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video_core: Make global EmuWindow instance part of the base renderer …

…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
This commit is contained in:
fearlessTobi 2018-08-24 15:18:46 +02:00
parent b49d042200
commit f61c9c3eb7
14 changed files with 49 additions and 54 deletions

View File

@ -281,7 +281,7 @@ int main(int argc, char** argv) {
SCOPE_EXIT({ system.Shutdown(); }); SCOPE_EXIT({ system.Shutdown(); });
const Core::System::ResultStatus load_result{system.Load(emu_window.get(), filepath)}; const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
switch (load_result) { switch (load_result) {
case Core::System::ResultStatus::ErrorGetLoader: case Core::System::ResultStatus::ErrorGetLoader:

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@ -642,7 +642,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
Core::System& system{Core::System::GetInstance()}; Core::System& system{Core::System::GetInstance()};
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())}; const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
if (result != Core::System::ResultStatus::Success) { if (result != Core::System::ResultStatus::Success) {
switch (result) { switch (result) {

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@ -83,7 +83,7 @@ System::ResultStatus System::SingleStep() {
return RunLoop(false); return RunLoop(false);
} }
System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) { System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
app_loader = Loader::GetLoader(filepath); app_loader = Loader::GetLoader(filepath);
if (!app_loader) { if (!app_loader) {
@ -152,7 +152,7 @@ void System::Reschedule() {
Kernel::Reschedule(); Kernel::Reschedule();
} }
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) { System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
LOG_DEBUG(HW_Memory, "initialized OK"); LOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init(); CoreTiming::Init();

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@ -81,11 +81,12 @@ public:
/** /**
* Load an executable application. * Load an executable application.
* @param emu_window Pointer to the host-system window used for video output and keyboard input. * @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system. * @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded. * @returns ResultStatus code, indicating if the operation succeeded.
*/ */
ResultStatus Load(EmuWindow* emu_window, const std::string& filepath); ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
/** /**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
@ -166,11 +167,12 @@ public:
private: private:
/** /**
* Initialize the emulated system. * Initialize the emulated system.
* @param emu_window Pointer to the host-system window used for video output and keyboard input. * @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param system_mode The system mode. * @param system_mode The system mode.
* @return ResultStatus code, indicating if the operation succeeded. * @return ResultStatus code, indicating if the operation succeeded.
*/ */
ResultStatus Init(EmuWindow* emu_window, u32 system_mode); ResultStatus Init(EmuWindow& emu_window, u32 system_mode);
/// Reschedule the core emulation /// Reschedule the core emulation
void Reschedule(); void Reschedule();

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@ -4,11 +4,11 @@
#include "audio_core/dsp_interface.h" #include "audio_core/dsp_interface.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir.h" #include "core/hle/service/ir/ir.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
namespace Settings { namespace Settings {
@ -26,9 +26,8 @@ void Apply() {
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs; VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_emu_window) { if (VideoCore::g_renderer) {
auto layout = VideoCore::g_emu_window->GetFramebufferLayout(); VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
} }
VideoCore::g_renderer_bg_color_update_requested = true; VideoCore::g_renderer_bg_color_update_requested = true;

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@ -2,20 +2,27 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <atomic>
#include <memory> #include <memory>
#include "core/frontend/emu_window.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/swrasterizer/swrasterizer.h" #include "video_core/swrasterizer/swrasterizer.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
RendererBase::~RendererBase() = default;
void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RefreshRasterizerSetting() { void RendererBase::RefreshRasterizerSetting() {
bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled; bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) { if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
opengl_rasterizer_active = hw_renderer_enabled; opengl_rasterizer_active = hw_renderer_enabled;
if (hw_renderer_enabled) { if (hw_renderer_enabled) {
rasterizer = std::make_unique<RasterizerOpenGL>(); rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
} else { } else {
rasterizer = std::make_unique<VideoCore::SWRasterizer>(); rasterizer = std::make_unique<VideoCore::SWRasterizer>();
} }

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@ -16,23 +16,21 @@ public:
/// Used to reference a framebuffer /// Used to reference a framebuffer
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture }; enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
virtual ~RendererBase() {} explicit RendererBase(EmuWindow& window);
virtual ~RendererBase();
/// Swap buffers (render frame) /// Swap buffers (render frame)
virtual void SwapBuffers() = 0; virtual void SwapBuffers() = 0;
/**
* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
virtual void SetWindow(EmuWindow* window) = 0;
/// Initialize the renderer /// Initialize the renderer
virtual Core::System::ResultStatus Init() = 0; virtual Core::System::ResultStatus Init() = 0;
/// Shutdown the renderer /// Shutdown the renderer
virtual void ShutDown() = 0; virtual void ShutDown() = 0;
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
// Getter/setter functions: // Getter/setter functions:
// ------------------------ // ------------------------
@ -48,9 +46,14 @@ public:
return rasterizer.get(); return rasterizer.get();
} }
EmuWindow& GetRenderWindow() const {
return render_window;
}
void RefreshRasterizerSetting(); void RefreshRasterizerSetting();
protected: protected:
EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer

