core, web_service: Changes to announce service
Separated registering and updating to correspond to the new announce API endpoint. Also added a verify_UID for JWT audience verification.
This commit is contained in:
parent
1a8841f96e
commit
ab335ccf1b
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@ -17,14 +17,17 @@ using MacAddress = std::array<u8, 6>;
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struct Room {
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struct Member {
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std::string name;
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std::string username;
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std::string nickname;
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std::string avatar_url;
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MacAddress mac_address;
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std::string game_name;
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u64 game_id;
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};
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std::string id;
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std::string verify_UID; ///< UID used for verification
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std::string name;
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std::string description;
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std::string UID;
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std::string owner;
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std::string ip;
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u16 port;
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@ -57,9 +60,8 @@ public:
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* @param preferred_game The preferred game of the room
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* @param preferred_game_id The title id of the preferred game
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*/
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virtual void SetRoomInformation(const std::string& uid, const std::string& name,
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const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version,
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virtual void SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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/**
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@ -69,14 +71,21 @@ public:
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* @param game_id The title id of the game the player plays
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* @param game_name The name of the game the player plays
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*/
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virtual void AddPlayer(const std::string& nickname, const MacAddress& mac_address,
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virtual void AddPlayer(const std::string& username, const std::string& nickname,
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const std::string& avatar_url, const MacAddress& mac_address,
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const u64 game_id, const std::string& game_name) = 0;
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/**
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* Send the data to the announce service
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* @result The result of the announce attempt
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* Updates the data in the announce service. Re-register the room when required.
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* @result The result of the update attempt
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*/
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virtual Common::WebResult Announce() = 0;
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virtual Common::WebResult Update() = 0;
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/**
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* Registers the data in the announce service
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* @result A global Guid of the room which may be used for verification
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*/
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virtual std::string Register() = 0;
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/**
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* Empties the stored players
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@ -102,16 +111,19 @@ public:
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class NullBackend : public Backend {
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public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*uid*/, const std::string& /*name*/,
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const std::string& /*description*/, const u16 /*port*/,
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const u32 /*max_player*/, const u32 /*net_version*/,
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void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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void AddPlayer(const std::string& /*nickname*/, const MacAddress& /*mac_address*/,
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void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
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const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
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const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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Common::WebResult Announce() override {
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Common::WebResult Update() override {
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return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
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}
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std::string Register() override {
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return "";
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}
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void ClearPlayers() override {}
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RoomList GetRoomList() override {
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return RoomList{};
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@ -29,6 +29,21 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#endif
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}
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void AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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return;
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}
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if (room->GetState() != Network::Room::State::Open) {
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return;
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}
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UpdateBackendData(room);
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std::string result = backend->Register();
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result);
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registered = true;
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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@ -44,6 +59,7 @@ void AnnounceMultiplayerSession::Stop() {
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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}
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}
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@ -64,7 +80,24 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.name, room_information.description, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
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member.game_info.id, member.game_info.name);
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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if (!registered) {
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Register();
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<Common::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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@ -76,25 +109,19 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(room_information.uid, room_information.name,
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room_information.description, room_information.port,
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room_information.member_slots, Network::network_version,
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room->HasPassword(), room_information.preferred_game,
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room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
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member.game_info.name);
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}
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Common::WebResult result = backend->Announce();
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UpdateBackendData(room);
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Common::WebResult result = backend->Update();
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if (result.result_code != Common::WebResult::Code::Success) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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Register();
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}
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}
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <mutex>
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@ -13,6 +14,10 @@
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Network {
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class Room;
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}
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namespace Core {
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/**
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@ -39,6 +44,9 @@ public:
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*/
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void UnbindErrorCallback(CallbackHandle handle);
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/// Registers a room to web services
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void Register();
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/**
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* Starts the announce of a room to web services
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*/
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@ -65,6 +73,9 @@ private:
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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};
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@ -12,22 +12,36 @@
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namespace AnnounceMultiplayerRoom {
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void to_json(nlohmann::json& json, const Room::Member& member) {
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json["name"] = member.name;
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if (!member.username.empty()) {
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json["username"] = member.username;
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}
