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Merge pull request #5248 from lioncash/view

post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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Sebastian Valle 2020-04-19 21:46:48 -05:00 committed by GitHub
commit df92b37bbf
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2 changed files with 3 additions and 2 deletions

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@ -150,7 +150,7 @@ std::vector<std::string> GetPostProcessingShaderList(bool anaglyph) {
return shader_names; return shader_names;
} }
std::string GetPostProcessingShaderCode(bool anaglyph, std::string shader) { std::string GetPostProcessingShaderCode(bool anaglyph, std::string_view shader) {
std::string shader_dir = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); std::string shader_dir = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir);
std::string shader_path; std::string shader_path;

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@ -5,6 +5,7 @@
#pragma once #pragma once
#include <string> #include <string>
#include <string_view>
#include <vector> #include <vector>
namespace OpenGL { namespace OpenGL {
@ -18,6 +19,6 @@ std::vector<std::string> GetPostProcessingShaderList(bool anaglyph);
// If anaglyph is true, it searches the shaders/anaglyph directory rather than // If anaglyph is true, it searches the shaders/anaglyph directory rather than
// the shaders directory // the shaders directory
// If the shader cannot be loaded, an empty string is returned // If the shader cannot be loaded, an empty string is returned
std::string GetPostProcessingShaderCode(bool anaglyph, std::string shader_name); std::string GetPostProcessingShaderCode(bool anaglyph, std::string_view shader_name);
} // namespace OpenGL } // namespace OpenGL