citra_qt/multiplayer: retranslate multiplayer dialogs
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f405134913
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748a9849ec
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@ -110,6 +110,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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ChatRoom::~ChatRoom() = default;
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ChatRoom::~ChatRoom() = default;
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void ChatRoom::RetranslateUi() {
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ui->retranslateUi(this);
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}
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void ChatRoom::Clear() {
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void ChatRoom::Clear() {
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ui->chat_history->clear();
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ui->chat_history->clear();
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block_list.clear();
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block_list.clear();
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@ -30,6 +30,7 @@ class ChatRoom : public QWidget {
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public:
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public:
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explicit ChatRoom(QWidget* parent);
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explicit ChatRoom(QWidget* parent);
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void RetranslateUi();
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void SetPlayerList(const Network::RoomMember::MemberList& member_list);
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void SetPlayerList(const Network::RoomMember::MemberList& member_list);
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void Clear();
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void Clear();
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void AppendStatusMessage(const QString& msg);
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void AppendStatusMessage(const QString& msg);
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@ -45,6 +45,11 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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ClientRoomWindow::~ClientRoomWindow() = default;
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ClientRoomWindow::~ClientRoomWindow() = default;
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void ClientRoomWindow::RetranslateUi() {
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ui->retranslateUi(this);
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ui->chat->RetranslateUi();
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}
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void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
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void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
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UpdateView();
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UpdateView();
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}
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}
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@ -17,6 +17,8 @@ public:
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explicit ClientRoomWindow(QWidget* parent);
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explicit ClientRoomWindow(QWidget* parent);
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~ClientRoomWindow();
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~ClientRoomWindow();
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void RetranslateUi();
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public slots:
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public slots:
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void OnRoomUpdate(const Network::RoomInformation&);
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void OnRoomUpdate(const Network::RoomInformation&);
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void OnStateChange(const Network::RoomMember::State&);
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void OnStateChange(const Network::RoomMember::State&);
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@ -49,6 +49,10 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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DirectConnectWindow::~DirectConnectWindow() = default;
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DirectConnectWindow::~DirectConnectWindow() = default;
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void DirectConnectWindow::RetranslateUi() {
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ui->retranslateUi(this);
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}
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void DirectConnectWindow::Connect() {
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void DirectConnectWindow::Connect() {
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if (!ui->nickname->hasAcceptableInput()) {
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if (!ui->nickname->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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@ -20,6 +20,8 @@ public:
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explicit DirectConnectWindow(QWidget* parent = nullptr);
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explicit DirectConnectWindow(QWidget* parent = nullptr);
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~DirectConnectWindow();
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~DirectConnectWindow();
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void RetranslateUi();
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signals:
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signals:
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/**
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/**
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* Signalled by this widget when it is closing itself and destroying any state such as
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* Signalled by this widget when it is closing itself and destroying any state such as
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@ -73,6 +73,10 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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HostRoomWindow::~HostRoomWindow() = default;
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HostRoomWindow::~HostRoomWindow() = default;
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void HostRoomWindow::RetranslateUi() {
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ui->retranslateUi(this);
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}
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void HostRoomWindow::Host() {
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void HostRoomWindow::Host() {
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if (!ui->username->hasAcceptableInput()) {
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if (!ui->username->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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@ -34,6 +34,8 @@ public:
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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~HostRoomWindow();
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~HostRoomWindow();
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void RetranslateUi();
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private slots:
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private slots:
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/**
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/**
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* Handler for connection status changes. Launches the chat window if successful or
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* Handler for connection status changes. Launches the chat window if successful or
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@ -84,6 +84,10 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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RefreshLobby();
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RefreshLobby();
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}
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}
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void Lobby::RetranslateUi() {
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ui->retranslateUi(this);
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}
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QString Lobby::PasswordPrompt() {
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QString Lobby::PasswordPrompt() {
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bool ok;
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bool ok;
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const QString text = QInputDialog::getText(this, tr("Password Required to Join"),
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const QString text = QInputDialog::getText(this, tr("Password Required to Join"),
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@ -30,6 +30,8 @@ public:
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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~Lobby() = default;
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~Lobby() = default;
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void RetranslateUi();
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public slots:
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public slots:
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/**
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/**
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* Begin the process to pull the latest room list from web services. After the listing is
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* Begin the process to pull the latest room list from web services. After the listing is
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@ -75,6 +75,15 @@ void MultiplayerState::retranslateUi() {
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} else {
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} else {
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status_text->setText(tr("Not Connected"));
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status_text->setText(tr("Not Connected"));
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}
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}
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if (lobby)
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lobby->RetranslateUi();
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if (host_room)
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host_room->RetranslateUi();
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if (client_room)
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client_room->RetranslateUi();
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if (direct_connect)
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direct_connect->RetranslateUi();
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}
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}
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void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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