game_list: Use forward declarations where applicable
Reduces the number of header dependencies propagated by the header file.
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125f5d1e68
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@ -4,17 +4,27 @@
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#include <QApplication>
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#include <QApplication>
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#include <QFileInfo>
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#include <QFileInfo>
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QHeaderView>
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#include <QHeaderView>
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QLabel>
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#include <QLineEdit>
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#include <QMenu>
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#include <QMenu>
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#include <QModelIndex>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QThreadPool>
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#include <QThreadPool>
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#include <QToolButton>
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#include <QTreeView>
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#include "citra_qt/game_list.h"
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/main.h"
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#include "citra_qt/ui_settings.h"
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#include "common/common_paths.h"
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "game_list.h"
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#include "game_list_p.h"
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#include "ui_settings.h"
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
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this->gamelist = gamelist;
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this->gamelist = gamelist;
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@ -4,22 +4,22 @@
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#pragma once
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#pragma once
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QModelIndex>
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#include <QSettings>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QString>
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#include <QString>
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#include <QToolButton>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QWidget>
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#include <QWidget>
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#include "main.h"
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#include "common/common_types.h"
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class GameListWorker;
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class GameListWorker;
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class GMainWindow;
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class QFileSystemWatcher;
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class QHBoxLayout;
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class QLabel;
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class QLineEdit;
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class QModelIndex;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QToolButton;
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class QVBoxLayout;
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class GameList : public QWidget {
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class GameList : public QWidget {
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Q_OBJECT
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Q_OBJECT
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