}
TextureRuntime::TextureRuntime() {
read_fbo.Create();
draw_fbo.Create();
}
void TextureRuntime::ReadTexture(const OGLTexture& tex, Subresource subresource,
const FormatTuple& tuple, u8* pixels) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.ResetTexture(tex.handle);
state.draw.read_framebuffer = read_fbo.handle;
state.Apply();
const u32 level = subresource.level;
switch (subresource.aspect) {
case Aspect::Color:
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.handle,
level);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
break;
case Aspect::Depth:
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex.handle,
level);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
break;
case Aspect::DepthStencil:
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
tex.handle, level);
break;
}
const auto& rect = subresource.region;
glReadPixels(rect.left, rect.bottom, rect.GetWidth(), rect.GetHeight(), tuple.format,
tuple.type, pixels);
}
bool TextureRuntime::ClearTexture(const OGLTexture& tex, Subresource subresource,
ClearValue value) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
// Setup scissor rectangle according to the clear rectangle
const auto& clear_rect = subresource.region;
OpenGLState state;
state.scissor.enabled = true;
state.scissor.x = clear_rect.left;
state.scissor.y = clear_rect.bottom;
state.scissor.width = clear_rect.GetWidth();
state.scissor.height = clear_rect.GetHeight();
state.draw.draw_framebuffer = draw_fbo.handle;
state.Apply();
const u32 level = subresource.level;
switch (subresource.aspect) {
case Aspect::Color:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.handle,
level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
state.color_mask.red_enabled = true;
state.color_mask.green_enabled = true;
state.color_mask.blue_enabled = true;
state.color_mask.alpha_enabled = true;
state.Apply();
glClearBufferfv(GL_COLOR, 0, value.color.AsArray());
break;
case Aspect::Depth:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex.handle,
level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
state.depth.write_mask = GL_TRUE;
state.Apply();
glClearBufferfv(GL_DEPTH, 0, &value.depth);
break;
case Aspect::DepthStencil:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
tex.handle, level);
state.depth.write_mask = GL_TRUE;
state.stencil.write_mask = -1;
state.Apply();
glClearBufferfi(GL_DEPTH_STENCIL, 0, value.depth, value.stencil);
break;
}
return true;
}
bool TextureRuntime::CopyTextures(const OGLTexture& src_tex, Subresource src_subresource,
const OGLTexture& dst_tex, Subresource dst_subresource) {
return true;
}
bool TextureRuntime::BlitTextures(const OGLTexture& src_tex, Subresource src_subresource,
const OGLTexture& dst_tex, Subresource dst_subresource) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.draw.read_framebuffer = read_fbo.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.Apply();
auto BindAttachment = [src_level = src_subresource.level, dst_level = dst_subresource.level](
GLenum target, u32 src_tex, u32 dst_tex) -> void {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, target, GL_TEXTURE_2D, src_tex, src_level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, target, GL_TEXTURE_2D, dst_tex, dst_level);
};
// Sanity check; Can't blit a color texture to a depth buffer
ASSERT(src_subresource.aspect == dst_subresource.aspect);
switch (src_subresource.aspect) {
case Aspect::Color:
// Bind only color
BindAttachment(GL_COLOR_ATTACHMENT0, src_tex.handle, dst_tex.handle);
BindAttachment(GL_DEPTH_STENCIL_ATTACHMENT, 0, 0);
break;
case Aspect::Depth:
// Bind only depth
BindAttachment(GL_COLOR_ATTACHMENT0, 0, 0);
BindAttachment(GL_DEPTH_ATTACHMENT, src_tex.handle, dst_tex.handle);
BindAttachment(GL_STENCIL_ATTACHMENT, 0, 0);
break;
case Aspect::DepthStencil:
// Bind to combined depth + stencil
BindAttachment(GL_COLOR_ATTACHMENT0, 0, 0);
BindAttachment(GL_DEPTH_STENCIL_ATTACHMENT, src_tex.handle, dst_tex.handle);
break;
}
// TODO (wwylele): use GL_NEAREST for shadow map texture
// Note: shadow map is treated as RGBA8 format in PICA, as well as in the rasterizer cache, but
// doing linear intepolation componentwise would cause incorrect value. However, for a
// well-programmed game this code path should be rarely executed for shadow map with
// inconsistent scale.
const GLenum filter = src_subresource.aspect == Aspect::Color ? GL_LINEAR : GL_NEAREST;
const auto& src_rect = src_subresource.region;
const auto& dst_rect = dst_subresource.region;
glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left,
dst_rect.bottom, dst_rect.right, dst_rect.top,
ToBufferMask(src_subresource.aspect), filter);
return true;
}
void TextureRuntime::GenerateMipmaps(const OGLTexture& tex, u32 max_level) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = tex.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level);
glGenerateMipmap(GL_TEXTURE_2D);
}
} // namespace OpenGL

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@ -0,0 +1,69 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/math_util.h"
#include "common/vector_math.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
// Describes the type of data a texture holds
enum class Aspect { Color = 0, Depth = 1, DepthStencil = 2 };
// A union for both color and depth/stencil clear values
union ClearValue {
Common::Vec4f color;
struct {
float depth;
u8 stencil;
};
};
struct Subresource {
Subresource(Aspect aspect, Common::Rectangle<u32> region, u32 level = 0, u32 layer = 0)
: aspect(aspect), region(region), level(level), layer(layer) {}
Aspect aspect;
Common::Rectangle<u32> region;
u32 level = 0;
u32 layer = 0;
};
struct FormatTuple;
/**
* Provides texture manipulation functions to the rasterizer cache
* Separating this into a class makes it easier to abstract graphics API code
*/
class TextureRuntime {
public:
TextureRuntime();
~TextureRuntime() = default;
// Copies the GPU pixel data to the provided pixels buffer
void ReadTexture(const OGLTexture& tex, Subresource subresource, const FormatTuple& tuple,
u8* pixels);
// Fills the rectangle of the texture with the clear value provided
bool ClearTexture(const OGLTexture& texture, Subresource subresource, ClearValue value);
// Copies a rectangle of src_tex to another rectange of dst_rect
// NOTE: The width and height of the rectangles must be equal
bool CopyTextures(const OGLTexture& src_tex, Subresource src_subresource,
const OGLTexture& dst_tex, Subresource dst_subresource);
// Copies a rectangle of src_tex to another rectange of dst_rect performing
// scaling and format conversions
bool BlitTextures(const OGLTexture& src_tex, Subresource src_subresource,
const OGLTexture& dst_tex, Subresource dst_subresource);
// Generates mipmaps for all the available levels of the texture
void GenerateMipmaps(const OGLTexture& tex, u32 max_level);
private:
OGLFramebuffer read_fbo, draw_fbo;
};
} // namespace OpenGL

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@ -3,13 +3,6 @@
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <string>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_pipeline.h"

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@ -3,9 +3,7 @@
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"

