citra-emu
/
citra
Archived
1
0
Fork 0

Merge pull request #3145 from MerryMage/lg2-ex2

shader_jit_x64_compiler: Remove ABI overhead of LG2 and EX2
This commit is contained in:
Merry 2017-12-03 17:38:38 +00:00 committed by GitHub
commit e23c3cd7f7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 285 additions and 20 deletions

View File

@ -14,11 +14,17 @@ set(HEADERS
core/arm/arm_test_common.h
)
if (ARCHITECTURE_x86_64)
set(SRCS ${SRCS}
video_core/shader/shader_jit_x64_compiler.cpp
)
endif()
create_directory_groups(${SRCS} ${HEADERS})
add_executable(tests ${SRCS} ${HEADERS})
target_link_libraries(tests PRIVATE common core)
target_link_libraries(tests PRIVATE common core video_core)
target_link_libraries(tests PRIVATE glad) # To support linker work-around
target_link_libraries(tests PRIVATE ${PLATFORM_LIBRARIES} catch-single-include Threads::Threads)
target_link_libraries(tests PRIVATE ${PLATFORM_LIBRARIES} catch-single-include nihstro-headers Threads::Threads)
add_test(NAME tests COMMAND tests)

View File

@ -0,0 +1,91 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <memory>
#include <catch.hpp>
#include <nihstro/inline_assembly.h>
#include "video_core/shader/shader_jit_x64_compiler.h"
using float24 = Pica::float24;
using JitShader = Pica::Shader::JitShader;
using DestRegister = nihstro::DestRegister;
using OpCode = nihstro::OpCode;
using SourceRegister = nihstro::SourceRegister;
static std::unique_ptr<JitShader> CompileShader(std::initializer_list<nihstro::InlineAsm> code) {
const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code);
std::array<u32, Pica::Shader::MAX_PROGRAM_CODE_LENGTH> program_code{};
std::array<u32, Pica::Shader::MAX_SWIZZLE_DATA_LENGTH> swizzle_data{};
std::transform(shbin.program.begin(), shbin.program.end(), program_code.begin(),
[](const auto& x) { return x.hex; });
std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(), swizzle_data.begin(),
[](const auto& x) { return x.hex; });
auto shader = std::make_unique<JitShader>();
shader->Compile(&program_code, &swizzle_data);
return shader;
}
class ShaderTest {
public:
explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code)
: shader(CompileShader(code)) {}
float Run(float input) {
Pica::Shader::ShaderSetup shader_setup;
Pica::Shader::UnitState shader_unit;
shader_unit.registers.input[0].x = float24::FromFloat32(input);
shader->Run(shader_setup, shader_unit, 0);
return shader_unit.registers.output[0].x.ToFloat32();
}
public:
std::unique_ptr<JitShader> shader;
};
TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({
// clang-format off
{OpCode::Id::LG2, sh_output, sh_input},
{OpCode::Id::END},
// clang-format on
});
REQUIRE(std::isnan(shader.Run(NAN)));
REQUIRE(std::isnan(shader.Run(-1.f)));
REQUIRE(std::isinf(shader.Run(0.f)));
REQUIRE(shader.Run(4.f) == Approx(2.f));
REQUIRE(shader.Run(64.f) == Approx(6.f));
REQUIRE(shader.Run(1.e24f) == Approx(79.7262742773f));
}
TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({
// clang-format off
{OpCode::Id::EX2, sh_output, sh_input},
{OpCode::Id::END},
// clang-format on
});
REQUIRE(std::isnan(shader.Run(NAN)));
REQUIRE(shader.Run(-800.f) == Approx(0.f));
REQUIRE(shader.Run(0.f) == Approx(1.f));
REQUIRE(shader.Run(2.f) == Approx(4.f));
REQUIRE(shader.Run(6.f) == Approx(64.f));
REQUIRE(shader.Run(79.7262742773f) == Approx(1.e24f));
REQUIRE(std::isinf(shader.Run(800.f)));
}

View File

@ -87,7 +87,7 @@ target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad nihstro-headers)
if (ARCHITECTURE_x86_64)
target_link_libraries(video_core PRIVATE xbyak)
target_link_libraries(video_core PUBLIC xbyak)
endif()
if (PNG_FOUND)

