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common/math_util: Move contents into the Common namespace

These types are within the common library, so they should be within the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:47:49 -05:00 committed by fearlessTobi
parent 643472e24a
commit e1a4912ade
11 changed files with 85 additions and 83 deletions

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@ -7,7 +7,7 @@
#include <cstdlib>
#include <type_traits>
namespace MathUtil {
namespace Common {
constexpr float PI = 3.14159265f;
@ -41,4 +41,4 @@ struct Rectangle {
}
};
} // namespace MathUtil
} // namespace Common

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@ -22,12 +22,12 @@ u16 FramebufferLayout::GetScalingRatio() const {
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
template <class T>
static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
float screen_aspect_ratio) {
static Common::Rectangle<T> maxRectangle(Common::Rectangle<T> window_area,
float screen_aspect_ratio) {
float scale = std::min(static_cast<float>(window_area.GetWidth()),
window_area.GetHeight() / screen_aspect_ratio);
return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
static_cast<T>(std::round(scale * screen_aspect_ratio))};
return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
static_cast<T>(std::round(scale * screen_aspect_ratio))};
}
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
@ -36,10 +36,10 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapp
FramebufferLayout res{width, height, true, true, {}, {}};
// Default layout gives equal screen sizes to the top and bottom screen
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
MathUtil::Rectangle<unsigned> top_screen =
Common::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
Common::Rectangle<unsigned> top_screen =
maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
MathUtil::Rectangle<unsigned> bot_screen =
Common::Rectangle<unsigned> bot_screen =
maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
float window_aspect_ratio = static_cast<float>(height) / width;
@ -77,10 +77,10 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swappe
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
MathUtil::Rectangle<unsigned> top_screen =
Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
Common::Rectangle<unsigned> top_screen =
maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
MathUtil::Rectangle<unsigned> bot_screen =
Common::Rectangle<unsigned> bot_screen =
maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
float window_aspect_ratio = static_cast<float>(height) / width;
@ -116,13 +116,12 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
MathUtil::Rectangle<unsigned> total_rect =
Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
Common::Rectangle<unsigned> total_rect =
maxRectangle(screen_window_area, emulation_aspect_ratio);
MathUtil::Rectangle<unsigned> large_screen =
maxRectangle(total_rect, large_screen_aspect_ratio);
MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
MathUtil::Rectangle<unsigned> small_screen =
Common::Rectangle<unsigned> large_screen = maxRectangle(total_rect, large_screen_aspect_ratio);
Common::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
Common::Rectangle<unsigned> small_screen =
maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
if (window_aspect_ratio < emulation_aspect_ratio) {
@ -149,13 +148,13 @@ FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool swapped)
const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
(Core::kScreenTopWidth + Core::kScreenBottomWidth);
float window_aspect_ratio = static_cast<float>(height) / width;
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
// Find largest Rectangle that can fit in the window size with the given aspect ratio
MathUtil::Rectangle<unsigned> screen_rect =
Common::Rectangle<unsigned> screen_rect =
maxRectangle(screen_window_area, emulation_aspect_ratio);
// Find sizes of top and bottom screen
MathUtil::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
MathUtil::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
Common::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
Common::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
if (window_aspect_ratio < emulation_aspect_ratio) {
// Apply borders to the left and right sides of the window.
@ -180,10 +179,10 @@ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
FramebufferLayout res{width, height, true, true, {}, {}};
MathUtil::Rectangle<unsigned> top_screen{
Common::Rectangle<unsigned> top_screen{
Settings::values.custom_top_left, Settings::values.custom_top_top,
Settings::values.custom_top_right, Settings::values.custom_top_bottom};
MathUtil::Rectangle<unsigned> bot_screen{
Common::Rectangle<unsigned> bot_screen{
Settings::values.custom_bottom_left, Settings::values.custom_bottom_top,
Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom};

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@ -14,8 +14,8 @@ struct FramebufferLayout {
unsigned height;
bool top_screen_enabled;
bool bottom_screen_enabled;
MathUtil::Rectangle<unsigned> top_screen;
MathUtil::Rectangle<unsigned> bottom_screen;
Common::Rectangle<unsigned> top_screen;
Common::Rectangle<unsigned> bottom_screen;
/**
* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS

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@ -46,7 +46,7 @@ public:
} else {
tilt_direction = mouse_move.Cast<float>();
tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
MathUtil::PI * this->tilt_clamp / 180.0f);
Common::PI * this->tilt_clamp / 180.0f);
}
}
}
@ -109,7 +109,7 @@ private:
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
angular_rate *= 1000 / update_millisecond / Common::PI * 180;
// Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity);

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@ -217,7 +217,8 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
success_callback();
else
failure_callback();
}).detach();
})
.detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
@ -268,7 +269,8 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Wait();
socket.Stop();
worker_thread.join();
}).detach();
})
.detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {

