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FileSys: add PathParser

This commit is contained in:
wwylele 2016-10-16 22:19:13 +08:00
parent 4dd8a831bd
commit 75ee2f8c67
5 changed files with 200 additions and 0 deletions

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@ -24,6 +24,7 @@ set(SRCS
file_sys/archive_systemsavedata.cpp
file_sys/disk_archive.cpp
file_sys/ivfc_archive.cpp
file_sys/path_parser.cpp
gdbstub/gdbstub.cpp
hle/config_mem.cpp
hle/hle.cpp
@ -168,6 +169,7 @@ set(HEADERS
file_sys/disk_archive.h
file_sys/file_backend.h
file_sys/ivfc_archive.h
file_sys/path_parser.h
gdbstub/gdbstub.h
hle/config_mem.h
hle/function_wrappers.h

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@ -0,0 +1,98 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <set>
#include "common/file_util.h"
#include "common/string_util.h"
#include "core/file_sys/path_parser.h"
namespace FileSys {
PathParser::PathParser(const Path& path) {
if (path.GetType() != LowPathType::Char && path.GetType() != LowPathType::Wchar) {
is_valid = false;
return;
}
auto path_string = path.AsString();
if (path_string.size() == 0 || path_string[0] != '/') {
is_valid = false;
return;
}
// Filter out invalid characters for the host system.
// Although some of these characters are valid on 3DS, they are unlikely to be used by games.
if (std::find_if(path_string.begin(), path_string.end(), [](char c) {
static const std::set<char> invalid_chars{'<', '>', '\\', '|', ':', '\"', '*', '?'};
return invalid_chars.find(c) != invalid_chars.end();
}) != path_string.end()) {
is_valid = false;
return;
}
Common::SplitString(path_string, '/', path_sequence);
auto begin = path_sequence.begin();
auto end = path_sequence.end();
end = std::remove_if(begin, end, [](std::string& str) { return str == "" || str == "."; });
path_sequence = std::vector<std::string>(begin, end);
// checks if the path is out of bounds.
int level = 0;
for (auto& node : path_sequence) {
if (node == "..") {
--level;
if (level < 0) {
is_valid = false;
return;
}
} else {
++level;
}
}
is_valid = true;
is_root = level == 0;
}
PathParser::HostStatus PathParser::GetHostStatus(const std::string& mount_point) const {
auto path = mount_point;
if (!FileUtil::IsDirectory(path))
return InvalidMountPoint;
if (path_sequence.empty()) {
return DirectoryFound;
}
for (auto iter = path_sequence.begin(); iter != path_sequence.end() - 1; iter++) {
if (path.back() != '/')
path += '/';
path += *iter;
if (!FileUtil::Exists(path))
return PathNotFound;
if (FileUtil::IsDirectory(path))
continue;
return FileInPath;
}
path += "/" + path_sequence.back();
if (!FileUtil::Exists(path))
return NotFound;
if (FileUtil::IsDirectory(path))
return DirectoryFound;
return FileFound;
}
std::string PathParser::BuildHostPath(const std::string& mount_point) const {
std::string path = mount_point;
for (auto& node : path_sequence) {
if (path.back() != '/')
path += '/';
path += node;
}
return path;
}
} // namespace FileSys

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@ -0,0 +1,61 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "core/file_sys/archive_backend.h"
namespace FileSys {
/**
* A helper class parsing and verifying a string-type Path.
* Every archives with a sub file system should use this class to parse the path argument and check
* the status of the file / directory in question on the host file system.
*/
class PathParser {
public:
PathParser(const Path& path);
/**
* Checks if the Path is valid.
* This function should be called once a PathParser is constructed.
* A Path is valid if:
* - it is a string path (with type LowPathType::Char or LowPathType::Wchar),
* - it starts with "/" (this seems a hard requirement in real 3DS),
* - it doesn't contain invalid characters, and
* - it doesn't go out of the root directory using "..".
*/
bool IsValid() const {
return is_valid;
}
/// Checks if the Path represents the root directory.
bool IsRootDirectory() const {
return is_root;
}
enum HostStatus {
InvalidMountPoint,
PathNotFound, // "/a/b/c" when "a" doesn't exist
FileInPath, // "/a/b/c" when "a" is a file
FileFound, // "/a/b/c" when "c" is a file
DirectoryFound, // "/a/b/c" when "c" is a directory
NotFound // "/a/b/c" when "a/b/" exists but "c" doesn't exist
};
/// Checks the status of the specified file / directory by the Path on the host file system.
HostStatus GetHostStatus(const std::string& mount_point) const;
/// Builds a full path on the host file system.
std::string BuildHostPath(const std::string& mount_point) const;
private:
std::vector<std::string> path_sequence;
bool is_valid{};
bool is_root{};
};
} // namespace FileSys

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@ -1,5 +1,6 @@
set(SRCS
tests.cpp
core/file_sys/path_parser.cpp
)
set(HEADERS

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@ -0,0 +1,38 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <catch.hpp>
#include "common/file_util.h"
#include "core/file_sys/path_parser.h"
namespace FileSys {
TEST_CASE("PathParser", "[core][file_sys]") {
REQUIRE(!PathParser(Path(std::vector<u8>{})).IsValid());
REQUIRE(!PathParser(Path("a")).IsValid());
REQUIRE(!PathParser(Path("/|")).IsValid());
REQUIRE(PathParser(Path("/a")).IsValid());
REQUIRE(!PathParser(Path("/a/b/../../c/../../d")).IsValid());
REQUIRE(PathParser(Path("/a/b/../c/../../d")).IsValid());
REQUIRE(PathParser(Path("/")).IsRootDirectory());
REQUIRE(!PathParser(Path("/a")).IsRootDirectory());
REQUIRE(PathParser(Path("/a/..")).IsRootDirectory());
}
TEST_CASE("PathParser - Host file system", "[core][file_sys]") {
std::string test_dir = "./test";
FileUtil::CreateDir(test_dir);
FileUtil::CreateDir(test_dir + "/z");
FileUtil::CreateEmptyFile(test_dir + "/a");
REQUIRE(PathParser(Path("/a")).GetHostStatus(test_dir) == PathParser::FileFound);
REQUIRE(PathParser(Path("/b")).GetHostStatus(test_dir) == PathParser::NotFound);
REQUIRE(PathParser(Path("/z")).GetHostStatus(test_dir) == PathParser::DirectoryFound);
REQUIRE(PathParser(Path("/a/c")).GetHostStatus(test_dir) == PathParser::FileInPath);
REQUIRE(PathParser(Path("/b/c")).GetHostStatus(test_dir) == PathParser::PathNotFound);
FileUtil::DeleteDirRecursively(test_dir);
}
} // namespace FileSys