View File

@ -432,27 +432,13 @@ void JitShader::Compile_DPH(Instruction instr) {
void JitShader::Compile_EX2(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
movss(xmm0, SRC1); // ABI_PARAM1
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
CallFarFunction(*this, exp2f);
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
movaps(SRC1, xmm0);
call(exp2_subroutine);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_LG2(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
movss(xmm0, SRC1); // ABI_PARAM1
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
CallFarFunction(*this, log2f);
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
movaps(SRC1, xmm0);
call(log2_subroutine);
Compile_DestEnable(instr, SRC1);
}
@ -935,7 +921,179 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize());
}
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {
CompilePrelude();
}
void JitShader::CompilePrelude() {
log2_subroutine = CompilePrelude_Log2();
exp2_subroutine = CompilePrelude_Exp2();
}
Xbyak::Label JitShader::CompilePrelude_Log2() {
Xbyak::Label subroutine;
// SSE does not have a log instruction, thus we must approximate.
// We perform this approximation first performaing a range reduction into the range [1.0, 2.0).
// A minimax polynomial which was fit for the function log2(x) / (x - 1) is then evaluated.
// We multiply the result by (x - 1) then restore the result into the appropriate range.
// Coefficients for the minimax polynomial.
// f(x) computes approximately log2(x) / (x - 1).
// f(x) = c4 + x * (c3 + x * (c2 + x * (c1 + x * c0)).
align(64);
const void* c0 = getCurr();
dd(0x3d74552f);
const void* c1 = getCurr();
dd(0xbeee7397);
const void* c2 = getCurr();
dd(0x3fbd96dd);
const void* c3 = getCurr();
dd(0xc02153f6);
const void* c4 = getCurr();
dd(0x4038d96c);
align(16);
const void* negative_infinity_vector = getCurr();
dd(0xff800000);
dd(0xff800000);
dd(0xff800000);
dd(0xff800000);
const void* default_qnan_vector = getCurr();
dd(0x7fc00000);
dd(0x7fc00000);
dd(0x7fc00000);
dd(0x7fc00000);
Xbyak::Label input_is_nan, input_is_zero, input_out_of_range;
align(16);
L(input_out_of_range);
je(input_is_zero);
movaps(SRC1, xword[rip + default_qnan_vector]);
ret();
L(input_is_zero);
movaps(SRC1, xword[rip + negative_infinity_vector]);
ret();
align(16);
L(subroutine);
// Here we handle edge cases: input in {NaN, 0, -Inf, Negative}.
xorps(SCRATCH, SCRATCH);
ucomiss(SCRATCH, SRC1);
jp(input_is_nan);
jae(input_out_of_range);
// Split input
movd(eax, SRC1);
mov(edx, eax);
and_(eax, 0x7f800000);
and_(edx, 0x007fffff);
movss(SCRATCH, xword[rip + c0]); // Preload c0.
or_(edx, 0x3f800000);
movd(SRC1, edx);
// SRC1 now contains the mantissa of the input.
mulss(SCRATCH, SRC1);
shr(eax, 23);
sub(eax, 0x7f);
cvtsi2ss(SCRATCH2, eax);
// SCRATCH2 now contains the exponent of the input.
// Complete computation of polynomial
addss(SCRATCH, xword[rip + c1]);
mulss(SCRATCH, SRC1);
addss(SCRATCH, xword[rip + c2]);
mulss(SCRATCH, SRC1);
addss(SCRATCH, xword[rip + c3]);
mulss(SCRATCH, SRC1);
subss(SRC1, ONE);
addss(SCRATCH, xword[rip + c4]);
mulss(SCRATCH, SRC1);
addss(SCRATCH2, SCRATCH);
// Duplicate result across vector
xorps(SRC1, SRC1); // break dependency chain
movss(SRC1, SCRATCH2);
L(input_is_nan);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
ret();
return subroutine;
}
Xbyak::Label JitShader::CompilePrelude_Exp2() {
Xbyak::Label subroutine;
// SSE does not have a exp instruction, thus we must approximate.
// We perform this approximation first performaing a range reduction into the range [-0.5, 0.5).
// A minimax polynomial which was fit for the function exp2(x) is then evaluated.
// We then restore the result into the appropriate range.
align(64);
const void* input_max = getCurr();
dd(0x43010000);
const void* input_min = getCurr();
dd(0xc2fdffff);
const void* c0 = getCurr();
dd(0x3c5dbe69);
const void* half = getCurr();
dd(0x3f000000);
const void* c1 = getCurr();
dd(0x3d5509f9);
const void* c2 = getCurr();
dd(0x3e773cc5);
const void* c3 = getCurr();
dd(0x3f3168b3);
const void* c4 = getCurr();
dd(0x3f800016);
Xbyak::Label ret_label;
align(16);
L(subroutine);
// Handle edge cases
ucomiss(SRC1, SRC1);
jp(ret_label);
// Clamp to maximum range since we shift the value directly into the exponent.
minss(SRC1, xword[rip + input_max]);
maxss(SRC1, xword[rip + input_min]);
// Decompose input
movss(SCRATCH, SRC1);
movss(SCRATCH2, xword[rip + c0]); // Preload c0.
subss(SCRATCH, xword[rip + half]);
cvtss2si(eax, SCRATCH);
cvtsi2ss(SCRATCH, eax);
// SCRATCH now contains input rounded to the nearest integer.
add(eax, 0x7f);
subss(SRC1, SCRATCH);
// SRC1 contains input - round(input), which is in [-0.5, 0.5).
mulss(SCRATCH2, SRC1);
shl(eax, 23);
movd(SCRATCH, eax);
// SCRATCH contains 2^(round(input)).
// Complete computation of polynomial.
addss(SCRATCH2, xword[rip + c1]);
mulss(SCRATCH2, SRC1);
addss(SCRATCH2, xword[rip + c2]);
mulss(SCRATCH2, SRC1);
addss(SCRATCH2, xword[rip + c3]);
mulss(SRC1, SCRATCH2);
addss(SRC1, xword[rip + c4]);
mulss(SRC1, SCRATCH);
// Duplicate result across vector
L(ret_label);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
ret();
return subroutine;
}
} // namespace Shader

View File

@ -106,6 +106,13 @@ private:
*/
void FindReturnOffsets();
/**
* Emits data and code for utility functions.
*/
void CompilePrelude();
Xbyak::Label CompilePrelude_Log2();
Xbyak::Label CompilePrelude_Exp2();
const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr;
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr;
@ -120,6 +127,9 @@ private:
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
CompiledShader* program = nullptr;
Xbyak::Label log2_subroutine;
Xbyak::Label exp2_subroutine;
};
} // Shader