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@ -522,7 +522,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
(write_depth_fb || regs.framebuffer.output_merger.depth_test_enable != 0 ||
(has_stencil && state.stencil.test_enabled));
MathUtil::Rectangle<s32> viewport_rect_unscaled{
Common::Rectangle<s32> viewport_rect_unscaled{
// These registers hold half-width and half-height, so must be multiplied by 2
regs.rasterizer.viewport_corner.x, // left
regs.rasterizer.viewport_corner.y + // top
@ -536,7 +536,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
Surface color_surface;
Surface depth_surface;
MathUtil::Rectangle<u32> surfaces_rect;
Common::Rectangle<u32> surfaces_rect;
std::tie(color_surface, depth_surface, surfaces_rect) =
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect_unscaled);
@ -544,7 +544,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
? color_surface->res_scale
: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
MathUtil::Rectangle<u32> draw_rect{
Common::Rectangle<u32> draw_rect{
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
viewport_rect_unscaled.left * res_scale,
surfaces_rect.left, surfaces_rect.right)), // Left
@ -841,9 +841,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
}
// Mark framebuffer surfaces as dirty
MathUtil::Rectangle<u32> draw_rect_unscaled{
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
draw_rect.bottom / res_scale};
Common::Rectangle<u32> draw_rect_unscaled{draw_rect.left / res_scale, draw_rect.top / res_scale,
draw_rect.right / res_scale,
draw_rect.bottom / res_scale};
if (color_surface != nullptr && write_color_fb) {
auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
@ -1392,7 +1392,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
dst_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.output_format);
dst_params.UpdateParams();
MathUtil::Rectangle<u32> src_rect;
Common::Rectangle<u32> src_rect;
Surface src_surface;
std::tie(src_surface, src_rect) =
res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
@ -1401,7 +1401,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
dst_params.res_scale = src_surface->res_scale;
MathUtil::Rectangle<u32> dst_rect;
Common::Rectangle<u32> dst_rect;
Surface dst_surface;
std::tie(dst_surface, dst_rect) =
res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, false);
@ -1461,7 +1461,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
src_params.size = ((src_params.height - 1) * src_params.stride) + src_params.width;
src_params.end = src_params.addr + src_params.size;
MathUtil::Rectangle<u32> src_rect;
Common::Rectangle<u32> src_rect;
Surface src_surface;
std::tie(src_surface, src_rect) = res_cache.GetTexCopySurface(src_params);
if (src_surface == nullptr) {
@ -1486,7 +1486,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
// Since we are going to invalidate the gap if there is one, we will have to load it first
const bool load_gap = output_gap != 0;
MathUtil::Rectangle<u32> dst_rect;
Common::Rectangle<u32> dst_rect;
Surface dst_surface;
std::tie(dst_surface, dst_rect) =
res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, load_gap);
@ -1532,7 +1532,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.color_format);
src_params.UpdateParams();
MathUtil::Rectangle<u32> src_rect;
Common::Rectangle<u32> src_rect;
Surface src_surface;
std::tie(src_surface, src_rect) =
res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
@ -1544,7 +1544,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
u32 scaled_width = src_surface->GetScaledWidth();
u32 scaled_height = src_surface->GetScaledHeight();
screen_info.display_texcoords = MathUtil::Rectangle<float>(
screen_info.display_texcoords = Common::Rectangle<float>(
(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);

