Merge pull request #5526 from FearlessTobi/port-4535-4548
Port yuzu-emu/yuzu#4535 and yuzu-emu/yuzu#4548: Changes to the Common namespace
This commit is contained in:
commit
d89a6d491e
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@ -315,31 +315,31 @@ void GraphicsSurfaceWidget::Pick(int x, int y) {
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auto GetText = [offset](Format format, const u8* pixel) {
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switch (format) {
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case Format::RGBA8: {
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auto value = Color::DecodeRGBA8(pixel) / 255.0f;
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auto value = Common::Color::DecodeRGBA8(pixel) / 255.0f;
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return QStringLiteral("Red: %1, Green: %2, Blue: %3, Alpha: %4")
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.arg(QString::number(value.r(), 'f', 2), QString::number(value.g(), 'f', 2),
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QString::number(value.b(), 'f', 2), QString::number(value.a(), 'f', 2));
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}
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case Format::RGB8: {
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auto value = Color::DecodeRGB8(pixel) / 255.0f;
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auto value = Common::Color::DecodeRGB8(pixel) / 255.0f;
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return QStringLiteral("Red: %1, Green: %2, Blue: %3")
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.arg(QString::number(value.r(), 'f', 2), QString::number(value.g(), 'f', 2),
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QString::number(value.b(), 'f', 2));
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}
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case Format::RGB5A1: {
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auto value = Color::DecodeRGB5A1(pixel) / 255.0f;
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auto value = Common::Color::DecodeRGB5A1(pixel) / 255.0f;
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return QStringLiteral("Red: %1, Green: %2, Blue: %3, Alpha: %4")
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.arg(QString::number(value.r(), 'f', 2), QString::number(value.g(), 'f', 2),
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QString::number(value.b(), 'f', 2), QString::number(value.a(), 'f', 2));
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}
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case Format::RGB565: {
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auto value = Color::DecodeRGB565(pixel) / 255.0f;
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auto value = Common::Color::DecodeRGB565(pixel) / 255.0f;
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return QStringLiteral("Red: %1, Green: %2, Blue: %3")
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.arg(QString::number(value.r(), 'f', 2), QString::number(value.g(), 'f', 2),
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QString::number(value.b(), 'f', 2));
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}
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case Format::RGBA4: {
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auto value = Color::DecodeRGBA4(pixel) / 255.0f;
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auto value = Common::Color::DecodeRGBA4(pixel) / 255.0f;
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return QStringLiteral("Red: %1, Green: %2, Blue: %3, Alpha: %4")
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.arg(QString::number(value.r(), 'f', 2), QString::number(value.g(), 'f', 2),
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QString::number(value.b(), 'f', 2), QString::number(value.a(), 'f', 2));
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@ -347,7 +347,7 @@ void GraphicsSurfaceWidget::Pick(int x, int y) {
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case Format::IA8:
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return QStringLiteral("Index: %1, Alpha: %2").arg(pixel[0], pixel[1]);
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case Format::RG8: {
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auto value = Color::DecodeRG8(pixel) / 255.0f;
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auto value = Common::Color::DecodeRG8(pixel) / 255.0f;
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return QStringLiteral("Red: %1, Green: %2")
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.arg(QString::number(value.r(), 'f', 2), QString::number(value.g(), 'f', 2));
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}
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@ -370,17 +370,17 @@ void GraphicsSurfaceWidget::Pick(int x, int y) {
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// TODO: Display block information or channel values?
