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core/core: Replace logging macros

This commit is contained in:
Daniel Lim Wee Soong 2018-06-07 23:06:03 +08:00
parent 8e02c70e82
commit f407917eb7
1 changed files with 11 additions and 11 deletions

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@ -57,7 +57,7 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core_ARM11, "Idling");
NGLOG_TRACE(Core_ARM11, "Idling");
CoreTiming::Idle();
CoreTiming::Advance();
PrepareReschedule();
@ -84,14 +84,14 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
app_loader = Loader::GetLoader(filepath);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
NGLOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
}
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
app_loader->LoadKernelSystemMode();
if (system_mode.second != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!",
NGLOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
static_cast<int>(system_mode.second));
switch (system_mode.second) {
@ -106,7 +106,7 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
ResultStatus init_result{Init(emu_window, system_mode.first.get())};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error %u)!",
NGLOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<u32>(init_result));
System::Shutdown();
return init_result;
@ -114,7 +114,7 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
const Loader::ResultStatus load_result{app_loader->Load(Kernel::g_current_process)};
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Core, "Failed to load ROM (Error %u)!", static_cast<u32>(load_result));
NGLOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<u32>(load_result));
System::Shutdown();
switch (load_result) {
@ -150,7 +150,7 @@ void System::Reschedule() {
}
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
LOG_DEBUG(HW_Memory, "initialized OK");
NGLOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init();
@ -159,7 +159,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
cpu_core = std::make_unique<ARM_Dynarmic>(USER32MODE);
#else
cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
NGLOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
} else {
cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
@ -182,7 +182,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
return ResultStatus::ErrorVideoCore;
}
LOG_DEBUG(Core, "Initialized OK");
NGLOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
@ -228,7 +228,7 @@ void System::Shutdown() {
room_member->SendGameInfo(game_info);
}
LOG_DEBUG(Core, "Shutdown OK");
NGLOG_DEBUG(Core, "Shutdown OK");
}
} // namespace Core