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@ -347,8 +347,8 @@ static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple,
cur_state.Apply();
}
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
static bool BlitTextures(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, SurfaceType type,
GLuint read_fb_handle, GLuint draw_fb_handle) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
@ -407,7 +407,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
}
static bool FillSurface(const Surface& surface, const u8* fill_data,
const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
const Common::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
@ -511,7 +511,7 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
return params;
}
SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const {
SurfaceInterval SurfaceParams::GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const {
if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) {
return {};
}
@ -534,24 +534,24 @@ SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unsca
return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)};
}
MathUtil::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
Common::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
const u32 begin_pixel_index = PixelsInBytes(sub_surface.addr - addr);
if (is_tiled) {
const int x0 = (begin_pixel_index % (stride * 8)) / 8;
const int y0 = (begin_pixel_index / (stride * 8)) * 8;
// Top to bottom
return MathUtil::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
height - (y0 + sub_surface.height));
return Common::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
height - (y0 + sub_surface.height));
}
const int x0 = begin_pixel_index % stride;
const int y0 = begin_pixel_index / stride;
// Bottom to top
return MathUtil::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
return Common::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
}
MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
Common::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
auto rect = GetSubRect(sub_surface);
rect.left = rect.left * res_scale;
rect.right = rect.right * res_scale;
@ -819,7 +819,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
if (type == SurfaceType::Fill)
return;
@ -883,7 +883,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
}
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
if (type == SurfaceType::Fill)
return;
@ -918,7 +918,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
OGLTexture unscaled_tex;
unscaled_tex.Create();
MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
read_fb_handle, draw_fb_handle);
@ -1122,9 +1122,9 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
const MathUtil::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& src_rect,
const Surface& dst_surface,
const MathUtil::Rectangle<u32>& dst_rect) {
const Common::Rectangle<u32>& dst_rect) {
MICROPROFILE_SCOPE(OpenGL_BlitSurface);
if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
@ -1138,9 +1138,9 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
}
void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
const MathUtil::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& src_rect,
GLuint dst_tex,
const MathUtil::Rectangle<u32>& dst_rect) {
const Common::Rectangle<u32>& dst_rect) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
@ -1247,7 +1247,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
ScaleMatch match_res_scale,
bool load_if_create) {
if (params.addr == 0 || params.height * params.width == 0) {
return std::make_tuple(nullptr, MathUtil::Rectangle<u32>{});
return std::make_tuple(nullptr, Common::Rectangle<u32>{});
}
// Attempt to find encompassing surface
@ -1340,7 +1340,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
if (info.width % 8 != 0 || info.height % 8 != 0) {
Surface src_surface;
MathUtil::Rectangle<u32> rect;
Common::Rectangle<u32> rect;
std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
params.res_scale = src_surface->res_scale;
@ -1447,7 +1447,7 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
bool using_color_fb, bool using_depth_fb, const Common::Rectangle<s32>& viewport_rect) {
const auto& regs = Pica::g_state.regs;
const auto& config = regs.framebuffer.framebuffer;
@ -1461,7 +1461,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
texture_cube_cache.clear();
}
MathUtil::Rectangle<u32> viewport_clamped{
Common::Rectangle<u32> viewport_clamped{
static_cast<u32>(std::clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
static_cast<u32>(std::clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
static_cast<u32>(std::clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
@ -1495,19 +1495,19 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
using_depth_fb = false;
}
MathUtil::Rectangle<u32> color_rect{};
Common::Rectangle<u32> color_rect{};
Surface color_surface = nullptr;
if (using_color_fb)
std::tie(color_surface, color_rect) =
GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
MathUtil::Rectangle<u32> depth_rect{};
Common::Rectangle<u32> depth_rect{};
Surface depth_surface = nullptr;
if (using_depth_fb)
std::tie(depth_surface, depth_rect) =
GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
MathUtil::Rectangle<u32> fb_rect{};
Common::Rectangle<u32> fb_rect{};
if (color_surface != nullptr && depth_surface != nullptr) {
fb_rect = color_rect;
// Color and Depth surfaces must have the same dimensions and offsets
@ -1560,7 +1560,7 @@ Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig&
}
SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
MathUtil::Rectangle<u32> rect{};
Common::Rectangle<u32> rect{};
Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
surface_cache, params, ScaleMatch::Ignore);

View File

@ -88,8 +88,8 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
"incorrect interval types");
using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u32, int>;
@ -250,7 +250,7 @@ struct SurfaceParams {
// Returns the outer rectangle containing "interval"
SurfaceParams FromInterval(SurfaceInterval interval) const;
SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
// Returns the region of the biggest valid rectange within interval
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
@ -263,11 +263,11 @@ struct SurfaceParams {
return height * res_scale;
}
MathUtil::Rectangle<u32> GetRect() const {
Common::Rectangle<u32> GetRect() const {
return {0, height, width, 0};
}
MathUtil::Rectangle<u32> GetScaledRect() const {
Common::Rectangle<u32> GetScaledRect() const {
return {0, GetScaledHeight(), GetScaledWidth(), 0};
}
@ -284,8 +284,8 @@ struct SurfaceParams {
bool CanExpand(const SurfaceParams& expanded_surface) const;
bool CanTexCopy(const SurfaceParams& texcopy_params) const;
MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
PAddr addr = 0;
PAddr end = 0;
@ -373,9 +373,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
void DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
std::shared_ptr<SurfaceWatcher> CreateWatcher() {
@ -413,11 +413,11 @@ public:
~RasterizerCacheOpenGL();
/// Blit one surface's texture to another
bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
void ConvertD24S8toABGR(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect);
/// Copy one surface's region to another
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
@ -441,7 +441,7 @@ public:
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
const MathUtil::Rectangle<s32>& viewport_rect);
const Common::Rectangle<s32>& viewport_rect);
/// Get a surface that matches the fill config
Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);

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@ -221,7 +221,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
static_cast<u32>(pixel_stride), screen_info)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
screen_info.display_texcoords = Common::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);

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@ -32,7 +32,7 @@ struct TextureInfo {
/// Structure used for storing information about the display target for each 3DS screen
struct ScreenInfo {
GLuint display_texture;
MathUtil::Rectangle<float> display_texcoords;
Common::Rectangle<float> display_texcoords;
TextureInfo texture;
};

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@ -152,7 +152,8 @@ inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool
}
template <>
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Common::Vec4<u8> value) {
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record,
Common::Vec4<u8> value) {
record.loop_int = value;
}