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return QStringLiteral("Compressed data");
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case Format::D16: {
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auto value = Color::DecodeD16(pixel);
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auto value = Common::Color::DecodeD16(pixel);
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return QStringLiteral("Depth: %1").arg(QString::number(value / (float)0xFFFF, 'f', 4));
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}
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case Format::D24: {
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auto value = Color::DecodeD24(pixel);
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auto value = Common::Color::DecodeD24(pixel);
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return QStringLiteral("Depth: %1")
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.arg(QString::number(value / (float)0xFFFFFF, 'f', 4));
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}
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case Format::D24X8:
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case Format::X24S8: {
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auto values = Color::DecodeD24S8(pixel);
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auto values = Common::Color::DecodeD24S8(pixel);
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return QStringLiteral("Depth: %1, Stencil: %2")
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.arg(QString::number(values[0] / (float)0xFFFFFF, 'f', 4), values[1]);
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}
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@ -604,27 +604,27 @@ void GraphicsSurfaceWidget::OnUpdate() {
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switch (surface_format) {
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case Format::D16: {
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u32 data = Color::DecodeD16(pixel);
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u32 data = Common::Color::DecodeD16(pixel);
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color.r() = data & 0xFF;
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color.g() = (data >> 8) & 0xFF;
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break;
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}
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case Format::D24: {
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u32 data = Color::DecodeD24(pixel);
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u32 data = Common::Color::DecodeD24(pixel);
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color.r() = data & 0xFF;
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color.g() = (data >> 8) & 0xFF;
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color.b() = (data >> 16) & 0xFF;
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break;
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}
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case Format::D24X8: {
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Common::Vec2<u32> data = Color::DecodeD24S8(pixel);
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Common::Vec2<u32> data = Common::Color::DecodeD24S8(pixel);
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color.r() = data.x & 0xFF;
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color.g() = (data.x >> 8) & 0xFF;
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color.b() = (data.x >> 16) & 0xFF;
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break;
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}
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case Format::X24S8: {
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Common::Vec2<u32> data = Color::DecodeD24S8(pixel);
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Common::Vec2<u32> data = Common::Color::DecodeD24S8(pixel);
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color.r() = color.g() = color.b() = data.y;
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break;
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}
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@ -10,7 +10,7 @@
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#include "common/swap.h"
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#include "common/vector_math.h"
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namespace Color {
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namespace Common::Color {
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/// Convert a 1-bit color component to 8 bit
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[[nodiscard]] constexpr u8 Convert1To8(u8 value) {
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@ -268,4 +268,4 @@ inline void EncodeX24S8(u8 stencil, u8* bytes) {
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bytes[3] = stencil;
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}
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} // namespace Color
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} // namespace Common::Color
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@ -50,19 +50,19 @@ inline void Read(T& var, const u32 raw_addr) {
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static Common::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) {
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switch (input_format) {
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case Regs::PixelFormat::RGBA8:
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return Color::DecodeRGBA8(src_pixel);
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return Common::Color::DecodeRGBA8(src_pixel);
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case Regs::PixelFormat::RGB8:
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return Color::DecodeRGB8(src_pixel);
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return Common::Color::DecodeRGB8(src_pixel);
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case Regs::PixelFormat::RGB565:
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return Color::DecodeRGB565(src_pixel);
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return Common::Color::DecodeRGB565(src_pixel);
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case Regs::PixelFormat::RGB5A1:
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return Color::DecodeRGB5A1(src_pixel);
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return Common::Color::DecodeRGB5A1(src_pixel);
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case Regs::PixelFormat::RGBA4:
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return Color::DecodeRGBA4(src_pixel);
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return Common::Color::DecodeRGBA4(src_pixel);
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default:
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LOG_ERROR(HW_GPU, "Unknown source framebuffer format {:x}", input_format);
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@ -274,23 +274,23 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
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u8* dst_pixel = dst_pointer + dst_offset;
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switch (config.output_format) {
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case Regs::PixelFormat::RGBA8:
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Color::EncodeRGBA8(src_color, dst_pixel);
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Common::Color::EncodeRGBA8(src_color, dst_pixel);
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break;
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case Regs::PixelFormat::RGB8:
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Color::EncodeRGB8(src_color, dst_pixel);
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Common::Color::EncodeRGB8(src_color, dst_pixel);
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break;
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case Regs::PixelFormat::RGB565:
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Color::EncodeRGB565(src_color, dst_pixel);
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Common::Color::EncodeRGB565(src_color, dst_pixel);
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break;
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case Regs::PixelFormat::RGB5A1:
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Color::EncodeRGB5A1(src_color, dst_pixel);