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@ -1,19 +1,13 @@
// Copyright 2020 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
namespace OpenGL {
using PixelFormat = SurfaceParams::PixelFormat;
class RGBA4toRGB5A1 final : public FormatReinterpreterBase {
public:
RGBA4toRGB5A1() {
@ -66,15 +60,18 @@ void main() {
vao.Create();
}
void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint read_fb_handle,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint draw_fb_handle) override {
PixelFormat GetSourceFormat() const override {
return PixelFormat::RGBA4;
}
void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = program.handle;
state.draw.vertex_array = vao.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
@ -82,8 +79,8 @@ void main() {
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
@ -99,127 +96,6 @@ private:
OGLVertexArray vao;
};
class PixelBufferD24S8toABGR final : public FormatReinterpreterBase {
public:
PixelBufferD24S8toABGR() {
attributeless_vao.Create();
d24s8_abgr_buffer.Create();
d24s8_abgr_buffer_size = 0;
constexpr std::string_view vs_source = R"(
const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0),
vec2(-1.0, 1.0), vec2(1.0, 1.0));
void main() {
gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
}
)";
std::string fs_source = GLES ? fragment_shader_precision_OES : "";
fs_source += R"(
uniform samplerBuffer tbo;
uniform vec2 tbo_size;
uniform vec4 viewport;
out vec4 color;
void main() {
vec2 tbo_coord = (gl_FragCoord.xy - viewport.xy) * tbo_size / viewport.zw;
int tbo_offset = int(tbo_coord.y) * int(tbo_size.x) + int(tbo_coord.x);
color = texelFetch(tbo, tbo_offset).rabg;
}
)";
d24s8_abgr_shader.Create(vs_source.data(), fs_source.c_str());
OpenGLState state = OpenGLState::GetCurState();
GLuint old_program = state.draw.shader_program;
state.draw.shader_program = d24s8_abgr_shader.handle;
state.Apply();
GLint tbo_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo");
ASSERT(tbo_u_id != -1);
glUniform1i(tbo_u_id, 0);
state.draw.shader_program = old_program;
state.Apply();
d24s8_abgr_tbo_size_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo_size");
ASSERT(d24s8_abgr_tbo_size_u_id != -1);
d24s8_abgr_viewport_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "viewport");
ASSERT(d24s8_abgr_viewport_u_id != -1);
}
~PixelBufferD24S8toABGR() {}
void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint read_fb_handle,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint draw_fb_handle) override {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.draw.read_framebuffer = read_fb_handle;
state.draw.draw_framebuffer = draw_fb_handle;
state.Apply();
glBindBuffer(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer.handle);
GLsizeiptr target_pbo_size =
static_cast<GLsizeiptr>(src_rect.GetWidth()) * src_rect.GetHeight() * 4;
if (target_pbo_size > d24s8_abgr_buffer_size) {
d24s8_abgr_buffer_size = target_pbo_size * 2;
glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY);
}
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
src_tex, 0);
glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
static_cast<GLsizei>(src_rect.GetWidth()),
static_cast<GLsizei>(src_rect.GetHeight()), GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
// PBO now contains src_tex in RABG format
state.draw.shader_program = d24s8_abgr_shader.handle;
state.draw.vertex_array = attributeless_vao.handle;
state.viewport.x = static_cast<GLint>(dst_rect.left);
state.viewport.y = static_cast<GLint>(dst_rect.bottom);
state.viewport.width = static_cast<GLsizei>(dst_rect.GetWidth());
state.viewport.height = static_cast<GLsizei>(dst_rect.GetHeight());
state.Apply();
OGLTexture tbo;
tbo.Create();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_BUFFER, tbo.handle);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, d24s8_abgr_buffer.handle);
glUniform2f(d24s8_abgr_tbo_size_u_id, static_cast<GLfloat>(src_rect.GetWidth()),
static_cast<GLfloat>(src_rect.GetHeight()));
glUniform4f(d24s8_abgr_viewport_u_id, static_cast<GLfloat>(state.viewport.x),
static_cast<GLfloat>(state.viewport.y),
static_cast<GLfloat>(state.viewport.width),
static_cast<GLfloat>(state.viewport.height));
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
private:
OGLVertexArray attributeless_vao;
OGLBuffer d24s8_abgr_buffer;
GLsizeiptr d24s8_abgr_buffer_size;
OGLProgram d24s8_abgr_shader;
GLint d24s8_abgr_tbo_size_u_id;
GLint d24s8_abgr_viewport_u_id;
};
class ShaderD24S8toRGBA8 final : public FormatReinterpreterBase {
public:
ShaderD24S8toRGBA8() {
@ -294,19 +170,23 @@ void main() {
}
}
void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint read_fb_handle,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint draw_fb_handle) override {
PixelFormat GetSourceFormat() const override {
return PixelFormat::D24S8;
}
void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = src_tex;
state.texture_units[0].texture_2d = src_tex.handle;
if (use_texture_view) {
temp_tex.Create();
glActiveTexture(GL_TEXTURE1);
glTextureView(temp_tex.handle, GL_TEXTURE_2D, src_tex, GL_DEPTH24_STENCIL8, 0, 1, 0, 1);
glTextureView(temp_tex.handle, GL_TEXTURE_2D, src_tex.handle, GL_DEPTH24_STENCIL8, 0, 1,
0, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else if (src_rect.top > temp_rect.top || src_rect.right > temp_rect.right) {
@ -322,7 +202,7 @@ void main() {
}
state.texture_units[1].texture_2d = temp_tex.handle;
state.draw.draw_framebuffer = draw_fb_handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = program.handle;
state.draw.vertex_array = vao.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
@ -332,14 +212,14 @@ void main() {
glActiveTexture(GL_TEXTURE1);
if (!use_texture_view) {
glCopyImageSubData(src_tex, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
glCopyImageSubData(src_tex.handle, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
temp_tex.handle, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
src_rect.GetWidth(), src_rect.GetHeight(), 1);
}
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
@ -365,32 +245,21 @@ private:
FormatReinterpreterOpenGL::FormatReinterpreterOpenGL() {
const std::string_view vendor{reinterpret_cast<const char*>(glGetString(GL_VENDOR))};
const std::string_view version{reinterpret_cast<const char*>(glGetString(GL_VERSION))};
// Fallback to PBO path on obsolete intel drivers
// intel`s GL_VERSION string - `3.3.0 - Build 25.20.100.6373`
const bool intel_broken_drivers =
vendor.find("Intel") != vendor.npos && (std::atoi(version.substr(14, 2).data()) < 30);
if ((!intel_broken_drivers && GLAD_GL_ARB_stencil_texturing && GLAD_GL_ARB_texture_storage &&
GLAD_GL_ARB_copy_image) ||
GLES) {
reinterpreters.emplace(PixelFormatPair{PixelFormat::RGBA8, PixelFormat::D24S8},
std::make_unique<ShaderD24S8toRGBA8>());
auto Register = [this](PixelFormat dest, std::unique_ptr<FormatReinterpreterBase>&& obj) {
const u32 dst_index = static_cast<u32>(dest);
return reinterpreters[dst_index].push_back(std::move(obj));
};
Register(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>());
LOG_INFO(Render_OpenGL, "Using shader for D24S8 to RGBA8 reinterpretation");
} else {
reinterpreters.emplace(PixelFormatPair{PixelFormat::RGBA8, PixelFormat::D24S8},
std::make_unique<PixelBufferD24S8toABGR>());
LOG_INFO(Render_OpenGL, "Using pbo for D24S8 to RGBA8 reinterpretation");
}
reinterpreters.emplace(PixelFormatPair{PixelFormat::RGB5A1, PixelFormat::RGBA4},
std::make_unique<RGBA4toRGB5A1>());
Register(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>());
}
FormatReinterpreterOpenGL::~FormatReinterpreterOpenGL() = default;
std::pair<FormatReinterpreterOpenGL::ReinterpreterMap::iterator,
FormatReinterpreterOpenGL::ReinterpreterMap::iterator>
FormatReinterpreterOpenGL::GetPossibleReinterpretations(PixelFormat dst_format) {
return reinterpreters.equal_range(dst_format);
auto FormatReinterpreterOpenGL::GetPossibleReinterpretations(PixelFormat dst_format)
-> const ReinterpreterList& {
return reinterpreters[static_cast<u32>(dst_format)];
}
} // namespace OpenGL

View File

@ -1,62 +1,47 @@
// Copyright 2020 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <type_traits>
#include <glad/glad.h>
#include "common/common_types.h"
#include <unordered_map>
#include "common/math_util.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_surface_params.h"
namespace OpenGL {
class RasterizerCacheOpenGL;
struct PixelFormatPair {
const SurfaceParams::PixelFormat dst_format, src_format;
struct less {
using is_transparent = void;
constexpr bool operator()(OpenGL::PixelFormatPair lhs, OpenGL::PixelFormatPair rhs) const {
return std::tie(lhs.dst_format, lhs.src_format) <
std::tie(rhs.dst_format, rhs.src_format);
}
constexpr bool operator()(OpenGL::SurfaceParams::PixelFormat lhs,
OpenGL::PixelFormatPair rhs) const {
return lhs < rhs.dst_format;
}
constexpr bool operator()(OpenGL::PixelFormatPair lhs,
OpenGL::SurfaceParams::PixelFormat rhs) const {
return lhs.dst_format < rhs;
}
};
};
class FormatReinterpreterBase {
public:
FormatReinterpreterBase() {
read_fbo.Create();
draw_fbo.Create();
}
virtual ~FormatReinterpreterBase() = default;
virtual void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect,
GLuint read_fb_handle, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint draw_fb_handle) = 0;
virtual PixelFormat GetSourceFormat() const = 0;
virtual void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
protected:
OGLFramebuffer read_fbo;
OGLFramebuffer draw_fbo;
};
using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;
class FormatReinterpreterOpenGL : NonCopyable {
using ReinterpreterMap =
std::map<PixelFormatPair, std::unique_ptr<FormatReinterpreterBase>, PixelFormatPair::less>;
public:
explicit FormatReinterpreterOpenGL();
~FormatReinterpreterOpenGL();
FormatReinterpreterOpenGL();
~FormatReinterpreterOpenGL() = default;
std::pair<ReinterpreterMap::iterator, ReinterpreterMap::iterator> GetPossibleReinterpretations(
SurfaceParams::PixelFormat dst_format);
const ReinterpreterList& GetPossibleReinterpretations(PixelFormat dst_format);
private:
ReinterpreterMap reinterpreters;
std::array<ReinterpreterList, PIXEL_FORMAT_COUNT> reinterpreters;
};
} // namespace OpenGL

