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HID: Complete refactor of pad/touch input to fix threading issues.

This commit is contained in:
bunnei 2015-03-09 00:14:59 -04:00
parent 953e09ddb5
commit d61b26b79f
7 changed files with 109 additions and 204 deletions

View File

@ -23,18 +23,15 @@ void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action,
double x, y;
glfwGetCursorPos(win, &x, &y);
if (action == GLFW_PRESS) {
emu_window->TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
} else if (action == GLFW_RELEASE) {
emu_window->TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
}
if (action == GLFW_PRESS)
emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
else if (action == GLFW_RELEASE)
emu_window->TouchReleased();
}
}
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
auto emu_window = GetEmuWindow(win);
auto layout = emu_window->GetFramebufferLayout();
emu_window->TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(x), static_cast<unsigned>(y));
}
/// Called by GLFW when a key event occurs
@ -45,10 +42,8 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
if (action == GLFW_PRESS) {
emu_window->KeyPressed({key, keyboard_id});
} else if (action == GLFW_RELEASE) {
emu_window->KeyReleased({ key, keyboard_id });
emu_window->KeyReleased({key, keyboard_id});
}
Service::HID::PadUpdateComplete();
}
/// Whether the window is still open, and a close request hasn't yet been sent

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@ -268,39 +268,33 @@ QByteArray GRenderWindow::saveGeometry()
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
EmuWindow::KeyPressed({event->key(), keyboard_id});
Service::HID::PadUpdateComplete();
this->KeyPressed({event->key(), keyboard_id});
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
EmuWindow::KeyReleased({event->key(), keyboard_id});
Service::HID::PadUpdateComplete();
this->KeyReleased({event->key(), keyboard_id});
}
void GRenderWindow::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
if (event->button() == Qt::LeftButton)
{
auto pos = event->pos();
EmuWindow::TouchPressed(GetFramebufferLayout(), static_cast<u16>(pos.x()),
static_cast<u16>(pos.y()));
this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
}
}
void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
{
auto pos = event->pos();
EmuWindow::TouchMoved(GetFramebufferLayout(), static_cast<u16>(pos.x()),
static_cast<u16>(pos.y()));
this->TouchMoved(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
auto pos = event->pos();
EmuWindow::TouchReleased(GetFramebufferLayout(), static_cast<u16>(pos.x()),
static_cast<u16>(pos.y()));
}
if (event->button() == Qt::LeftButton)
this->TouchReleased();
}
void GRenderWindow::ReloadSetKeymaps()

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@ -6,15 +6,11 @@
#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
Service::HID::PadButtonPress(mapped_key);
pad_state.hex |= KeyMap::GetPadKey(key).hex;
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
Service::HID::PadButtonRelease(mapped_key);
pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
}
/**
@ -25,55 +21,41 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
* @return True if the coordinates are within the touchpad, otherwise false
*/
static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
unsigned framebuffer_y) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
}
void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) /
(layout.bottom_screen.right - layout.bottom_screen.left);
u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) /
(layout.bottom_screen.bottom - layout.bottom_screen.top);
touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
Service::HID::TouchPress(touch_x, touch_y);
Service::HID::TouchUpdateComplete();
touch_pressed = true;
}
touch_pressed = true;
pad_state.touch = 1;
}
void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
Service::HID::TouchRelease();
Service::HID::TouchUpdateComplete();
touch_pressed = false;
}
void EmuWindow::TouchReleased() {
touch_pressed = false;
touch_x = 0;
touch_y = 0;
pad_state.touch = 0;
}
void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_pressed)
return;
if (touch_pressed) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y);
} else {
Service::HID::TouchRelease();
Service::HID::TouchUpdateComplete();
touch_pressed = false;
}
}
if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
TouchPressed(framebuffer_x, framebuffer_y);
else
TouchReleased();
}
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,

View File

@ -78,27 +78,41 @@ public:
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate that was pressed
* @param framebuffer_y Framebuffer y-coordinate that was pressed
*/
void TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
/**
* Signal that a touch released event has occurred (e.g. mouse click released)
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate that was released
* @param framebuffer_y Framebuffer y-coordinate that was released
*/
void TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
/// Signal that a touch released event has occurred (e.g. mouse click released)
void TouchReleased();
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate
* @param framebuffer_y Framebuffer y-coordinate
*/
void TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
/**
* Gets the current pad state (which buttons are pressed and the circle pad direction).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return PadState object indicating the current pad state
*/
const Service::HID::PadState GetPadState() const {
return pad_state;
}
/**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
* `pressed` is true if the touch screen is currently being pressed
*/
const std::tuple<u16, u16, bool>& GetTouchState() const {
return std::make_tuple(touch_x, touch_y, touch_pressed);
}
/**
* Returns currently active configuration.
@ -124,21 +138,15 @@ public:
return framebuffer_layout;
}
/**
* Gets window client area width in logical coordinates.
* @note For high-DPI systems, this is smaller than the framebuffer size.
* @note This method is thread-safe
*/
std::pair<unsigned,unsigned> GetClientAreaSize() const {
return std::make_pair(client_area_width, client_area_height);
}
protected:
EmuWindow()
{
EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config;
pad_state.hex = 0;
touch_x = 0;
touch_y = 0;
touch_pressed = false;
}
virtual ~EmuWindow() {}
@ -194,4 +202,9 @@ private:
WindowConfig active_config; ///< Internal active configuration
bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
Service::HID::PadState pad_state;
};

