citra-emu
/
citra
Archived
1
0
Fork 0

Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.

This commit is contained in:
Tony Wasserka 2014-12-16 01:12:29 +01:00
parent 8ce1d32460
commit cc5746abfe
1 changed files with 8 additions and 61 deletions

View File

@ -14,6 +14,8 @@
#include <png.h>
#endif
#include <nihstro/shader_binary.h>
#include "common/log.h"
#include "common/file_util.h"
@ -22,6 +24,10 @@
#include "debug_utils.h"
using nihstro::DVLBHeader;
using nihstro::DVLEHeader;
using nihstro::DVLPHeader;
namespace Pica {
void DebugContext::OnEvent(Event event, void* data) {
@ -98,65 +104,6 @@ void GeometryDumper::Dump() {
}
}
#pragma pack(1)
struct DVLBHeader {
enum : u32 {
MAGIC_WORD = 0x424C5644, // "DVLB"
};
u32 magic_word;
u32 num_programs;
// u32 dvle_offset_table[];
};
static_assert(sizeof(DVLBHeader) == 0x8, "Incorrect structure size");
struct DVLPHeader {
enum : u32 {
MAGIC_WORD = 0x504C5644, // "DVLP"
};
u32 magic_word;
u32 version;
u32 binary_offset; // relative to DVLP start
u32 binary_size_words;
u32 swizzle_patterns_offset;
u32 swizzle_patterns_num_entries;
u32 unk2;
};
static_assert(sizeof(DVLPHeader) == 0x1C, "Incorrect structure size");
struct DVLEHeader {
enum : u32 {
MAGIC_WORD = 0x454c5644, // "DVLE"
};
enum class ShaderType : u8 {
VERTEX = 0,
GEOMETRY = 1,
};
u32 magic_word;
u16 pad1;
ShaderType type;
u8 pad2;
u32 main_offset_words; // offset within binary blob
u32 endmain_offset_words;
u32 pad3;
u32 pad4;
u32 constant_table_offset;
u32 constant_table_size; // number of entries
u32 label_table_offset;
u32 label_table_size;
u32 output_register_table_offset;
u32 output_register_table_size;
u32 uniform_table_offset;
u32 uniform_table_size;
u32 symbol_table_offset;
u32 symbol_table_size;
};
static_assert(sizeof(DVLEHeader) == 0x40, "Incorrect structure size");
#pragma pack()
void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
@ -276,8 +223,8 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
dvlp.binary_size_words = binary_size;
QueueForWriting((u8*)binary_data, binary_size * sizeof(u32));
dvlp.swizzle_patterns_offset = write_offset - dvlp_offset;
dvlp.swizzle_patterns_num_entries = swizzle_size;
dvlp.swizzle_info_offset = write_offset - dvlp_offset;
dvlp.swizzle_info_num_entries = swizzle_size;
u32 dummy = 0;
for (unsigned int i = 0; i < swizzle_size; ++i) {
QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));