View File

@ -1,25 +1,15 @@
// Copyright 2015 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <string>
#include <tuple>
#include <utility>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
#include "core/hw/gpu.h"
#include "video_core/pica_state.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_vars.h"
@ -29,9 +19,6 @@
namespace OpenGL {
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(255, 128, 0));
MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(OpenGL_GS, "OpenGL", "Geometry Shader Setup", MP_RGB(128, 192, 128));
@ -39,33 +26,19 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
static bool IsVendorAmd() {
const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
}
#ifdef __APPLE__
static bool IsVendorIntel() {
std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
return gpu_vendor == "Intel Inc.";
}
#endif
RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
: is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false),
texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
allow_shadow = GLES || (GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
GLAD_GL_ARB_framebuffer_no_attachments);
if (!allow_shadow) {
LOG_WARNING(Render_OpenGL,
"Shadow might not be able to render because of unsupported OpenGL extensions.");
}
if (!GLAD_GL_ARB_copy_image && !GLES) {
LOG_WARNING(Render_OpenGL,
"ARB_copy_image not supported. Some games might produce artifacts.");
}
: vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE),
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE),
texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE) {
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
@ -171,22 +144,19 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
#ifdef __APPLE__
if (IsVendorIntel()) {
shader_program_manager = std::make_unique<ShaderProgramManager>(
emu_window,
VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false,
is_amd);
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
} else {
shader_program_manager = std::make_unique<ShaderProgramManager>(
emu_window, GLAD_GL_ARB_separate_shader_objects, is_amd);
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
}
#else
shader_program_manager = std::make_unique<ShaderProgramManager>(
emu_window, GLAD_GL_ARB_separate_shader_objects, is_amd);
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
#endif
glEnable(GL_BLEND);
SyncEntireState();
// Explicitly call the derived version to avoid warnings about calling virtual
// methods in the constructor
RasterizerOpenGL::SyncEntireState();
}
RasterizerOpenGL::~RasterizerOpenGL() = default;
@ -577,9 +547,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
state.Apply();
if (shadow_rendering) {
if (!allow_shadow || color_surface == nullptr) {
if (color_surface == nullptr) {
return true;
}
glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH,
color_surface->width * color_surface->res_scale);
glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT,
@ -656,6 +627,18 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
}
};
const auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
Pica::Texture::TextureInfo& info) {
info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
Surface surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(target = surface->texture.handle);
} else {
target = 0;
}
};
// Sync and bind the texture surfaces
const auto pica_textures = regs.texturing.GetTextures();
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
@ -666,9 +649,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
using TextureType = Pica::TexturingRegs::TextureConfig::TextureType;
switch (texture.config.type.Value()) {
case TextureType::Shadow2D: {
if (!allow_shadow)
continue;
Surface surface = res_cache.GetTextureSurface(texture);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_px = surface->texture.handle);
@ -678,67 +658,15 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
continue;
}
case TextureType::ShadowCube: {
if (!allow_shadow)
continue;
Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo::FromPicaRegister(
texture.config, texture.format);
Surface surface;
using CubeFace = Pica::TexturingRegs::CubeFace;
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_px = surface->texture.handle);
} else {
state.image_shadow_texture_px = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_nx = surface->texture.handle);
} else {
state.image_shadow_texture_nx = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_py = surface->texture.handle);
} else {
state.image_shadow_texture_py = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_ny = surface->texture.handle);
} else {
state.image_shadow_texture_ny = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_pz = surface->texture.handle);
} else {
state.image_shadow_texture_pz = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_nz = surface->texture.handle);
} else {
state.image_shadow_texture_nz = 0;
}
auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config,
texture.format);
BindCubeFace(state.image_shadow_texture_px, CubeFace::PositiveX, info);
BindCubeFace(state.image_shadow_texture_nx, CubeFace::NegativeX, info);
BindCubeFace(state.image_shadow_texture_py, CubeFace::PositiveY, info);
BindCubeFace(state.image_shadow_texture_ny, CubeFace::NegativeY, info);
BindCubeFace(state.image_shadow_texture_pz, CubeFace::PositiveZ, info);
BindCubeFace(state.image_shadow_texture_nz, CubeFace::NegativeZ, info);
continue;
}
case TextureType::TextureCube:
@ -758,7 +686,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
texture_cube_sampler.SyncWithConfig(texture.config);
state.texture_units[texture_index].texture_2d = 0;
continue; // Texture unit 0 setup finished. Continue to next unit
default:
break;
}
state.texture_cube_unit.texture_cube = 0;
}
@ -783,27 +714,19 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
}
OGLTexture temp_tex;
if (need_duplicate_texture && (GLAD_GL_ARB_copy_image || GLES)) {
if (need_duplicate_texture) {
const auto& tuple = GetFormatTuple(color_surface->pixel_format);
const GLsizei levels = color_surface->max_level + 1;
// The game is trying to use a surface as a texture and framebuffer at the same time
// which causes unpredictable behavior on the host.
// Making a copy to sample from eliminates this issue and seems to be fairly cheap.
temp_tex.Create();
glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format,
type, color_surface->GetScaledWidth(),
color_surface->GetScaledHeight());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, state.texture_units[0].texture_2d);
temp_tex.Allocate(GL_TEXTURE_2D, levels, tuple.internal_format,
color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
for (u32 level{0}; level <= color_surface->max_level; ++level) {
glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, level, 0, 0, 0,
temp_tex.handle, GL_TEXTURE_2D, level, 0, 0, 0,
color_surface->GetScaledWidth() >> level,
color_surface->GetScaledHeight() >> level, 1);
}
temp_tex.CopyFrom(color_surface->texture, GL_TEXTURE_2D, levels,
color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
for (auto& unit : state.texture_units) {
if (unit.texture_2d == color_surface->texture.handle) {
@ -878,7 +801,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
state.texture_units[texture_index].texture_2d = 0;
}
state.texture_cube_unit.texture_cube = 0;
if (allow_shadow) {
state.image_shadow_texture_px = 0;
state.image_shadow_texture_nx = 0;
state.image_shadow_texture_py = 0;
@ -886,7 +808,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
state.image_shadow_texture_pz = 0;
state.image_shadow_texture_nz = 0;
state.image_shadow_buffer = 0;
}
state.Apply();
if (shadow_rendering) {
@ -1445,7 +1366,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
src_params.stride = config.input_width;
src_params.height = config.output_height;
src_params.is_tiled = !config.input_linear;
src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.input_format);
src_params.pixel_format = PixelFormatFromGPUPixelFormat(config.input_format);
src_params.UpdateParams();
SurfaceParams dst_params;
@ -1455,7 +1376,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
dst_params.height = config.scaling == config.ScaleXY ? config.output_height.Value() / 2
: config.output_height.Value();
dst_params.is_tiled = config.input_linear != config.dont_swizzle;
dst_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.output_format);
dst_params.pixel_format = PixelFormatFromGPUPixelFormat(config.output_format);
dst_params.UpdateParams();
Common::Rectangle<u32> src_rect;
@ -1595,7 +1516,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.height = config.height;
src_params.stride = pixel_stride;
src_params.is_tiled = false;
src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.color_format);
src_params.pixel_format = PixelFormatFromGPUPixelFormat(config.color_format);
src_params.UpdateParams();
Common::Rectangle<u32> src_rect;
@ -1674,7 +1595,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
if (border_color != config.border_color.raw) {
border_color = config.border_color.raw;
auto gl_color = PicaToGL::ColorRGBA8(border_color);
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.data());
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.AsArray());
}
}
@ -1704,7 +1625,7 @@ void RasterizerOpenGL::SyncClipEnabled() {
void RasterizerOpenGL::SyncClipCoef() {
const auto raw_clip_coef = Pica::g_state.regs.rasterizer.GetClipCoef();
const GLvec4 new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(),
const Common::Vec4f new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(),
raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()};
if (new_clip_coef != uniform_block_data.data.clip_coef) {
uniform_block_data.data.clip_coef = new_clip_coef;
@ -1975,10 +1896,10 @@ void RasterizerOpenGL::SyncLightAmbient(int light_index) {
}
void RasterizerOpenGL::SyncLightPosition(int light_index) {
GLvec3 position = {
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32()};
const auto& light = Pica::g_state.regs.lighting.light[light_index];
const Common::Vec3f position = {Pica::float16::FromRaw(light.x).ToFloat32(),
Pica::float16::FromRaw(light.y).ToFloat32(),
Pica::float16::FromRaw(light.z).ToFloat32()};
if (position != uniform_block_data.data.light_src[light_index].position) {
uniform_block_data.data.light_src[light_index].position = position;
@ -1988,8 +1909,7 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
const auto& light = Pica::g_state.regs.lighting.light[light_index];
GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
light.spot_z / 2047.0f};
const auto spot_direction = Common::Vec3u{light.spot_x, light.spot_y, light.spot_z} / 2047.0f;
if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
@ -1998,9 +1918,8 @@ void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
}
void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
GLfloat dist_atten_bias =
Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
.ToFloat32();
const auto& light = Pica::g_state.regs.lighting.light[light_index];
float dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
@ -2009,9 +1928,8 @@ void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
}
void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
GLfloat dist_atten_scale =
Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale)
.ToFloat32();
const auto& light = Pica::g_state.regs.lighting.light[light_index];
float dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
@ -2042,7 +1960,8 @@ void RasterizerOpenGL::SyncShadowTextureBias() {
void RasterizerOpenGL::SyncAndUploadLUTsLF() {
constexpr std::size_t max_size =
sizeof(GLvec2) * 256 * Pica::LightingRegs::NumLightingSampler + sizeof(GLvec2) * 128; // fog
sizeof(Common::Vec2f) * 256 * Pica::LightingRegs::NumLightingSampler +
sizeof(Common::Vec2f) * 128; // fog
if (!uniform_block_data.lighting_lut_dirty_any && !uniform_block_data.fog_lut_dirty) {
return;
@ -2053,27 +1972,27 @@ void RasterizerOpenGL::SyncAndUploadLUTsLF() {
bool invalidate;
std::size_t bytes_used = 0;
glBindBuffer(GL_TEXTURE_BUFFER, texture_lf_buffer.GetHandle());
std::tie(buffer, offset, invalidate) = texture_lf_buffer.Map(max_size, sizeof(GLvec4));
std::tie(buffer, offset, invalidate) = texture_lf_buffer.Map(max_size, sizeof(Common::Vec4f));
// Sync the lighting luts
if (uniform_block_data.lighting_lut_dirty_any || invalidate) {
for (unsigned index = 0; index < uniform_block_data.lighting_lut_dirty.size(); index++) {
if (uniform_block_data.lighting_lut_dirty[index] || invalidate) {
std::array<GLvec2, 256> new_data;
std::array<Common::Vec2f, 256> new_data;
const auto& source_lut = Pica::g_state.lighting.luts[index];
std::transform(source_lut.begin(), source_lut.end(), new_data.begin(),
[](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != lighting_lut_data[index] || invalidate) {
lighting_lut_data[index] = new_data;
std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(GLvec2));
new_data.size() * sizeof(Common::Vec2f));
uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec2f));
uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2);
bytes_used += new_data.size() * sizeof(Common::Vec2f);
}
uniform_block_data.lighting_lut_dirty[index] = false;
}
@ -2083,20 +2002,21 @@ void RasterizerOpenGL::SyncAndUploadLUTsLF() {
// Sync the fog lut
if (uniform_block_data.fog_lut_dirty || invalidate) {
std::array<GLvec2, 128> new_data;
std::array<Common::Vec2f, 128> new_data;
std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
[](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != fog_lut_data || invalidate) {
fog_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(Common::Vec2f));
uniform_block_data.data.fog_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
static_cast<int>((offset + bytes_used) / sizeof(Common::Vec2f));
uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2);
bytes_used += new_data.size() * sizeof(Common::Vec2f);
}
uniform_block_data.fog_lut_dirty = false;
}
@ -2105,9 +2025,10 @@ void RasterizerOpenGL::SyncAndUploadLUTsLF() {
}
void RasterizerOpenGL::SyncAndUploadLUTs() {
constexpr std::size_t max_size = sizeof(GLvec2) * 128 * 3 + // proctex: noise + color + alpha
sizeof(GLvec4) * 256 + // proctex
sizeof(GLvec4) * 256; // proctex diff
constexpr std::size_t max_size =
sizeof(Common::Vec2f) * 128 * 3 + // proctex: noise + color + alpha
sizeof(Common::Vec4f) * 256 + // proctex
sizeof(Common::Vec4f) * 256; // proctex diff
if (!uniform_block_data.proctex_noise_lut_dirty &&
!uniform_block_data.proctex_color_map_dirty &&
@ -2121,23 +2042,24 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
bool invalidate;
std::size_t bytes_used = 0;
glBindBuffer(GL_TEXTURE_BUFFER, texture_buffer.GetHandle());
std::tie(buffer, offset, invalidate) = texture_buffer.Map(max_size, sizeof(GLvec4));
std::tie(buffer, offset, invalidate) = texture_buffer.Map(max_size, sizeof(Common::Vec4f));
// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
auto SyncProcTexValueLUT = [this, buffer, offset, invalidate, &bytes_used](
const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
std::array<GLvec2, 128>& lut_data, GLint& lut_offset) {
std::array<GLvec2, 128> new_data;
std::array<Common::Vec2f, 128>& lut_data, GLint& lut_offset) {
std::array<Common::Vec2f, 128> new_data;
std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != lut_data || invalidate) {
lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(Common::Vec2f));
lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec2f));
uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2);
bytes_used += new_data.size() * sizeof(Common::Vec2f);
}
};
@ -2164,44 +2086,46 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
// Sync the proctex lut
if (uniform_block_data.proctex_lut_dirty || invalidate) {
std::array<GLvec4, 256> new_data;
std::array<Common::Vec4f, 256> new_data;
std::transform(Pica::g_state.proctex.color_table.begin(),
Pica::g_state.proctex.color_table.end(), new_data.begin(),
[](const auto& entry) {
auto rgba = entry.ToVector() / 255.0f;
return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
return Common::Vec4f{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
});
if (new_data != proctex_lut_data || invalidate) {
proctex_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(Common::Vec4f));
uniform_block_data.data.proctex_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec4f));
uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec4);
bytes_used += new_data.size() * sizeof(Common::Vec4f);
}
uniform_block_data.proctex_lut_dirty = false;
}
// Sync the proctex difference lut
if (uniform_block_data.proctex_diff_lut_dirty || invalidate) {
std::array<GLvec4, 256> new_data;
std::array<Common::Vec4f, 256> new_data;
std::transform(Pica::g_state.proctex.color_diff_table.begin(),
Pica::g_state.proctex.color_diff_table.end(), new_data.begin(),
[](const auto& entry) {
auto rgba = entry.ToVector() / 255.0f;
return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
return Common::Vec4f{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
});
if (new_data != proctex_diff_lut_data || invalidate) {
proctex_diff_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(Common::Vec4f));
uniform_block_data.data.proctex_diff_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec4f));
uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec4);
bytes_used += new_data.size() * sizeof(Common::Vec4f);
}
uniform_block_data.proctex_diff_lut_dirty = false;
}

