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kernel/timer: Make data members private where applicable

Instead, we can just expose functions that return the queryable state
instead of letting anything modify it.
This commit is contained in:
Lioncash 2018-07-26 09:45:18 -04:00 committed by zhupengfei
parent 4a3c4f5f67
commit 8e103d0675
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GPG Key ID: 85B82A3E62174206
3 changed files with 23 additions and 10 deletions

View File

@ -298,11 +298,11 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
const auto& timer = static_cast<const Kernel::Timer&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
list.push_back(
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
list.push_back(
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
return list;
}

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@ -981,8 +981,9 @@ static ResultCode ClearEvent(Handle handle) {
/// Creates a timer
static ResultCode CreateTimer(Handle* out_handle, u32 reset_type) {
SharedPtr<Timer> timer = Timer::Create(static_cast<ResetType>(reset_type));
timer->name = Common::StringFromFormat("timer-%08x", Core::CPU().GetReg(14));
SharedPtr<Timer> timer =
Timer::Create(static_cast<ResetType>(reset_type),
Common::StringFromFormat("timer-%08x", Core::CPU().GetReg(14)));
CASCADE_RESULT(*out_handle, g_handle_table.Create(std::move(timer)));
LOG_TRACE(Kernel_SVC, "called reset_type=0x{:08X} : created handle=0x{:08X}", reset_type,

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@ -32,13 +32,17 @@ public:
return HANDLE_TYPE;
}
ResetType reset_type; ///< The ResetType of this timer
ResetType GetResetType() const {
return reset_type;
}
bool signaled; ///< Whether the timer has been signaled or not
std::string name; ///< Name of timer (optional)
u64 GetInitialDelay() const {
return initial_delay;
}
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
u64 GetIntervalDelay() const {
return interval_delay;
}
bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
@ -67,6 +71,14 @@ private:
Timer();
~Timer() override;
ResetType reset_type; ///< The ResetType of this timer
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
bool signaled; ///< Whether the timer has been signaled or not
std::string name; ///< Name of timer (optional)
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
Handle callback_handle;
};