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Pica/DebugUtils: Add an event triggered after loading a vertex.

This commit is contained in:
Tony Wasserka 2014-12-10 17:31:50 +01:00
parent cd322e328e
commit 79c29243ed
3 changed files with 5 additions and 0 deletions

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@ -44,6 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") }
};
_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));

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@ -131,6 +131,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
// NOTE: When dumping geometry, we simply assume that the first input attribute
// corresponds to the position for now.
DebugUtils::GeometryDumper::Vertex dumped_vertex = {

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@ -26,6 +26,7 @@ public:
CommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
VertexLoaded,
NumEvents
};