View File

@ -1,32 +1,18 @@
// Copyright 2015 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <cstring>
#include <memory>
#include <vector>
#include <glad/glad.h>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "core/hw/gpu.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/shader/shader.h"
namespace Frontend {
@ -118,20 +104,18 @@ private:
view[2] = v.view.z.ToFloat32();
if (flip_quaternion) {
for (float& x : normquat) {
x = -x;
}
normquat = -normquat;
}
}
GLvec4 position;
GLvec4 color;
GLvec2 tex_coord0;
GLvec2 tex_coord1;
GLvec2 tex_coord2;
GLfloat tex_coord0_w;
GLvec4 normquat;
GLvec3 view;
Common::Vec4f position;
Common::Vec4f color;
Common::Vec2f tex_coord0;
Common::Vec2f tex_coord1;
Common::Vec2f tex_coord2;
float tex_coord0_w;
Common::Vec4f normquat;
Common::Vec3f view;
};
/// Syncs the clip enabled status to match the PICA register
@ -263,8 +247,6 @@ private:
/// Setup geometry shader for AccelerateDrawBatch
bool SetupGeometryShader();
bool is_amd;
OpenGLState state;
GLuint default_texture;
@ -316,15 +298,14 @@ private:
OGLTexture texture_buffer_lut_rg;
OGLTexture texture_buffer_lut_rgba;
std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{};
std::array<GLvec2, 128> fog_lut_data{};
std::array<GLvec2, 128> proctex_noise_lut_data{};
std::array<GLvec2, 128> proctex_color_map_data{};
std::array<GLvec2, 128> proctex_alpha_map_data{};
std::array<GLvec4, 256> proctex_lut_data{};
std::array<GLvec4, 256> proctex_diff_lut_data{};
bool allow_shadow;
std::array<std::array<Common::Vec2f, 256>, Pica::LightingRegs::NumLightingSampler>
lighting_lut_data{};
std::array<Common::Vec2f, 128> fog_lut_data{};
std::array<Common::Vec2f, 128> proctex_noise_lut_data{};
std::array<Common::Vec2f, 128> proctex_color_map_data{};
std::array<Common::Vec2f, 128> proctex_alpha_map_data{};
std::array<Common::Vec4f, 256> proctex_lut_data{};
std::array<Common::Vec4f, 256> proctex_diff_lut_data{};
};
} // namespace OpenGL