View File

@ -12,6 +12,8 @@
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/hle.h"
#include "video_core/video_core.h"
namespace Service {
namespace HID {
@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
// Next Pad state update information
static PadState next_state = {{0}};
static u32 next_pad_index = 0;
static s16 next_pad_circle_x = 0;
static s16 next_pad_circle_y = 0;
static u32 next_touch_index = 0;
static u16 next_touch_x = 0;
static u16 next_touch_y = 0;
/**
* Gets a pointer to the PadData structure inside HID shared memory
@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() {
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
/**
* Circle Pad from keys.
*
* This is implemented as "pushed all the way to an edge (max) or centered (0)".
*
* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
*/
static void UpdateNextCirclePadState() {
static const s16 max_value = 0x9C;
next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
}
void PadButtonPress(const PadState& pad_state) {
next_state.hex |= pad_state.hex;
UpdateNextCirclePadState();
}
void PadButtonRelease(const PadState& pad_state) {
next_state.hex &= ~pad_state.hex;
UpdateNextCirclePadState();
}
void PadUpdateComplete() {
void HIDUpdate() {
SharedMem* shared_mem = GetSharedMem();
if (shared_mem == nullptr)
return;
shared_mem->pad.current_state.hex = next_state.hex;
const PadState& state = VideoCore::g_emu_window->GetPadState();
shared_mem->pad.current_state.hex = state.hex;
shared_mem->pad.index = next_pad_index;
++next_touch_index %= shared_mem->pad.entries.size();
@ -95,28 +67,19 @@ void PadUpdateComplete() {
PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
PadState changed;
changed.hex = (next_state.hex ^ old_state.hex);
// Compute what was added
PadState additions;
additions.hex = changed.hex & next_state.hex;
// Compute what was removed
PadState removals;
removals.hex = changed.hex & old_state.hex;
PadState changed = { { (state.hex ^ old_state.hex) } };
// Get the current Pad entry
PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
// Update entry properties
current_pad_entry->current_state.hex = next_state.hex;
current_pad_entry->delta_additions.hex = additions.hex;
current_pad_entry->delta_removals.hex = removals.hex;
pad_entry->current_state.hex = state.hex;
pad_entry->delta_additions.hex = changed.hex & state.hex;
pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
// Set circle Pad
current_pad_entry->circle_pad_x = next_pad_circle_x;
current_pad_entry->circle_pad_y = next_pad_circle_y;
pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0;
pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0;
// If we just updated index 0, provide a new timestamp
if (shared_mem->pad.index == 0) {
@ -124,39 +87,15 @@ void PadUpdateComplete() {
shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
}
// Signal both handles when there's an update to Pad or touch
g_event_pad_or_touch_1->Signal();
g_event_pad_or_touch_2->Signal();
}
void TouchPress(u16 x, u16 y) {
next_touch_x = x;
next_touch_y = y;
}
void TouchRelease() {
next_touch_x = 0;
next_touch_y = 0;
}
void TouchUpdateComplete() {
SharedMem* shared_mem = GetSharedMem();
if (shared_mem == nullptr)
return;
shared_mem->touch.index = next_touch_index;
++next_touch_index %= shared_mem->touch.entries.size();
// Get the current touch entry
TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
bool pressed = false;
// Set touchpad position
current_touch_entry->x = next_touch_x;
current_touch_entry->y = next_touch_y;
// TODO(bunnei): Verify this behavior on real hardware
current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0;
std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
touch_entry->valid = pressed ? 1 : 0;
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
@ -194,6 +133,9 @@ void HIDInit() {
g_shared_mem = SharedMemory::Create("HID:SharedMem");
next_pad_index = 0;
next_touch_index = 0;
// Create event handles
g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
@ -203,8 +145,8 @@ void HIDInit() {
}
void HIDShutdown() {
}
}
}
} // namespace HID
} // namespace Service

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@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
*/
void GetIPCHandles(Interface* self);
/**
* Sets a Pad state (button or button combo) as pressed
* @param pad_state PadState data indicating which buttons have been pressed
*/
void PadButtonPress(const PadState& pad_state);
/**
* Sets a Pad state (button or button combo) as released
* @param pad_state PadState data indicating which buttons have been released
*/
void PadButtonRelease(const PadState& pad_state);
/**
* Called after all Pad changes to be included in this update have been made, including both Pad
* key changes and analog circle Pad changes.
*/
void PadUpdateComplete();
/**
* Signal that the touchpad has been pressed
* @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
* @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
*/
void TouchPress(u16 x, u16 y);
/// Signal that touchpad has been released
void TouchRelease();
/// Signal that touchpad updates have been completed
void TouchUpdateComplete();
/// Checks for user input updates
void HIDUpdate();
/// Initialize HID service
void HIDInit();
/// Shutdown HID service
void HIDShutdown();
}

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@ -14,6 +14,7 @@
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
#include "core/hle/service/hid/hid.h"
#include "core/hw/gpu.h"
@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
// Check for user input updates
Service::HID::HIDUpdate();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}