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Common::Color::EncodeRGB5A1(src_color, dst_pixel);
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break;
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case Regs::PixelFormat::RGBA4:
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Color::EncodeRGBA4(src_color, dst_pixel);
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Common::Color::EncodeRGBA4(src_color, dst_pixel);
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break;
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default:
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@ -115,19 +115,19 @@ static void SendData(Memory::MemorySystem& memory, const u32* input, ConversionB
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switch (output_format) {
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case OutputFormat::RGBA8:
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Color::EncodeRGBA8(col_vec, output);
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Common::Color::EncodeRGBA8(col_vec, output);
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output += 4;
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break;
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case OutputFormat::RGB8:
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Color::EncodeRGB8(col_vec, output);
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Common::Color::EncodeRGB8(col_vec, output);
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output += 3;
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break;
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case OutputFormat::RGB5A1:
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Color::EncodeRGB5A1(col_vec, output);
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Common::Color::EncodeRGB5A1(col_vec, output);
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output += 2;
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break;
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case OutputFormat::RGB565:
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Color::EncodeRGB565(col_vec, output);
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Common::Color::EncodeRGB565(col_vec, output);
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output += 2;
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break;
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}
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@ -35,23 +35,23 @@ void DrawPixel(int x, int y, const Common::Vec4<u8>& color) {
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switch (framebuffer.color_format) {
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case FramebufferRegs::ColorFormat::RGBA8:
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Color::EncodeRGBA8(color, dst_pixel);
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Common::Color::EncodeRGBA8(color, dst_pixel);
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break;
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case FramebufferRegs::ColorFormat::RGB8:
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Color::EncodeRGB8(color, dst_pixel);
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Common::Color::EncodeRGB8(color, dst_pixel);
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break;
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case FramebufferRegs::ColorFormat::RGB5A1:
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Color::EncodeRGB5A1(color, dst_pixel);
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Common::Color::EncodeRGB5A1(color, dst_pixel);
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break;
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case FramebufferRegs::ColorFormat::RGB565:
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Color::EncodeRGB565(color, dst_pixel);
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Common::Color::EncodeRGB565(color, dst_pixel);
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break;
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case FramebufferRegs::ColorFormat::RGBA4:
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Color::EncodeRGBA4(color, dst_pixel);
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Common::Color::EncodeRGBA4(color, dst_pixel);
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break;
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default:
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@ -76,19 +76,19 @@ const Common::Vec4<u8> GetPixel(int x, int y) {
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switch (framebuffer.color_format) {
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case FramebufferRegs::ColorFormat::RGBA8:
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return Color::DecodeRGBA8(src_pixel);
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return Common::Color::DecodeRGBA8(src_pixel);
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case FramebufferRegs::ColorFormat::RGB8:
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return Color::DecodeRGB8(src_pixel);
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return Common::Color::DecodeRGB8(src_pixel);
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case FramebufferRegs::ColorFormat::RGB5A1:
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return Color::DecodeRGB5A1(src_pixel);
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return Common::Color::DecodeRGB5A1(src_pixel);
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case FramebufferRegs::ColorFormat::RGB565:
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return Color::DecodeRGB565(src_pixel);
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return Common::Color::DecodeRGB565(src_pixel);
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case FramebufferRegs::ColorFormat::RGBA4:
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return Color::DecodeRGBA4(src_pixel);
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return Common::Color::DecodeRGBA4(src_pixel);
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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@ -115,11 +115,11 @@ u32 GetDepth(int x, int y) {
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switch (framebuffer.depth_format) {
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case FramebufferRegs::DepthFormat::D16:
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return Color::DecodeD16(src_pixel);
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return Common::Color::DecodeD16(src_pixel);
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case FramebufferRegs::DepthFormat::D24:
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return Color::DecodeD24(src_pixel);
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return Common::Color::DecodeD24(src_pixel);
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case FramebufferRegs::DepthFormat::D24S8:
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return Color::DecodeD24S8(src_pixel).x;
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return Common::Color::DecodeD24S8(src_pixel).x;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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@ -144,7 +144,7 @@ u8 GetStencil(int x, int y) {
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switch (framebuffer.depth_format) {
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case FramebufferRegs::DepthFormat::D24S8:
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return Color::DecodeD24S8(src_pixel).y;
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return Common::Color::DecodeD24S8(src_pixel).y;
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default:
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LOG_WARNING(
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@ -171,15 +171,15 @@ void SetDepth(int x, int y, u32 value) {
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switch (framebuffer.depth_format) {
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case FramebufferRegs::DepthFormat::D16:
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Color::EncodeD16(value, dst_pixel);
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Common::Color::EncodeD16(value, dst_pixel);
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break;
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case FramebufferRegs::DepthFormat::D24:
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Color::EncodeD24(value, dst_pixel);
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Common::Color::EncodeD24(value, dst_pixel);