File diff suppressed because it is too large Load Diff

View File

@ -1,390 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <tuple>
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-local-typedefs"
#endif
#include <boost/icl/interval_map.hpp>
#include <boost/icl/interval_set.hpp>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include <unordered_map>
#include <boost/functional/hash.hpp>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/custom_tex_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_surface_params.h"
#include "video_core/texture/texture_decode.h"
namespace OpenGL {
class RasterizerCacheOpenGL;
class TextureFilterer;
class FormatReinterpreterOpenGL;
struct FormatTuple {
GLint internal_format;
GLenum format;
GLenum type;
};
constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
const FormatTuple& GetFormatTuple(SurfaceParams::PixelFormat pixel_format);
struct HostTextureTag {
FormatTuple format_tuple;
u32 width;
u32 height;
bool operator==(const HostTextureTag& rhs) const noexcept {
return std::tie(format_tuple.format, format_tuple.internal_format, width, height) ==
std::tie(rhs.format_tuple.format, rhs.format_tuple.internal_format, rhs.width,
rhs.height);
};
};
struct TextureCubeConfig {
PAddr px;
PAddr nx;
PAddr py;
PAddr ny;
PAddr pz;
PAddr nz;
u32 width;
Pica::TexturingRegs::TextureFormat format;
bool operator==(const TextureCubeConfig& rhs) const {
return std::tie(px, nx, py, ny, pz, nz, width, format) ==
std::tie(rhs.px, rhs.nx, rhs.py, rhs.ny, rhs.pz, rhs.nz, rhs.width, rhs.format);
}
bool operator!=(const TextureCubeConfig& rhs) const {
return !(*this == rhs);
}
};
} // namespace OpenGL
namespace std {
template <>
struct hash<OpenGL::HostTextureTag> {
std::size_t operator()(const OpenGL::HostTextureTag& tag) const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, tag.format_tuple.format);
boost::hash_combine(hash, tag.format_tuple.internal_format);
boost::hash_combine(hash, tag.width);
boost::hash_combine(hash, tag.height);
return hash;
}
};
template <>
struct hash<OpenGL::TextureCubeConfig> {
std::size_t operator()(const OpenGL::TextureCubeConfig& config) const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, config.px);
boost::hash_combine(hash, config.nx);
boost::hash_combine(hash, config.py);
boost::hash_combine(hash, config.ny);
boost::hash_combine(hash, config.pz);
boost::hash_combine(hash, config.nz);
boost::hash_combine(hash, config.width);
boost::hash_combine(hash, static_cast<u32>(config.format));
return hash;
}
};
} // namespace std
namespace OpenGL {
using SurfaceSet = std::set<Surface>;
using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
using SurfaceMap =
boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber, std::less,
boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
using SurfaceCache =
boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber, std::less,
boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
"incorrect interval types");
using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u32, int>;
enum class ScaleMatch {
Exact, // only accept same res scale
Upscale, // only allow higher scale than params
Ignore // accept every scaled res
};
/**
* A watcher that notifies whether a cached surface has been changed. This is useful for caching
* surface collection objects, including texture cube and mipmap.
*/
struct SurfaceWatcher {
public:
explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {}
/**
* Checks whether the surface has been changed.
* @return false if the surface content has been changed since last Validate() call or has been
* destroyed; otherwise true
*/
bool IsValid() const {
return !surface.expired() && valid;
}
/// Marks that the content of the referencing surface has been updated to the watcher user.
void Validate() {
ASSERT(!surface.expired());
valid = true;
}
/// Gets the referencing surface. Returns null if the surface has been destroyed
Surface Get() const {
return surface.lock();
}
private:
friend struct CachedSurface;
std::weak_ptr<CachedSurface> surface;
bool valid = false;
};
class RasterizerCacheOpenGL;
struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface> {
CachedSurface(RasterizerCacheOpenGL& owner) : owner{owner} {}
~CachedSurface();
bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
bool IsRegionValid(SurfaceInterval interval) const {
return (invalid_regions.find(interval) == invalid_regions.end());
}
bool IsSurfaceFullyInvalid() const {
auto interval = GetInterval();
return *invalid_regions.equal_range(interval).first == interval;
}
bool registered = false;
SurfaceRegions invalid_regions;
u32 fill_size = 0; /// Number of bytes to read from fill_data
std::array<u8, 4> fill_data;
OGLTexture texture;
/// max mipmap level that has been attached to the texture
u32 max_level = 0;
/// level_watchers[i] watches the (i+1)-th level mipmap source surface
std::array<std::shared_ptr<SurfaceWatcher>, 7> level_watchers;
bool is_custom = false;
Core::CustomTexInfo custom_tex_info;
static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
return format == PixelFormat::Invalid
? 0
: (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture)
? 4
: SurfaceParams::GetFormatBpp(format) / 8;
}
std::vector<u8> gl_buffer;
// Read/Write data in 3DS memory to/from gl_buffer
void LoadGLBuffer(PAddr load_start, PAddr load_end);
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Custom texture loading and dumping
bool LoadCustomTexture(u64 tex_hash);
void DumpTexture(GLuint target_tex, u64 tex_hash);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_handle, GLuint draw_fb_handle);
void DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
std::shared_ptr<SurfaceWatcher> CreateWatcher() {
auto watcher = std::make_shared<SurfaceWatcher>(weak_from_this());
watchers.push_front(watcher);
return watcher;
}
void InvalidateAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
}
}
}
void UnlinkAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
locked->surface.reset();
}
}
watchers.clear();
}
private:
RasterizerCacheOpenGL& owner;
std::list<std::weak_ptr<SurfaceWatcher>> watchers;
};
struct CachedTextureCube {
OGLTexture texture;
u16 res_scale = 1;
std::shared_ptr<SurfaceWatcher> px;
std::shared_ptr<SurfaceWatcher> nx;
std::shared_ptr<SurfaceWatcher> py;
std::shared_ptr<SurfaceWatcher> ny;
std::shared_ptr<SurfaceWatcher> pz;
std::shared_ptr<SurfaceWatcher> nz;
};
static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
{},
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
}};
class TextureDownloaderES;
class RasterizerCacheOpenGL : NonCopyable {
public:
RasterizerCacheOpenGL();
~RasterizerCacheOpenGL();
/// Blit one surface's texture to another
bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
/// Copy one surface's region to another
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
SurfaceInterval copy_interval);
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// 3DS memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
Surface GetTextureSurface(const Pica::Texture::TextureInfo& info, u32 max_level = 0);
/// Get a texture cube based on the texture configuration
const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config);
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
const Common::Rectangle<s32>& viewport_rect);
/// Get a surface that matches the fill config
Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);
/// Get a surface that matches a "texture copy" display transfer config
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(PAddr addr, u32 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
void InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
void FlushAll();
/// Clear all cached resources tracked by this cache manager
void ClearAll(bool flush);
// Textures from destroyed surfaces are stored here to be recyled to reduce allocation overhead
// in the driver
// this must be placed above the surface_cache to ensure all cached surfaces are destroyed
// before destroying the recycler
std::unordered_multimap<HostTextureTag, OGLTexture> host_texture_recycler;
private:
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
/// Update surface's texture for given region when necessary
void ValidateSurface(const Surface& surface, PAddr addr, u32 size);
// Returns false if there is a surface in the cache at the interval with the same bit-width,
bool NoUnimplementedReinterpretations(const OpenGL::Surface& surface,
OpenGL::SurfaceParams& params,
const OpenGL::SurfaceInterval& interval);
// Return true if a surface with an invalid pixel format exists at the interval
bool IntervalHasInvalidPixelFormat(SurfaceParams& params, const SurfaceInterval& interval);
// Attempt to find a reinterpretable surface in the cache and use it to copy for validation
bool ValidateByReinterpretation(const Surface& surface, SurfaceParams& params,
const SurfaceInterval& interval);
/// Create a new surface
Surface CreateSurface(const SurfaceParams& params);
/// Register surface into the cache
void RegisterSurface(const Surface& surface);
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(PAddr addr, u32 size, int delta);
SurfaceCache surface_cache;
PageMap cached_pages;
SurfaceMap dirty_regions;
SurfaceSet remove_surfaces;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
u16 resolution_scale_factor;
std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
std::recursive_mutex mutex;
public:
OGLTexture AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, u32 height);
std::unique_ptr<TextureFilterer> texture_filterer;
std::unique_ptr<FormatReinterpreterOpenGL> format_reinterpreter;
std::unique_ptr<TextureDownloaderES> texture_downloader_es;
};
} // namespace OpenGL

View File

@ -1,15 +1,11 @@
// Copyright 2015 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_vars.h"
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
@ -17,16 +13,18 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
namespace OpenGL {
void OGLRenderbuffer::Create() {
if (handle != 0)
if (handle != 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenRenderbuffers(1, &handle);
}
void OGLRenderbuffer::Release() {
if (handle == 0)
if (handle == 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteRenderbuffers(1, &handle);
@ -35,16 +33,18 @@ void OGLRenderbuffer::Release() {
}
void OGLTexture::Create() {
if (handle != 0)
if (handle != 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenTextures(1, &handle);
}
void OGLTexture::Release() {
if (handle == 0)
if (handle == 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
@ -52,72 +52,64 @@ void OGLTexture::Release() {
handle = 0;
}
void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES;
void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth) {
GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE:
if (tex_storage) {
glTexStorage1D(target, levels, internalformat, width);
} else {
for (GLsizei level{0}; level < levels; ++level) {
glTexImage1D(target, level, internalformat, width, 0, format, type, nullptr);
width >>= 1;
}
}
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_CUBE_MAP:
if (tex_storage) {
glTexStorage2D(target, levels, internalformat, width, height);
} else {
for (GLsizei level{0}; level < levels; ++level) {
glTexImage2D(target, level, internalformat, width, height, 0, format, type,
nullptr);
width >>= 1;
if (target != GL_TEXTURE_1D_ARRAY)
height >>= 1;
}
}
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
if (tex_storage) {
glTexStorage3D(target, levels, internalformat, width, height, depth);
} else {
for (GLsizei level{0}; level < levels; ++level) {
glTexImage3D(target, level, internalformat, width, height, depth, 0, format, type,
nullptr);
}
width >>= 1;
height >>= 1;
if (target == GL_TEXTURE_3D)
depth >>= 1;
}
break;
}
if (!tex_storage) {
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels - 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, old_tex);
}
void OGLTexture::CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, GLsizei width,
GLsizei height) {
GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
for (u32 level = 0; level < levels; level++) {
glCopyImageSubData(other.handle, target, level, 0, 0, 0, handle, target, level, 0, 0, 0,
width >> level, height >> level, 1);
}
glBindTexture(GL_TEXTURE_2D, old_tex);
}
void OGLSampler::Create() {
if (handle != 0)
if (handle != 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenSamplers(1, &handle);
}
void OGLSampler::Release() {
if (handle == 0)
if (handle == 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteSamplers(1, &handle);

View File

@ -1,4 +1,4 @@
// Copyright 2015 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -8,7 +8,6 @@
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
@ -59,8 +58,11 @@ public:
/// Deletes the internal OpenGL resource
void Release();
static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height = 1, GLsizei depth = 1);
void CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, GLsizei width,
GLsizei height);
GLuint handle = 0;
};