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json["nickname"] = member.nickname;
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if (!member.avatar_url.empty()) {
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json["avatarUrl"] = member.avatar_url;
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}
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json["gameName"] = member.game_name;
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json["gameId"] = member.game_id;
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}
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void from_json(const nlohmann::json& json, Room::Member& member) {
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member.name = json.at("name").get<std::string>();
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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try {
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member.username = json.at("username").get<std::string>();
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member.avatar_url = json.at("avatarUrl").get<std::string>();
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} catch (const nlohmann::detail::out_of_range& e) {
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member.username = member.avatar_url = "";
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LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname);
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}
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}
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void to_json(nlohmann::json& json, const Room& room) {
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json["id"] = room.UID;
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json["port"] = room.port;
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json["name"] = room.name;
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json["description"] = room.description;
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if (!room.description.empty()) {
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json["description"] = room.description;
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}
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json["preferredGameName"] = room.preferred_game;
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json["preferredGameId"] = room.preferred_game_id;
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json["maxPlayers"] = room.max_player;
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@ -40,6 +54,7 @@ void to_json(nlohmann::json& json, const Room& room) {
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}
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void from_json(const nlohmann::json& json, Room& room) {
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room.verify_UID = json.at("externalGuid").get<std::string>();
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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try {
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@ -66,14 +81,12 @@ void from_json(const nlohmann::json& json, Room& room) {
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namespace WebService {
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void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name,
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const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version,
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void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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room.name = name;
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room.description = description;
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room.UID = uid;
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room.port = port;
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room.max_player = max_player;
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room.net_version = net_version;
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@ -81,20 +94,39 @@ void RoomJson::SetRoomInformation(const std::string& uid, const std::string& nam
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room.preferred_game = preferred_game;
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room.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const std::string& nickname,
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void RoomJson::AddPlayer(const std::string& username, const std::string& nickname,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) {
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AnnounceMultiplayerRoom::Room::Member member;
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member.name = nickname;
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member.username = username;
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member.nickname = nickname;
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member.avatar_url = avatar_url;
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member.mac_address = mac_address;
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member.game_id = game_id;
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member.game_name = game_name;
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room.members.push_back(member);
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}
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Common::WebResult RoomJson::Announce() {
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Common::WebResult RoomJson::Update() {
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if (room_id.empty()) {
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LOG_ERROR(WebService, "Room must be registered to be updated");
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return Common::WebResult{Common::WebResult::Code::LibError, "Room is not registered"};
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}
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nlohmann::json json{{"players", room.members}};
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return client.PostJson(fmt::format("/lobby2/{}", room_id), json.dump(), false);
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}
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std::string RoomJson::Register() {
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nlohmann::json json = room;
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return client.PostJson("/lobby", json.dump(), false);
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auto reply = client.PostJson("/lobby2", json.dump(), false).returned_data;
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if (reply.empty()) {
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return "";
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}
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auto reply_json = nlohmann::json::parse(reply);
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room = reply_json.get<AnnounceMultiplayerRoom::Room>();
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room_id = reply_json.at("id").get<std::string>();
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return room.verify_UID;
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}
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void RoomJson::ClearPlayers() {
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@ -102,7 +134,7 @@ void RoomJson::ClearPlayers() {
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}
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AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() {
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auto reply = client.GetJson("/lobby", true).returned_data;
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auto reply = client.GetJson("/lobby2", true).returned_data;
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if (reply.empty()) {
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return {};
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}
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@ -110,12 +142,14 @@ AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() {
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}
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void RoomJson::Delete() {
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nlohmann::json json;
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json["id"] = room.UID;
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if (room_id.empty()) {
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LOG_ERROR(WebService, "Room must be registered to be deleted");
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return;
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}
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Common::DetachedTasks::AddTask(
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[host{this->host}, username{this->username}, token{this->token}, content{json.dump()}]() {
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[host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() {
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// create a new client here because the this->client might be destroyed.
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Client{host, username, token}.DeleteJson("/lobby", content, false);
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Client{host, username, token}.DeleteJson(fmt::format("/lobby2/{}", room_id), "", false);
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});
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}
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RoomJson(const std::string& host, const std::string& username, const std::string& token)
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: client(host, username, token), host(host), username(username), token(token) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& uid, const std::string& name,
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const std::string& description, const u16 port, const u32 max_player,
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const u32 net_version, const bool has_password,
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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void AddPlayer(const std::string& nickname,
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void AddPlayer(const std::string& username, const std::string& nickname,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) override;
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Common::WebResult Announce() override;
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Common::WebResult Update() override;
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std::string Register() override;
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void ClearPlayers() override;
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AnnounceMultiplayerRoom::RoomList GetRoomList() override;
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void Delete() override;
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std::string host;
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std::string username;
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std::string token;
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std::string room_id;
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};
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} // namespace WebService
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