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Merge pull request #2356 from Chainsawkitten/GLboolean

Use GL_TRUE when setting color_mask
This commit is contained in:
bunnei 2016-12-20 19:24:47 -05:00 committed by GitHub
commit bc2c13ede1
1 changed files with 4 additions and 4 deletions

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@ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
} }
} }
cur_state.color_mask.red_enabled = true; cur_state.color_mask.red_enabled = GL_TRUE;
cur_state.color_mask.green_enabled = true; cur_state.color_mask.green_enabled = GL_TRUE;
cur_state.color_mask.blue_enabled = true; cur_state.color_mask.blue_enabled = GL_TRUE;
cur_state.color_mask.alpha_enabled = true; cur_state.color_mask.alpha_enabled = GL_TRUE;
cur_state.Apply(); cur_state.Apply();
glClearBufferfv(GL_COLOR, 0, color_values); glClearBufferfv(GL_COLOR, 0, color_values);
} else if (dst_type == SurfaceType::Depth) { } else if (dst_type == SurfaceType::Depth) {