View File

@ -1,21 +1,13 @@
// Copyright 2015 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cstddef>
#include <string_view>
#include <fmt/format.h>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/bit_set.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@ -1233,18 +1225,6 @@ ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& confi
const auto& state = config.state;
std::string out;
if (GLES) {
out += R"(
#define ALLOW_SHADOW (defined(CITRA_GLES))
)";
} else {
out += R"(
#extension GL_ARB_shader_image_load_store : enable
#extension GL_ARB_shader_image_size : enable
#define ALLOW_SHADOW (defined(GL_ARB_shader_image_load_store) && defined(GL_ARB_shader_image_size))
)";
}
if (separable_shader && !GLES) {
out += "#extension GL_ARB_separate_shader_objects : enable\n";
}
@ -1270,7 +1250,6 @@ uniform samplerBuffer texture_buffer_lut_lf;
uniform samplerBuffer texture_buffer_lut_rg;
uniform samplerBuffer texture_buffer_lut_rgba;
#if ALLOW_SHADOW
layout(r32ui) uniform readonly uimage2D shadow_texture_px;
layout(r32ui) uniform readonly uimage2D shadow_texture_nx;
layout(r32ui) uniform readonly uimage2D shadow_texture_py;
@ -1278,7 +1257,6 @@ layout(r32ui) uniform readonly uimage2D shadow_texture_ny;
layout(r32ui) uniform readonly uimage2D shadow_texture_pz;
layout(r32ui) uniform readonly uimage2D shadow_texture_nz;
layout(r32ui) uniform uimage2D shadow_buffer;
#endif
)";
out += UniformBlockDef;
@ -1332,8 +1310,6 @@ float getLod(vec2 coord) {
return log2(max(d.x, d.y));
}
#if ALLOW_SHADOW
uvec2 DecodeShadow(uint pixel) {
return uvec2(pixel >> 8, pixel & 0xFFu);
}
@ -1459,18 +1435,6 @@ vec4 shadowTextureCube(vec2 uv, float w) {
CompareShadow(pixels.w, z));
return vec4(mix2(s, f));
}
#else
vec4 shadowTexture(vec2 uv, float w) {
return vec4(1.0);
}
vec4 shadowTextureCube(vec2 uv, float w) {
return vec4(1.0);
}
#endif
)";
if (config.state.proctex.enable)
@ -1559,7 +1523,6 @@ vec4 secondary_fragment_color = vec4(0.0);
if (state.shadow_rendering) {
out += R"(
#if ALLOW_SHADOW
uint d = uint(clamp(depth, 0.0, 1.0) * float(0xFFFFFF));
uint s = uint(last_tex_env_out.g * float(0xFF));
ivec2 image_coord = ivec2(gl_FragCoord.xy);
@ -1582,7 +1545,6 @@ do {
new = EncodeShadow(ref);
} while ((old = imageAtomicCompSwap(shadow_buffer, image_coord, old, new)) != old2);
#endif // ALLOW_SHADOW
)";
} else {
out += "gl_FragDepth = depth;\n";

View File

@ -3,13 +3,8 @@
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstring>
#include <functional>
#include <optional>
#include <string>
#include <type_traits>
#include "common/hash.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"

View File

@ -1,16 +1,18 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <set>
#include <thread>
#include <unordered_map>
#include <boost/functional/hash.hpp>
#include <boost/variant.hpp>
#include "core/core.h"
#include "core/frontend/scope_acquire_context.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/video_core.h"
@ -149,11 +151,11 @@ void PicaUniformsData::SetFromRegs(const Pica::ShaderRegs& regs,
std::transform(std::begin(setup.uniforms.b), std::end(setup.uniforms.b), std::begin(bools),
[](bool value) -> BoolAligned { return {value ? GL_TRUE : GL_FALSE}; });
std::transform(std::begin(regs.int_uniforms), std::end(regs.int_uniforms), std::begin(i),
[](const auto& value) -> GLuvec4 {
[](const auto& value) -> Common::Vec4u {
return {value.x.Value(), value.y.Value(), value.z.Value(), value.w.Value()};
});
std::transform(std::begin(setup.uniforms.f), std::end(setup.uniforms.f), std::begin(f),
[](const auto& value) -> GLvec4 {
[](const auto& value) -> Common::Vec4f {
return {value.x.ToFloat32(), value.y.ToFloat32(), value.z.ToFloat32(),
value.w.ToFloat32()};
});
@ -325,8 +327,8 @@ using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FR
class ShaderProgramManager::Impl {
public:
explicit Impl(bool separable, bool is_amd)
: is_amd(is_amd), separable(separable), programmable_vertex_shaders(separable),
explicit Impl(bool separable)
: separable(separable), programmable_vertex_shaders(separable),
trivial_vertex_shader(separable), fixed_geometry_shaders(separable),
fragment_shaders(separable), disk_cache(separable) {
if (separable)
@ -359,7 +361,6 @@ public:
}
};
bool is_amd;
bool separable;
ShaderTuple current;
@ -375,9 +376,8 @@ public:
ShaderDiskCache disk_cache;
};
ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable,
bool is_amd)
: impl(std::make_unique<Impl>(separable, is_amd)), emu_window{emu_window_} {}
ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable)
: impl(std::make_unique<Impl>(separable)), emu_window{emu_window_} {}
ShaderProgramManager::~ShaderProgramManager() = default;
@ -439,15 +439,6 @@ void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) {
void ShaderProgramManager::ApplyTo(OpenGLState& state) {
if (impl->separable) {
if (impl->is_amd) {
// Without this reseting, AMD sometimes freezes when one stage is changed but not
// for the others. On the other hand, including this reset seems to introduce memory
// leak in Intel Graphics.
glUseProgramStages(
impl->pipeline.handle,
GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0);
}
glUseProgramStages(impl->pipeline.handle, GL_VERTEX_SHADER_BIT, impl->current.vs);
glUseProgramStages(impl->pipeline.handle, GL_GEOMETRY_SHADER_BIT, impl->current.gs);
glUseProgramStages(impl->pipeline.handle, GL_FRAGMENT_SHADER_BIT, impl->current.fs);
@ -471,12 +462,6 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
if (!GLAD_GL_ARB_get_program_binary && !GLES) {
LOG_ERROR(Render_OpenGL,
"Cannot load disk cache as ARB_get_program_binary is not supported!");
return;
}
auto& disk_cache = impl->disk_cache;
const auto transferable = disk_cache.LoadTransferable();
if (!transferable) {

View File

@ -1,35 +1,44 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <glad/glad.h>
#include "common/vector_math.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/regs_lighting.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
namespace Core {
class System;
}
namespace Frontend {
class EmuWindow;
}
namespace Pica {
struct Regs;
struct ShaderRegs;
} // namespace Pica
namespace Pica::Shader {
struct ShaderSetup;
}
namespace OpenGL {
enum class UniformBindings : GLuint { Common, VS, GS };
enum class UniformBindings : u32 { Common, VS, GS };
struct LightSrc {
alignas(16) GLvec3 specular_0;
alignas(16) GLvec3 specular_1;
alignas(16) GLvec3 diffuse;
alignas(16) GLvec3 ambient;
alignas(16) GLvec3 position;
alignas(16) GLvec3 spot_direction; // negated
GLfloat dist_atten_bias;
GLfloat dist_atten_scale;
alignas(16) Common::Vec3f specular_0;
alignas(16) Common::Vec3f specular_1;
alignas(16) Common::Vec3f diffuse;
alignas(16) Common::Vec3f ambient;
alignas(16) Common::Vec3f position;
alignas(16) Common::Vec3f spot_direction; // negated
float dist_atten_bias;
float dist_atten_scale;
};
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
@ -37,39 +46,38 @@ struct LightSrc {
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
// Not following that rule will cause problems on some AMD drivers.
struct UniformData {
GLint framebuffer_scale;
GLint alphatest_ref;
GLfloat depth_scale;
GLfloat depth_offset;
GLfloat shadow_bias_constant;
GLfloat shadow_bias_linear;
GLint scissor_x1;
GLint scissor_y1;
GLint scissor_x2;
GLint scissor_y2;
GLint fog_lut_offset;
GLint proctex_noise_lut_offset;
GLint proctex_color_map_offset;
GLint proctex_alpha_map_offset;
GLint proctex_lut_offset;
GLint proctex_diff_lut_offset;
GLfloat proctex_bias;
GLint shadow_texture_bias;
alignas(16) GLivec4 lighting_lut_offset[Pica::LightingRegs::NumLightingSampler / 4];
alignas(16) GLvec3 fog_color;
alignas(8) GLvec2 proctex_noise_f;
alignas(8) GLvec2 proctex_noise_a;
alignas(8) GLvec2 proctex_noise_p;
alignas(16) GLvec3 lighting_global_ambient;
int framebuffer_scale;
int alphatest_ref;
float depth_scale;
float depth_offset;
float shadow_bias_constant;
float shadow_bias_linear;
int scissor_x1;
int scissor_y1;
int scissor_x2;
int scissor_y2;
int fog_lut_offset;
int proctex_noise_lut_offset;
int proctex_color_map_offset;
int proctex_alpha_map_offset;
int proctex_lut_offset;
int proctex_diff_lut_offset;
float proctex_bias;
int shadow_texture_bias;
alignas(16) Common::Vec4i lighting_lut_offset[Pica::LightingRegs::NumLightingSampler / 4];
alignas(16) Common::Vec3f fog_color;
alignas(8) Common::Vec2f proctex_noise_f;
alignas(8) Common::Vec2f proctex_noise_a;
alignas(8) Common::Vec2f proctex_noise_p;
alignas(16) Common::Vec3f lighting_global_ambient;
LightSrc light_src[8];
alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
alignas(16) GLvec4 tev_combiner_buffer_color;
alignas(16) GLvec4 clip_coef;
alignas(16) Common::Vec4f const_color[6]; // A vec4 color for each of the six tev stages
alignas(16) Common::Vec4f tev_combiner_buffer_color;
alignas(16) Common::Vec4f clip_coef;
};
static_assert(
sizeof(UniformData) == 0x4F0,
"The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) == 0x4F0,
"The size of the UniformData does not match the structure in the shader");
static_assert(sizeof(UniformData) < 16384,
"UniformData structure must be less than 16kb as per the OpenGL spec");
@ -79,27 +87,28 @@ struct PicaUniformsData {
void SetFromRegs(const Pica::ShaderRegs& regs, const Pica::Shader::ShaderSetup& setup);
struct BoolAligned {
alignas(16) GLint b;
alignas(16) int b;
};
std::array<BoolAligned, 16> bools;
alignas(16) std::array<GLuvec4, 4> i;
alignas(16) std::array<GLvec4, 96> f;
alignas(16) std::array<Common::Vec4u, 4> i;
alignas(16) std::array<Common::Vec4f, 96> f;
};
struct VSUniformData {
PicaUniformsData uniforms;
};
static_assert(
sizeof(VSUniformData) == 1856,
"The size of the VSUniformData structure has changed, update the structure in the shader");
static_assert(sizeof(VSUniformData) == 1856,
"The size of the VSUniformData does not match the structure in the shader");
static_assert(sizeof(VSUniformData) < 16384,
"VSUniformData structure must be less than 16kb as per the OpenGL spec");
class OpenGLState;
/// A class that manage different shader stages and configures them with given config data.
class ShaderProgramManager {
public:
ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable, bool is_amd);
ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable);
~ShaderProgramManager();
void LoadDiskCache(const std::atomic_bool& stop_loading,

