fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344)
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@ -40,6 +40,7 @@ import org.citra.citra_emu.utils.ControllerMappingHelper
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import org.citra.citra_emu.utils.FileBrowserHelper
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import org.citra.citra_emu.utils.FileBrowserHelper
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import org.citra.citra_emu.utils.ForegroundService
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import org.citra.citra_emu.utils.ForegroundService
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import org.citra.citra_emu.utils.EmulationLifecycleUtil
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import org.citra.citra_emu.utils.EmulationLifecycleUtil
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import org.citra.citra_emu.utils.EmulationMenuSettings
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import org.citra.citra_emu.utils.ThemeUtil
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import org.citra.citra_emu.utils.ThemeUtil
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import org.citra.citra_emu.viewmodel.EmulationViewModel
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import org.citra.citra_emu.viewmodel.EmulationViewModel
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@ -78,6 +79,12 @@ class EmulationActivity : AppCompatActivity() {
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// Set these options now so that the SurfaceView the game renders into is the right size.
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// Set these options now so that the SurfaceView the game renders into is the right size.
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enableFullscreenImmersive()
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enableFullscreenImmersive()
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// Override Citra core INI with the one set by our in game menu
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NativeLibrary.swapScreens(
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EmulationMenuSettings.swapScreens,
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windowManager.defaultDisplay.rotation
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)
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// Start a foreground service to prevent the app from getting killed in the background
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// Start a foreground service to prevent the app from getting killed in the background
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foregroundService = Intent(this, ForegroundService::class.java)
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foregroundService = Intent(this, ForegroundService::class.java)
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startForegroundService(foregroundService)
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startForegroundService(foregroundService)
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