input_common, common: Add a few functions
These functions include reloading udp client, testing communication and configuring calibration. I also added a function to common/thread.h to use WaitFor.
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58639220a0
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@ -55,6 +55,15 @@ public:
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is_set = false;
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}
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template <class Duration>
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bool WaitFor(const std::chrono::duration<Duration>& time) {
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std::unique_lock<std::mutex> lk(mutex);
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if (!condvar.wait_for(lk, time, [this] { return is_set; }))
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return false;
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is_set = false;
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return true;
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}
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template <class Clock, class Duration>
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bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
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std::unique_lock<std::mutex> lk(mutex);
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@ -76,6 +76,11 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
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return circle_pad_param.Serialize();
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}
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void ReloadInputDevices() {
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if (udp)
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udp->ReloadUDPClient();
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}
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namespace Polling {
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std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
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@ -37,6 +37,9 @@ std::string GenerateKeyboardParam(int key_code);
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale);
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/// Reloads the input devices
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void ReloadInputDevices();
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namespace Polling {
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enum class DeviceType { Button, Analog };
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@ -11,7 +11,6 @@
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#include <boost/asio.hpp>
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#include <boost/bind.hpp>
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/protocol.h"
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@ -128,12 +127,7 @@ static void SocketLoop(Socket* socket) {
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Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
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u8 pad_index, u32 client_id)
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: status(status) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this](Response::PadData data) { OnPadData(data); }};
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
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socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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thread = std::thread{SocketLoop, this->socket.get()};
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StartCommunication(host, port, pad_index, client_id);
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}
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Client::~Client() {
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@ -141,6 +135,12 @@ Client::~Client() {
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thread.join();
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}
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void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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socket->Stop();
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thread.join();
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StartCommunication(host, port, pad_index, client_id);
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}
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void Client::OnVersion(Response::Version data) {
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LOG_TRACE(Input, "Version packet received: {}", data.version);
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}
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@ -192,4 +192,93 @@ void Client::OnPadData(Response::PadData data) {
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}
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}
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void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this](Response::PadData data) { OnPadData(data); }};
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
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socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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thread = std::thread{SocketLoop, this->socket.get()};
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}
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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std::function<void()> success_callback,
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std::function<void()> failure_callback) {
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std::thread([=] {
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Common::Event success_event;
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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[&](Response::PadData data) { success_event.Set(); }};
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Socket socket{host, port, pad_index, client_id, callback};
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std::thread worker_thread{SocketLoop, &socket};
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bool result = success_event.WaitFor(std::chrono::seconds(8));
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socket.Stop();
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worker_thread.join();
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if (result)
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success_callback();
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else
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failure_callback();
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})
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.detach();
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}
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CalibrationConfigurationJob::CalibrationConfigurationJob(
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const std::string& host, u16 port, u8 pad_index, u32 client_id,
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std::function<void(Status)> status_callback,
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std::function<void(u16, u16, u16, u16)> data_callback) {
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std::thread([=] {
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constexpr u16 CALIBRATION_THRESHOLD = 100;
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u16 min_x{UINT16_MAX}, min_y{UINT16_MAX};
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u16 max_x, max_y;
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Status current_status{Status::Initialized};
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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[&](Response::PadData data) {
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if (current_status == Status::Initialized) {
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// Receiving data means the communication is ready now
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current_status = Status::Ready;
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status_callback(current_status);
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}
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if (!data.touch_1.is_active)
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return;
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LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
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data.touch_1.y);
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min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
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min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
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if (current_status == Status::Ready) {
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// First touch - min data (min_x/min_y)
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current_status = Status::Stage1Completed;
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status_callback(current_status);
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}
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if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
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data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
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// Set the current position as max value and finishes
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// configuration
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max_x = data.touch_1.x;
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max_y = data.touch_1.y;
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current_status = Status::Completed;
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data_callback(min_x, min_y, max_x, max_y);
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status_callback(current_status);
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complete_event.Set();
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}
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}};
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Socket socket{host, port, pad_index, client_id, callback};
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std::thread worker_thread{SocketLoop, &socket};
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complete_event.Wait();
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socket.Stop();
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worker_thread.join();
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})
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.detach();
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}
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CalibrationConfigurationJob::~CalibrationConfigurationJob() {
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Stop();
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}
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void CalibrationConfigurationJob::Stop() {
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complete_event.Set();
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}
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} // namespace InputCommon::CemuhookUDP
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@ -12,6 +12,7 @@
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#include <vector>
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#include <boost/optional.hpp>
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#include "common/common_types.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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namespace InputCommon::CemuhookUDP {
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@ -47,15 +48,48 @@ public:
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explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
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u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
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~Client();
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void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
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u32 client_id = 24872);
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private:
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void OnVersion(Response::Version);
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void OnPortInfo(Response::PortInfo);
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void OnPadData(Response::PadData);
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void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
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std::unique_ptr<Socket> socket;
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std::shared_ptr<DeviceStatus> status;
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std::thread thread;
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u64 packet_sequence = 0;
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};
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/// An async job allowing configuration of the touchpad calibration.
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class CalibrationConfigurationJob {
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public:
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enum class Status {
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Initialized,
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Ready,
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Stage1Completed,
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Completed,
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};
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/**
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* Constructs and starts the job with the specified parameter.
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*
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* @param status_callback Callback for job status updates
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* @param data_callback Called when calibration data is ready
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*/
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explicit CalibrationConfigurationJob(const std::string& host, u16 port, u8 pad_index,
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u32 client_id, std::function<void(Status)> status_callback,
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std::function<void(u16, u16, u16, u16)> data_callback);
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~CalibrationConfigurationJob();
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void Stop();
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private:
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Common::Event complete_event;
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};
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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std::function<void()> success_callback,
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std::function<void()> failure_callback);
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} // namespace InputCommon::CemuhookUDP
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@ -85,6 +85,11 @@ State::~State() {
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Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
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}
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void State::ReloadUDPClient() {
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client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
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Settings::values.udp_pad_index);
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}
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std::unique_ptr<State> Init() {
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return std::make_unique<State>();
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}
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@ -16,6 +16,7 @@ class State {
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public:
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State();
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~State();
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void ReloadUDPClient();
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private:
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std::unique_ptr<Client> client;
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