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break;
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case FramebufferRegs::DepthFormat::D24S8:
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Color::EncodeD24X8(value, dst_pixel);
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Common::Color::EncodeD24X8(value, dst_pixel);
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break;
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default:
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@ -211,7 +211,7 @@ void SetStencil(int x, int y, u8 value) {
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break;
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case Pica::FramebufferRegs::DepthFormat::D24S8:
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Color::EncodeX24S8(value, dst_pixel);
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Common::Color::EncodeX24S8(value, dst_pixel);
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break;
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default:
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@ -86,18 +86,18 @@ union ETC1Tile {
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ret.g() += static_cast<int>(differential.dg);
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ret.b() += static_cast<int>(differential.db);
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}
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ret.r() = Color::Convert5To8(ret.r());
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ret.g() = Color::Convert5To8(ret.g());
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ret.b() = Color::Convert5To8(ret.b());
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ret.r() = Common::Color::Convert5To8(ret.r());
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ret.g() = Common::Color::Convert5To8(ret.g());
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ret.b() = Common::Color::Convert5To8(ret.b());
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} else {
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if (x < 2) {
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ret.r() = Color::Convert4To8(static_cast<u8>(separate.r1));
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ret.g() = Color::Convert4To8(static_cast<u8>(separate.g1));
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ret.b() = Color::Convert4To8(static_cast<u8>(separate.b1));
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ret.r() = Common::Color::Convert4To8(static_cast<u8>(separate.r1));
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ret.g() = Common::Color::Convert4To8(static_cast<u8>(separate.g1));
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ret.b() = Common::Color::Convert4To8(static_cast<u8>(separate.b1));
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} else {
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ret.r() = Color::Convert4To8(static_cast<u8>(separate.r2));
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ret.g() = Color::Convert4To8(static_cast<u8>(separate.g2));
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ret.b() = Color::Convert4To8(static_cast<u8>(separate.b2));
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ret.r() = Common::Color::Convert4To8(static_cast<u8>(separate.r2));
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ret.g() = Common::Color::Convert4To8(static_cast<u8>(separate.g2));
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ret.b() = Common::Color::Convert4To8(static_cast<u8>(separate.b2));
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}
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}
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@ -80,27 +80,27 @@ Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned in
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switch (info.format) {
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case TextureFormat::RGBA8: {
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auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
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auto res = Common::Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case TextureFormat::RGB8: {
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auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
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auto res = Common::Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
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return {res.r(), res.g(), res.b(), 255};
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}
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case TextureFormat::RGB5A1: {
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auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
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auto res = Common::Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case TextureFormat::RGB565: {
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auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
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auto res = Common::Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), 255};
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}
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case TextureFormat::RGBA4: {
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auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
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auto res = Common::Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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@ -116,7 +116,7 @@ Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned in
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}
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case TextureFormat::RG8: {
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auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
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auto res = Common::Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), 0, 255};
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}
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@ -138,8 +138,8 @@ Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned in
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case TextureFormat::IA4: {
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const u8* source_ptr = source + MortonInterleave(x, y);
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u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
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u8 a = Color::Convert4To8((*source_ptr) & 0xF);
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u8 i = Common::Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
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u8 a = Common::Color::Convert4To8((*source_ptr) & 0xF);
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if (disable_alpha) {
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// Show intensity as red, alpha as green
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@ -154,7 +154,7 @@ Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned in
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const u8* source_ptr = source + morton_offset / 2;
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u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
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i = Color::Convert4To8(i);
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i = Common::Color::Convert4To8(i);
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return {i, i, i, 255};
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}
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@ -164,7 +164,7 @@ Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned in
|
|||
const u8* source_ptr = source + morton_offset / 2;
|
||||
|
||||
u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
|
||||
a = Color::Convert4To8(a);
|
||||
a = Common::Color::Convert4To8(a);
|
||||
|
||||
if (disable_alpha) {
|
||||
return {a, a, a, 255};
|
||||
|
@ -194,7 +194,8 @@ Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned in
|
|||
memcpy(&packed_alpha, subtile_ptr, sizeof(u64));
|
||||
subtile_ptr += sizeof(u64);
|
||||
|
||||
alpha = Color::Convert4To8((packed_alpha >> (4 * (x * subtile_width + y))) & 0xF);
|
||||
alpha =
|
||||
Common::Color::Convert4To8((packed_alpha >> (4 * (x * subtile_width + y))) & 0xF);
|
||||
}
|
||||
|
||||
u64_le subtile_data;
|
||||
|
|
Reference in New Issue