View File

@ -26,7 +26,7 @@ GLuint LoadShader(const char* source, GLenum type) {
#extension GL_EXT_clip_cull_distance : enable
#endif // defined(GL_EXT_clip_cull_distance)
)"
: "#version 330\n";
: "#version 430 core\n";
const char* debug_type;
switch (type) {

View File

@ -1,13 +1,10 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <deque>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
@ -15,21 +12,12 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd,
bool prefer_coherent)
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
GLsizeiptr allocate_size = size;
if (array_buffer_for_amd) {
// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
// read position is near the end and is an out-of-bound access to the vertex buffer. This is
// probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
// vertex array. Doubling the allocation size for the vertex buffer seems to avoid the
// crash.
allocate_size *= 2;
}
if (GLAD_GL_ARB_buffer_storage) {
persistent = true;

View File

@ -1,20 +1,16 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <tuple>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd,
bool prefer_coherent = false);
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
~OGLStreamBuffer();
GLuint GetHandle() const;

View File

@ -1,270 +0,0 @@
// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <climits>
#include <boost/icl/interval.hpp>
#include "common/assert.h"
#include "common/math_util.h"
#include "core/hw/gpu.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
namespace OpenGL {
struct CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
struct SurfaceParams {
private:
static constexpr std::array<unsigned int, 18> BPP_TABLE = {
32, // RGBA8
24, // RGB8
16, // RGB5A1
16, // RGB565
16, // RGBA4
16, // IA8
16, // RG8
8, // I8
8, // A8
8, // IA4
4, // I4
4, // A4
4, // ETC1
8, // ETC1A4
16, // D16
0,
24, // D24
32, // D24S8
};
public:
enum class PixelFormat {
// First 5 formats are shared between textures and color buffers
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
// Texture-only formats
IA8 = 5,
RG8 = 6,
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12,
ETC1A4 = 13,
// Depth buffer-only formats
D16 = 14,
// gap
D24 = 16,
D24S8 = 17,
Invalid = 255,
};
enum class SurfaceType {
Color = 0,
Texture = 1,
Depth = 2,
DepthStencil = 3,
Fill = 4,
Invalid = 5
};
static constexpr unsigned int GetFormatBpp(PixelFormat format) {
const auto format_idx = static_cast<std::size_t>(format);
DEBUG_ASSERT_MSG(format_idx < BPP_TABLE.size(), "Invalid pixel format {}", format_idx);
return BPP_TABLE[format_idx];
}
unsigned int GetFormatBpp() const {
return GetFormatBpp(pixel_format);
}
static std::string_view PixelFormatAsString(PixelFormat format) {
switch (format) {
case PixelFormat::RGBA8:
return "RGBA8";
case PixelFormat::RGB8:
return "RGB8";
case PixelFormat::RGB5A1:
return "RGB5A1";
case PixelFormat::RGB565:
return "RGB565";
case PixelFormat::RGBA4:
return "RGBA4";
case PixelFormat::IA8:
return "IA8";
case PixelFormat::RG8:
return "RG8";
case PixelFormat::I8:
return "I8";
case PixelFormat::A8:
return "A8";
case PixelFormat::IA4:
return "IA4";
case PixelFormat::I4:
return "I4";
case PixelFormat::A4:
return "A4";
case PixelFormat::ETC1:
return "ETC1";
case PixelFormat::ETC1A4:
return "ETC1A4";
case PixelFormat::D16:
return "D16";
case PixelFormat::D24:
return "D24";
case PixelFormat::D24S8:
return "D24S8";
default:
return "Not a real pixel format";
}
}
static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
: PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
switch (format) {
// RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
case GPU::Regs::PixelFormat::RGB565:
return PixelFormat::RGB565;
case GPU::Regs::PixelFormat::RGB5A1:
return PixelFormat::RGB5A1;
default:
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
}
static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
SurfaceType a_type = GetFormatType(pixel_format_a);
SurfaceType b_type = GetFormatType(pixel_format_b);
if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
(b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
return true;
}
if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
return true;
}
if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
return true;
}
return false;
}
static constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
if ((unsigned int)pixel_format < 5) {
return SurfaceType::Color;
}
if ((unsigned int)pixel_format < 14) {
return SurfaceType::Texture;
}
if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
return SurfaceType::Depth;
}
if (pixel_format == PixelFormat::D24S8) {
return SurfaceType::DepthStencil;
}
return SurfaceType::Invalid;
}
/// Update the params "size", "end" and "type" from the already set "addr", "width", "height"
/// and "pixel_format"
void UpdateParams() {
if (stride == 0) {
stride = width;
}
type = GetFormatType(pixel_format);
size = !is_tiled ? BytesInPixels(stride * (height - 1) + width)
: BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8);
end = addr + size;
}
SurfaceInterval GetInterval() const {
return SurfaceInterval(addr, end);
}
// Returns the outer rectangle containing "interval"
SurfaceParams FromInterval(SurfaceInterval interval) const;
SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
// Returns the region of the biggest valid rectange within interval
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
u32 GetScaledWidth() const {
return width * res_scale;
}
u32 GetScaledHeight() const {
return height * res_scale;
}
Common::Rectangle<u32> GetRect() const {
return {0, height, width, 0};
}
Common::Rectangle<u32> GetScaledRect() const {
return {0, GetScaledHeight(), GetScaledWidth(), 0};
}
u32 PixelsInBytes(u32 size) const {
return size * CHAR_BIT / GetFormatBpp(pixel_format);
}
u32 BytesInPixels(u32 pixels) const {
return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
}
bool ExactMatch(const SurfaceParams& other_surface) const;
bool CanSubRect(const SurfaceParams& sub_surface) const;
bool CanExpand(const SurfaceParams& expanded_surface) const;
bool CanTexCopy(const SurfaceParams& texcopy_params) const;
Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
PAddr addr = 0;
PAddr end = 0;
u32 size = 0;
u32 width = 0;
u32 height = 0;
u32 stride = 0;
u16 res_scale = 1;
bool is_tiled = false;
PixelFormat pixel_format = PixelFormat::Invalid;
SurfaceType type = SurfaceType::Invalid;
};
} // namespace OpenGL

View File

@ -1,32 +1,18 @@
// Copyright 2015 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_texturing.h"
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
using GLuvec2 = std::array<GLuint, 2>;
using GLuvec3 = std::array<GLuint, 3>;
using GLuvec4 = std::array<GLuint, 4>;
using GLivec2 = std::array<GLint, 2>;
using GLivec3 = std::array<GLint, 3>;
using GLivec4 = std::array<GLint, 4>;
namespace PicaToGL {
using TextureFilter = Pica::TexturingRegs::TextureConfig::TextureFilter;
@ -245,21 +231,14 @@ inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
return stencil_op_table[index];
}
inline GLvec4 ColorRGBA8(const u32 color) {
return {{
(color >> 0 & 0xFF) / 255.0f,
(color >> 8 & 0xFF) / 255.0f,
(color >> 16 & 0xFF) / 255.0f,
(color >> 24 & 0xFF) / 255.0f,
}};
inline Common::Vec4f ColorRGBA8(const u32 color) {
const auto rgba =
Common::Vec4u{color >> 0 & 0xFF, color >> 8 & 0xFF, color >> 16 & 0xFF, color >> 24 & 0xFF};
return rgba / 255.0f;
}
inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
return {{
color.r / 255.0f,
color.g / 255.0f,
color.b / 255.0f,
}};
inline Common::Vec3f LightColor(const Pica::LightingRegs::LightColor& color) {
return Common::Vec3u{color.r, color.g, color.b} / 255.0f;
}
} // namespace PicaToGL

