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thread: moved threading calls to the Kernel namespace

This commit is contained in:
bunnei 2014-05-20 19:37:46 -04:00
parent 0012802456
commit 75c6d2a8fa
4 changed files with 117 additions and 103 deletions

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@ -132,11 +132,11 @@ Object* ObjectPool::CreateByIDType(int type) {
} }
void Init() { void Init() {
__KernelThreadingInit(); Kernel::ThreadingInit();
} }
void Shutdown() { void Shutdown() {
__KernelThreadingShutdown(); Kernel::ThreadingShutdown();
} }
} // namespace } // namespace
@ -147,7 +147,7 @@ bool __KernelLoadExec(u32 entry_point) {
Core::g_app_core->SetPC(entry_point); Core::g_app_core->SetPC(entry_point);
// 0x30 is the typical main thread priority I've seen used so far // 0x30 is the typical main thread priority I've seen used so far
Handle thread_id = __KernelSetupMainThread(0x30); Handle thread_id = Kernel::SetupMainThread(0x30);
return true; return true;
} }

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@ -19,7 +19,7 @@
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h" #include "core/hle/kernel/thread.h"
// Enums namespace Kernel {
enum ThreadStatus { enum ThreadStatus {
THREADSTATUS_RUNNING = 1, THREADSTATUS_RUNNING = 1,
@ -81,33 +81,32 @@ std::vector<Handle> g_thread_queue;
Common::ThreadQueueList<Handle> g_thread_ready_queue; Common::ThreadQueueList<Handle> g_thread_ready_queue;
Handle g_current_thread_handle; Handle g_current_thread_handle;
Thread* g_current_thread; Thread* g_current_thread;
/// Gets the current thread
inline Thread* __GetCurrentThread() { inline Thread* __GetCurrentThread() {
return g_current_thread; return g_current_thread;
} }
/// Sets the current thread
inline void __SetCurrentThread(Thread* t) { inline void __SetCurrentThread(Thread* t) {
g_current_thread = t; g_current_thread = t;
g_current_thread_handle = t->GetHandle(); g_current_thread_handle = t->GetHandle();
} }
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Saves the current CPU context /// Saves the current CPU context
void __KernelSaveContext(ThreadContext& ctx) { void __SaveContext(ThreadContext& ctx) {
Core::g_app_core->SaveContext(ctx); Core::g_app_core->SaveContext(ctx);
} }
/// Loads a CPU context /// Loads a CPU context
void __KernelLoadContext(const ThreadContext& ctx) { void __LoadContext(const ThreadContext& ctx) {
Core::g_app_core->LoadContext(ctx); Core::g_app_core->LoadContext(ctx);
} }
/// Resets a thread /// Resets a thread
void __KernelResetThread(Thread* t, s32 lowest_priority) { void __ResetThread(Thread* t, s32 lowest_priority) {
memset(&t->context, 0, sizeof(ThreadContext)); memset(&t->context, 0, sizeof(ThreadContext));
t->context.pc = t->entry_point; t->context.pc = t->entry_point;
@ -121,7 +120,7 @@ void __KernelResetThread(Thread* t, s32 lowest_priority) {
} }
/// Change a thread to "ready" state /// Change a thread to "ready" state
void __KernelChangeReadyState(Thread* t, bool ready) { void __ChangeReadyState(Thread* t, bool ready) {
Handle handle = t->GetHandle(); Handle handle = t->GetHandle();
if (t->IsReady()) { if (t->IsReady()) {
if (!ready) { if (!ready) {
@ -138,11 +137,11 @@ void __KernelChangeReadyState(Thread* t, bool ready) {
} }
/// Changes a threads state /// Changes a threads state
void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) { void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
if (!t || t->status == new_status) { if (!t || t->status == new_status) {
return; return;
} }
__KernelChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); __ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status; t->status = new_status;
if (new_status == THREADSTATUS_WAIT) { if (new_status == THREADSTATUS_WAIT) {
@ -153,16 +152,75 @@ void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
} }
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields) /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
void __KernelCallThread(Thread* t) { void __CallThread(Thread* t) {
// Stop waiting // Stop waiting
if (t->wait_type != WAITTYPE_NONE) { if (t->wait_type != WAITTYPE_NONE) {
t->wait_type = WAITTYPE_NONE; t->wait_type = WAITTYPE_NONE;
} }
__KernelChangeThreadState(t, THREADSTATUS_READY); __ChangeThreadState(t, THREADSTATUS_READY);
}
/// Switches CPU context to that of the specified thread
void __SwitchContext(Thread* t, const char* reason) {
Thread* cur = __GetCurrentThread();
// Save context for current thread
if (cur) {
__SaveContext(cur->context);
if (cur->IsRunning()) {
__ChangeReadyState(cur, true);
}
}
// Load context of new thread
if (t) {
__SetCurrentThread(t);
__ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
t->wait_type = WAITTYPE_NONE;
__LoadContext(t->context);
} else {
__SetCurrentThread(NULL);
}
}
/// Gets the next thread that is ready to be run by priority
Thread* __NextThread() {
Handle next;
Thread* cur = __GetCurrentThread();
if (cur && cur->IsRunning()) {
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
} else {
next = g_thread_ready_queue.pop_first();
}
if (next < 0) {
return NULL;
}
return Kernel::g_object_pool.GetFast<Thread>(next);
}
/// Resumes a thread from waiting by marking it as "ready"
void __ResumeThreadFromWait(Handle handle) {
u32 error;
Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
if (t) {
t->status &= ~THREADSTATUS_WAIT;
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
__ChangeReadyState(t, true);
}
}
}
/// Puts a thread in the wait state for the given type/reason
void __WaitCurThread(WaitType wait_type, const char* reason) {
Thread* t = __GetCurrentThread();
t->wait_type = wait_type;
__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
} }
/// Creates a new thread /// Creates a new thread
Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority, Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size) { s32 processor_id, u32 stack_top, int stack_size) {
Thread* t = new Thread; Thread* t = new Thread;
@ -187,31 +245,31 @@ Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point,
} }
/// Creates a new thread - wrapper for external user /// Creates a new thread - wrapper for external user
Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id, Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
u32 stack_top, int stack_size) { u32 stack_top, int stack_size) {
if (name == NULL) { if (name == NULL) {
ERROR_LOG(KERNEL, "__KernelCreateThread(): NULL name"); ERROR_LOG(KERNEL, "CreateThread(): NULL name");
return -1; return -1;
} }
if ((u32)stack_size < 0x200) { if ((u32)stack_size < 0x200) {
ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid stack_size=0x%08X", name, ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
stack_size); stack_size);
return -1; return -1;
} }
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
WARN_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid priority=0x%08X, clamping to %08X", WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
name, priority, new_priority); name, priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this // validity of this
priority = new_priority; priority = new_priority;
} }
if (!Memory::GetPointer(entry_point)) { if (!Memory::GetPointer(entry_point)) {
ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid entry %08x", name, entry_point); ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
return -1; return -1;
} }
Handle handle; Handle handle;
Thread* t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top, Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size); stack_size);
HLE::EatCycles(32000); HLE::EatCycles(32000);
@ -220,114 +278,62 @@ Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard. // Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
HLE::ReSchedule("thread created"); HLE::ReSchedule("thread created");
__KernelCallThread(t); __CallThread(t);
return handle; return handle;
} }
/// Switches CPU context to that of the specified thread /// Gets the current thread
void __KernelSwitchContext(Thread* t, const char* reason) { Handle GetCurrentThread() {
Thread* cur = __GetCurrentThread(); return __GetCurrentThread()->GetHandle();
// Save context for current thread
if (cur) {
__KernelSaveContext(cur->context);
if (cur->IsRunning()) {
__KernelChangeReadyState(cur, true);
}
}
// Load context of new thread
if (t) {
__SetCurrentThread(t);
__KernelChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
t->wait_type = WAITTYPE_NONE;
__KernelLoadContext(t->context);
} else {
__SetCurrentThread(NULL);
}
}
/// Gets the next thread that is ready to be run by priority
Thread* __KernelNextThread() {
Handle next;
Thread* cur = __GetCurrentThread();
if (cur && cur->IsRunning()) {
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
} else {
next = g_thread_ready_queue.pop_first();
}
if (next < 0) {
return NULL;
}
return Kernel::g_object_pool.GetFast<Thread>(next);
} }
/// Sets up the primary application thread /// Sets up the primary application thread
Handle __KernelSetupMainThread(s32 priority, int stack_size) { Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle; Handle handle;
// Initialize new "main" thread // Initialize new "main" thread
Thread* t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority, Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
__KernelResetThread(t, 0); __ResetThread(t, 0);
// If running another thread already, set it to "ready" state // If running another thread already, set it to "ready" state
Thread* cur = __GetCurrentThread(); Thread* cur = __GetCurrentThread();
if (cur && cur->IsRunning()) { if (cur && cur->IsRunning()) {
__KernelChangeReadyState(cur, true); __ChangeReadyState(cur, true);
} }
// Run new "main" thread // Run new "main" thread
__SetCurrentThread(t); __SetCurrentThread(t);
t->status = THREADSTATUS_RUNNING; t->status = THREADSTATUS_RUNNING;
__KernelLoadContext(t->context); __LoadContext(t->context);
return handle; return handle;
} }
/// Resumes a thread from waiting by marking it as "ready"
void __KernelResumeThreadFromWait(Handle handle) {
u32 error;
Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
if (t) {
t->status &= ~THREADSTATUS_WAIT;
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
__KernelChangeReadyState(t, true);
}
}
}
/// Puts a thread in the wait state for the given type/reason
void __KernelWaitCurThread(WaitType wait_type, const char* reason) {
Thread* t = __GetCurrentThread();
t->wait_type = wait_type;
__KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
}
/// Reschedules to the next available thread (call after current thread is suspended) /// Reschedules to the next available thread (call after current thread is suspended)
void __KernelReschedule(const char* reason) { void Reschedule(const char* reason) {
Thread* next = __KernelNextThread(); Thread* next = __NextThread();
if (next > 0) { if (next > 0) {
__KernelSwitchContext(next, reason); __SwitchContext(next, reason);
} }
} }
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
/// Put current thread in a wait state - on WaitSynchronization /// Put current thread in a wait state - on WaitSynchronization
void __KernelWaitThread_Synchronization() { void WaitThread_Synchronization() {
// TODO(bunnei): Just a placeholder function for now... FixMe // TODO(bunnei): Just a placeholder function for now... FixMe
__KernelWaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called"); __WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
} }
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
void __KernelThreadingInit() { void ThreadingInit() {
} }
void __KernelThreadingShutdown() { void ThreadingShutdown() {
} }
} // namespace

