Network: Send JoinRequest and handle the answer in RoomMember
This commit is contained in:
parent
2af9a7146d
commit
77677e205e
|
@ -7,6 +7,7 @@
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "enet/enet.h"
|
#include "enet/enet.h"
|
||||||
|
#include "network/packet.h"
|
||||||
#include "network/room_member.h"
|
#include "network/room_member.h"
|
||||||
|
|
||||||
namespace Network {
|
namespace Network {
|
||||||
|
@ -18,17 +19,49 @@ public:
|
||||||
ENetHost* client = nullptr; ///< ENet network interface.
|
ENetHost* client = nullptr; ///< ENet network interface.
|
||||||
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
||||||
|
|
||||||
|
/// Information about the clients connected to the same room as us.
|
||||||
|
MemberList member_information;
|
||||||
|
/// Information about the room we're connected to.
|
||||||
|
RoomInformation room_information;
|
||||||
|
|
||||||
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
||||||
void SetState(const State new_state);
|
void SetState(const State new_state);
|
||||||
bool IsConnected() const;
|
bool IsConnected() const;
|
||||||
|
|
||||||
std::string nickname; ///< The nickname of this member.
|
std::string nickname; ///< The nickname of this member.
|
||||||
|
MacAddress mac_address; ///< The mac_address of this member.
|
||||||
|
|
||||||
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
||||||
/// Thread that receives and dispatches network packets
|
/// Thread that receives and dispatches network packets
|
||||||
std::unique_ptr<std::thread> receive_thread;
|
std::unique_ptr<std::thread> receive_thread;
|
||||||
void ReceiveLoop();
|
void ReceiveLoop();
|
||||||
void StartLoop();
|
void StartLoop();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends data to the room. It will be send on channel 0 with flag RELIABLE
|
||||||
|
* @param packet The data to send
|
||||||
|
*/
|
||||||
|
void Send(Packet& packet);
|
||||||
|
/**
|
||||||
|
* Sends a request to the server, asking for permission to join a room with the specified
|
||||||
|
* nickname and preferred mac.
|
||||||
|
* @params nickname The desired nickname.
|
||||||
|
* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
|
||||||
|
* the server to assign one for us.
|
||||||
|
*/
|
||||||
|
void SendJoinRequest(const std::string& nickname,
|
||||||
|
const MacAddress& preferred_mac = NoPreferredMac);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Extracts a MAC Address from a received ENet packet.
|
||||||
|
* @param event The ENet event that was received.
|
||||||
|
*/
|
||||||
|
void HandleJoinPacket(const ENetEvent* event);
|
||||||
|
/**
|
||||||
|
* Extracts RoomInformation and MemberInformation from a received RakNet packet.
|
||||||
|
* @param event The ENet event that was received.
|
||||||
|
*/
|
||||||
|
void HandleRoomInformationPacket(const ENetEvent* event);
|
||||||
};
|
};
|
||||||
|
|
||||||
// RoomMemberImpl
|
// RoomMemberImpl
|
||||||
|
@ -50,6 +83,17 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
|
||||||
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
||||||
switch (event.packet->data[0]) {
|
switch (event.packet->data[0]) {
|
||||||
// TODO(B3N30): Handle the other message types
|
// TODO(B3N30): Handle the other message types
|
||||||
|
case IdRoomInformation:
|
||||||
|
HandleRoomInformationPacket(&event);
|
||||||
|
break;
|
||||||
|
case IdJoinSuccess:
|
||||||
|
// The join request was successful, we are now in the room.
|
||||||
|
// If we joined successfully, there must be at least one client in the room: us.
|
||||||
|
ASSERT_MSG(member_information.size() > 0,
|
||||||
|
"We have not yet received member information.");
|
||||||
|
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||||
|
SetState(State::Joined);
|
||||||
|
break;
|
||||||
case IdNameCollision:
|
case IdNameCollision:
|
||||||
SetState(State::NameCollision);
|
SetState(State::NameCollision);
|
||||||
enet_packet_destroy(event.packet);
|
enet_packet_destroy(event.packet);
|
||||||
|
@ -77,6 +121,59 @@ void RoomMember::RoomMemberImpl::StartLoop() {
|
||||||
receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
|
receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RoomMember::RoomMemberImpl::Send(Packet& packet) {
|
||||||
|
ENetPacket* enetPacket =
|
||||||
|
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
||||||
|
enet_peer_send(server, 0, enetPacket);
|
||||||
|
enet_host_flush(client);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
|
||||||
|
const MacAddress& preferred_mac) {
|
||||||
|
Packet packet;
|
||||||
|
packet << static_cast<MessageID>(IdJoinRequest);
|
||||||
|
packet << nickname;
|
||||||
|
packet << preferred_mac;
|
||||||
|
Send(packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
|
||||||
|
Packet packet;
|
||||||
|
packet.Append(event->packet->data, event->packet->dataLength);
|
||||||
|
|
||||||
|
// Ignore the first byte, which is the message id.