View File

@ -1,27 +1,14 @@
// Copyright 2014 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <condition_variable>
#include <cstddef>
#include <cstdlib>
#include <deque>
#include <memory>
#include <mutex>
#include <glad/glad.h>
#include <queue>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/dumping/backend.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/memory.h"
@ -29,6 +16,7 @@
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/renderer_opengl/post_processing_opengl.h"
@ -526,7 +514,6 @@ void RendererOpenGL::RenderToMailbox(const Layout::FramebufferLayout& layout,
mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
}
GLuint render_texture = frame->color.handle;
state.draw.draw_framebuffer = frame->render.handle;
state.Apply();
DrawScreens(layout, flipped);
@ -1200,6 +1187,8 @@ static const char* GetSource(GLenum source) {
UNREACHABLE();
}
#undef RET
return "";
}
static const char* GetType(GLenum type) {
@ -1218,6 +1207,8 @@ static const char* GetType(GLenum type) {
UNREACHABLE();
}
#undef RET
return "";
}
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
@ -1243,7 +1234,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
VideoCore::ResultStatus RendererOpenGL::Init() {
#ifndef ANDROID
if (!gladLoadGL()) {
return VideoCore::ResultStatus::ErrorBelowGL33;
return VideoCore::ResultStatus::ErrorBelowGL43;
}
// Qualcomm has some spammy info messages that are marked as errors but not important
@ -1254,9 +1245,9 @@ VideoCore::ResultStatus RendererOpenGL::Init() {
}
#endif
const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
const std::string_view gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
const std::string_view gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
@ -1268,12 +1259,12 @@ VideoCore::ResultStatus RendererOpenGL::Init() {
telemetry_session.AddField(user_system, "GPU_Model", std::string(gpu_model));
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
if (!strcmp(gpu_vendor, "GDI Generic")) {
if (gpu_vendor == "GDI Generic") {
return VideoCore::ResultStatus::ErrorGenericDrivers;
}
if (!(GLAD_GL_VERSION_3_3 || GLAD_GL_ES_VERSION_3_1)) {
return VideoCore::ResultStatus::ErrorBelowGL33;
if (!(GLAD_GL_VERSION_4_3 || GLAD_GL_ES_VERSION_3_1)) {
return VideoCore::ResultStatus::ErrorBelowGL43;
}
InitOpenGLObjects();

View File

@ -1,13 +1,10 @@
// Copyright 2014 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hw/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/frame_dumper_opengl.h"

View File

@ -4,13 +4,10 @@
#include <chrono>
#include <vector>
#include <fmt/chrono.h>
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/renderer_opengl/texture_downloader_es.h"
#include "shaders/depth_to_color.frag"
@ -78,13 +75,13 @@ void TextureDownloaderES::Test() {
}
};
LOG_INFO(Render_OpenGL, "GL_DEPTH24_STENCIL8 download test starting");
test(depth_format_tuples[3], std::vector<u32>{}, 4096,
test(GetFormatTuple(PixelFormat::D24S8), std::vector<u32>{}, 4096,
[](std::size_t idx) { return static_cast<u32>((idx << 8) | (idx & 0xFF)); });
LOG_INFO(Render_OpenGL, "GL_DEPTH_COMPONENT24 download test starting");
test(depth_format_tuples[2], std::vector<u32>{}, 4096,
test(GetFormatTuple(PixelFormat::D24), std::vector<u32>{}, 4096,
[](std::size_t idx) { return static_cast<u32>(idx << 8); });
LOG_INFO(Render_OpenGL, "GL_DEPTH_COMPONENT16 download test starting");
test(depth_format_tuples[0], std::vector<u16>{}, 256,
test(GetFormatTuple(PixelFormat::D16), std::vector<u16>{}, 256,
[](std::size_t idx) { return static_cast<u16>(idx); });
cur_state.Apply();

View File

@ -30,7 +30,6 @@
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h"
#include "shaders/refine.frag"
@ -72,9 +71,8 @@ Anime4kUltrafast::Anime4kUltrafast(u16 scale_factor) : TextureFilterBase(scale_f
cur_state.Apply();
}
void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint read_fb_handle, GLuint draw_fb_handle) {
void Anime4kUltrafast::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
// These will have handles from the previous texture that was filtered, reset them to avoid
@ -92,15 +90,9 @@ void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_
state.Apply();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture.tex.handle);
if (GL_ARB_texture_storage) {
glTexStorage2D(GL_TEXTURE_2D, 1, internal_format,
src_rect.GetWidth() * internal_scale_factor,
src_rect.GetHeight() * internal_scale_factor);
} else {
glTexImage2D(
GL_TEXTURE_2D, 0, internal_format, src_rect.GetWidth() * internal_scale_factor,
src_rect.GetHeight() * internal_scale_factor, 0, format, GL_HALF_FLOAT, nullptr);
}
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture.tex.handle, 0);
return texture;
@ -112,7 +104,7 @@ void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_
static_cast<GLint>(src_rect.bottom * internal_scale_factor),
static_cast<GLsizei>(src_rect.GetWidth() * internal_scale_factor),
static_cast<GLsizei>(src_rect.GetHeight() * internal_scale_factor)};
state.texture_units[0].texture_2d = src_tex;
state.texture_units[0].texture_2d = src_tex.handle;
state.texture_units[1].texture_2d = LUMAD.tex.handle;
state.texture_units[2].texture_2d = XY.tex.handle;
state.draw.draw_framebuffer = XY.fbo.handle;
@ -131,11 +123,12 @@ void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.draw.draw_framebuffer = draw_fb_handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = refine_program.handle;
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

View File

@ -15,9 +15,8 @@ public:
static constexpr std::string_view NAME = "Anime4K Ultrafast";
explicit Anime4kUltrafast(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
static constexpr u8 internal_scale_factor = 2;

View File

@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h"
#include "shaders/bicubic.frag"
@ -26,18 +25,18 @@ Bicubic::Bicubic(u16 scale_factor) : TextureFilterBase(scale_factor) {
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} // namespace OpenGL
void Bicubic::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
void Bicubic::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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@ -15,9 +15,8 @@ public:
static constexpr std::string_view NAME = "Bicubic";
explicit Bicubic(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
OpenGLState state{};

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h"
#include "shaders/scale_force.frag"
@ -26,18 +25,18 @@ ScaleForce::ScaleForce(u16 scale_factor) : TextureFilterBase(scale_factor) {
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
void ScaleForce::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
void ScaleForce::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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@ -15,9 +15,8 @@ public:
static constexpr std::string_view NAME = "ScaleForce";
explicit ScaleForce(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
OpenGLState state{};

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@ -3,23 +3,32 @@
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_surface_params.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class TextureRuntime;
class OGLTexture;
class TextureFilterBase {
friend class TextureFilterer;
virtual void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) = 0;
public:
explicit TextureFilterBase(u16 scale_factor) : scale_factor{scale_factor} {};
explicit TextureFilterBase(u16 scale_factor) : scale_factor(scale_factor) {
draw_fbo.Create();
};
virtual ~TextureFilterBase() = default;
private:
virtual void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
protected:
OGLFramebuffer draw_fbo;
const u16 scale_factor{};
};

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@ -58,15 +58,16 @@ bool TextureFilterer::IsNull() const {
return !filter;
}
bool TextureFilterer::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect,
SurfaceParams::SurfaceType type, GLuint read_fb_handle,
GLuint draw_fb_handle) {
// depth / stencil texture filtering is not supported for now
if (IsNull() ||
(type != SurfaceParams::SurfaceType::Color && type != SurfaceParams::SurfaceType::Texture))
bool TextureFilterer::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect,
SurfaceType type) {
// Depth/Stencil texture filtering is not supported for now
if (IsNull() || (type != SurfaceType::Color && type != SurfaceType::Texture)) {
return false;
filter->Filter(src_tex, src_rect, dst_tex, dst_rect, read_fb_handle, draw_fb_handle);
}
filter->Filter(src_tex, src_rect, dst_tex, dst_rect);
return true;
}
@ -82,6 +83,7 @@ std::vector<std::string_view> TextureFilterer::GetFilterNames() {
return lhs_is_none && !rhs_is_none;
return lhs < rhs;
});
return ret;
}

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@ -7,10 +7,7 @@
#include <memory>
#include <string_view>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_surface_params.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
namespace OpenGL {
@ -19,15 +16,18 @@ class TextureFilterer {
public:
static constexpr std::string_view NONE = "none";
public:
explicit TextureFilterer(std::string_view filter_name, u16 scale_factor);
// returns true if the filter actually changed
// Returns true if the filter actually changed
bool Reset(std::string_view new_filter_name, u16 new_scale_factor);
// returns true if there is no active filter
// Returns true if there is no active filter
bool IsNull() const;
// returns true if the texture was able to be filtered
bool Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, SurfaceParams::SurfaceType type,
GLuint read_fb_handle, GLuint draw_fb_handle);
// Returns true if the texture was able to be filtered
bool Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect, SurfaceType type);
static std::vector<std::string_view> GetFilterNames();

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@ -40,7 +40,6 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.h"
#include "shaders/xbrz_freescale.frag"
@ -49,6 +48,7 @@
namespace OpenGL {
XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor) {
const OpenGLState cur_state = OpenGLState::GetCurState();
program.Create(xbrz_freescale_vert.data(), xbrz_freescale_frag.data());
@ -62,7 +62,9 @@ XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor)
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1f(glGetUniformLocation(program.handle, "scale"), static_cast<GLfloat>(scale_factor));
const GLint scale_loc = glGetUniformLocation(program.handle, "scale");
glUniform1f(scale_loc, static_cast<GLfloat>(scale_factor));
cur_state.Apply();
state.draw.vertex_array = vao.handle;
@ -70,19 +72,19 @@ XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor)
state.texture_units[0].sampler = src_sampler.handle;
}
void XbrzFreescale::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
void XbrzFreescale::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#pragma once
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
@ -15,9 +14,8 @@ public:
static constexpr std::string_view NAME = "xBRZ freescale";
explicit XbrzFreescale(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
OpenGLState state{};

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@ -5,6 +5,7 @@
#pragma once
#include <atomic>
#include <functional>
#include <iostream>
#include <memory>
#include "core/frontend/emu_window.h"
@ -49,7 +50,7 @@ extern Memory::MemorySystem* g_memory;
enum class ResultStatus {
Success,
ErrorGenericDrivers,
ErrorBelowGL33,
ErrorBelowGL43,
};
/// Initialize the video core