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@ -7,8 +7,6 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
class Thread;
enum ThreadPriority { enum ThreadPriority {
THREADPRIO_HIGHEST = 0, THREADPRIO_HIGHEST = 0,
THREADPRIO_DEFAULT = 16, THREADPRIO_DEFAULT = 16,
@ -21,18 +19,28 @@ enum ThreadProcessorId {
THREADPROCESSORID_ALL = 0xFFFFFFFC, THREADPROCESSORID_ALL = 0xFFFFFFFC,
}; };
namespace Kernel {
/// Creates a new thread - wrapper for external user /// Creates a new thread - wrapper for external user
Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread /// Sets up the primary application thread
Handle __KernelSetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE); Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended) /// Reschedules to the next available thread (call after current thread is suspended)
void __KernelReschedule(const char* reason); void Reschedule(const char* reason);
void __KernelThreadingInit(); /// Gets the current thread
void __KernelThreadingShutdown(); Handle GetCurrentThread();
/// Put current thread in a wait state - on WaitSynchronization /// Put current thread in a wait state - on WaitSynchronization
void __KernelWaitThread_Synchronization(); void WaitThread_Synchronization();
/// Initialize threading
void ThreadingInit();
/// Shutdown threading
void ThreadingShutdown();
} // namespace

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@ -123,7 +123,7 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
for (u32 i = 0; i < handle_count; i++) { for (u32 i = 0; i < handle_count; i++) {
DEBUG_LOG(SVC, "\thandle[%d]=0x%08X", i, handles[i]); DEBUG_LOG(SVC, "\thandle[%d]=0x%08X", i, handles[i]);
} }
__KernelReschedule("WaitSynchronizationN"); Kernel::Reschedule("WaitSynchronizationN");
return 0; return 0;
} }
@ -175,7 +175,7 @@ Result CreateThread(void* thread, u32 priority, u32 entry_point, u32 arg, u32 st
"threadpriority=0x%08X, processorid=0x%08X", entry_point, name.c_str(), arg, stack_top, "threadpriority=0x%08X, processorid=0x%08X", entry_point, name.c_str(), arg, stack_top,
priority, processor_id); priority, processor_id);
Handle handle = __KernelCreateThread(name.c_str(), entry_point, priority, processor_id, Handle handle = Kernel::CreateThread(name.c_str(), entry_point, priority, processor_id,
stack_top); stack_top);
Core::g_app_core->SetReg(1, 0xFEEDDEAF); Core::g_app_core->SetReg(1, 0xFEEDDEAF);