|
||||||
|
packet.IgnoreBytes(sizeof(MessageID));
|
||||||
|
|
||||||
|
RoomInformation info{};
|
||||||
|
packet >> info.name;
|
||||||
|
packet >> info.member_slots;
|
||||||
|
room_information.name = info.name;
|
||||||
|
room_information.member_slots = info.member_slots;
|
||||||
|
|
||||||
|
uint32_t num_members;
|
||||||
|
packet >> num_members;
|
||||||
|
member_information.resize(num_members);
|
||||||
|
|
||||||
|
for (auto& member : member_information) {
|
||||||
|
packet >> member.nickname;
|
||||||
|
packet >> member.mac_address;
|
||||||
|
packet >> member.game_name;
|
||||||
|
}
|
||||||
|
// TODO(B3N30): Invoke callbacks
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
|
||||||
|
Packet packet;
|
||||||
|
packet.Append(event->packet->data, event->packet->dataLength);
|
||||||
|
|
||||||
|
// Ignore the first byte, which is the message id.
|
||||||
|
packet.IgnoreBytes(sizeof(MessageID));
|
||||||
|
|
||||||
|
// Parse the MAC Address from the BitStream
|
||||||
|
packet >> mac_address;
|
||||||
|
// TODO(B3N30): Invoke callbacks
|
||||||
|
}
|
||||||
|
|
||||||
// RoomMember
|
// RoomMember
|
||||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||||
|
@ -92,6 +189,14 @@ RoomMember::State RoomMember::GetState() const {
|
||||||
return room_member_impl->state;
|
return room_member_impl->state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
|
||||||
|
return room_member_impl->member_information;
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomInformation RoomMember::GetRoomInformation() const {
|
||||||
|
return room_member_impl->room_information;
|
||||||
|
}
|
||||||
|
|
||||||
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
||||||
u16 client_port) {
|
u16 client_port) {
|
||||||
ENetAddress address{};
|
ENetAddress address{};
|
||||||
|
@ -112,7 +217,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
||||||
room_member_impl->nickname = nick;
|
room_member_impl->nickname = nick;
|
||||||
room_member_impl->SetState(State::Joining);
|
room_member_impl->SetState(State::Joining);
|
||||||
room_member_impl->StartLoop();
|
room_member_impl->StartLoop();
|
||||||
// TODO(B3N30): Send a join request with the nickname to the server
|
room_member_impl->SendJoinRequest(nick);
|
||||||
} else {
|
} else {
|
||||||
room_member_impl->SetState(State::CouldNotConnect);
|
room_member_impl->SetState(State::CouldNotConnect);
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "network/room.h"
|
#include "network/room.h"
|
||||||
|
|
||||||
|
@ -31,6 +32,14 @@ public:
|
||||||
CouldNotConnect ///< The room is not responding to a connection attempt
|
CouldNotConnect ///< The room is not responding to a connection attempt
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct MemberInformation {
|
||||||
|
std::string nickname; ///< Nickname of the member.
|
||||||
|
std::string game_name; ///< Name of the game they're currently playing, or empty if they're
|
||||||
|
/// not playing anything.
|
||||||
|
MacAddress mac_address; ///< MAC address associated with this member.
|
||||||
|
};
|
||||||
|
using MemberList = std::vector<MemberInformation>;
|
||||||
|
|
||||||
RoomMember();
|
RoomMember();
|
||||||
~RoomMember();
|
~RoomMember();
|
||||||
|
|
||||||
|
@ -39,6 +48,15 @@ public:
|
||||||
*/
|
*/
|
||||||
State GetState() const;
|
State GetState() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns information about the members in the room we're currently connected to.
|
||||||
|
*/
|
||||||
|
const MemberList& GetMemberInformation() const;
|
||||||
|
/**
|
||||||
|
* Returns information about the room we're currently connected to.
|
||||||
|
*/
|
||||||
|
RoomInformation GetRoomInformation() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns whether we're connected to a server or not.
|
* Returns whether we're connected to a server or not.
|
||||||
*/
|
*/
|
||||||
|
|
Reference in New Issue