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citra GLFW: Ignore minimal window size hints.

GLFW provides no proper support for this, hence we just allow any window size to be used.
This commit is contained in:
Tony Wasserka 2014-11-13 20:47:46 +01:00
parent 5785f764ab
commit 963c923d59
1 changed files with 2 additions and 8 deletions

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@ -46,14 +46,8 @@ void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int hei
_dbg_assert_(GUI, width > 0); _dbg_assert_(GUI, width > 0);
_dbg_assert_(GUI, height > 0); _dbg_assert_(GUI, height > 0);
// TODO: It's actually more interesting to us what the framebuffer size ends up being. // NOTE: GLFW provides no proper way to set a minimal window size.
int adjusted_width = std::max<unsigned>(width, GetEmuWindow(win)->GetActiveConfig().min_client_area_size.first); // Hence, we just ignore the corresponding EmuWindow hint.
int adjusted_height = std::max<unsigned>(height, GetEmuWindow(win)->GetActiveConfig().min_client_area_size.second);
if (adjusted_width != width || adjusted_height != height) {
glfwSetWindowSize(win, adjusted_width, adjusted_height);
return;
}
GetEmuWindow(win)->NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(width, height)); GetEmuWindow(win)->NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(width, height));
} }