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@ -40,12 +40,12 @@ static bool IsVendorAmd() {
return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc."; return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
} }
RasterizerOpenGL::RasterizerOpenGL() RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window)
: is_amd(IsVendorAmd()), shader_dirty(true), : is_amd(IsVendorAmd()), shader_dirty(true),
vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false), uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false), index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) { texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} {
allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size && allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
GLAD_GL_ARB_framebuffer_no_attachments; GLAD_GL_ARB_framebuffer_no_attachments;

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@ -29,12 +29,13 @@
#include "video_core/renderer_opengl/pica_to_gl.h" #include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
class EmuWindow;
struct ScreenInfo; struct ScreenInfo;
class ShaderProgramManager; class ShaderProgramManager;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
RasterizerOpenGL(); explicit RasterizerOpenGL(EmuWindow& renderer);
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
@ -249,6 +250,8 @@ private:
RasterizerCacheOpenGL res_cache; RasterizerCacheOpenGL res_cache;
EmuWindow& emu_window;
std::vector<HardwareVertex> vertex_batch; std::vector<HardwareVertex> vertex_batch;
bool shader_dirty; bool shader_dirty;

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@ -26,6 +26,7 @@
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/utils.h" #include "video_core/utils.h"
@ -77,7 +78,7 @@ constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
static u16 GetResolutionScaleFactor() { static u16 GetResolutionScaleFactor() {
return !Settings::values.resolution_factor return !Settings::values.resolution_factor
? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio() ? VideoCore::g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
: Settings::values.resolution_factor; : Settings::values.resolution_factor;
} }

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@ -94,7 +94,7 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix; return matrix;
} }
RendererOpenGL::RendererOpenGL() = default; RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {}
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame) /// Swap buffers (render frame)
@ -143,8 +143,8 @@ void RendererOpenGL::SwapBuffers() {
Core::System::GetInstance().perf_stats.EndSystemFrame(); Core::System::GetInstance().perf_stats.EndSystemFrame();
// Swap buffers // Swap buffers
render_window->PollEvents(); render_window.PollEvents();
render_window->SwapBuffers(); render_window.SwapBuffers();
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
Core::System::GetInstance().perf_stats.BeginSystemFrame(); Core::System::GetInstance().perf_stats.BeginSystemFrame();
@ -390,7 +390,7 @@ void RendererOpenGL::DrawScreens() {
0.0f); 0.0f);
} }
auto layout = render_window->GetFramebufferLayout(); auto layout = render_window.GetFramebufferLayout();
const auto& top_screen = layout.top_screen; const auto& top_screen = layout.top_screen;
const auto& bottom_screen = layout.bottom_screen; const auto& bottom_screen = layout.bottom_screen;
@ -442,14 +442,6 @@ void RendererOpenGL::DrawScreens() {
/// Updates the framerate /// Updates the framerate
void RendererOpenGL::UpdateFramerate() {} void RendererOpenGL::UpdateFramerate() {}
/**
* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window;
}
static const char* GetSource(GLenum source) { static const char* GetSource(GLenum source) {
#define RET(s) \ #define RET(s) \
case GL_DEBUG_SOURCE_##s: \ case GL_DEBUG_SOURCE_##s: \
@ -506,7 +498,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
/// Initialize the renderer /// Initialize the renderer
Core::System::ResultStatus RendererOpenGL::Init() { Core::System::ResultStatus RendererOpenGL::Init() {
render_window->MakeCurrent(); render_window.MakeCurrent();
if (GLAD_GL_KHR_debug) { if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);

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@ -34,18 +34,12 @@ struct ScreenInfo {
class RendererOpenGL : public RendererBase { class RendererOpenGL : public RendererBase {
public: public:
RendererOpenGL(); explicit RendererOpenGL(EmuWindow& window);
~RendererOpenGL() override; ~RendererOpenGL() override;
/// Swap buffers (render frame) /// Swap buffers (render frame)
void SwapBuffers() override; void SwapBuffers() override;
/**
* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
void SetWindow(EmuWindow* window) override;
/// Initialize the renderer /// Initialize the renderer
Core::System::ResultStatus Init() override; Core::System::ResultStatus Init() override;
@ -66,8 +60,6 @@ private:
// Fills active OpenGL texture with the given RGB color. // Fills active OpenGL texture with the given RGB color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture); void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
EmuWindow* render_window; ///< Handle to render window
OpenGLState state; OpenGLState state;
// OpenGL object IDs // OpenGL object IDs

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@ -14,7 +14,6 @@
namespace VideoCore { namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled; std::atomic<bool> g_hw_renderer_enabled;
@ -25,12 +24,10 @@ std::atomic<bool> g_hw_shader_accurate_mul;
std::atomic<bool> g_renderer_bg_color_update_requested; std::atomic<bool> g_renderer_bg_color_update_requested;
/// Initialize the video core /// Initialize the video core
Core::System::ResultStatus Init(EmuWindow* emu_window) { Core::System::ResultStatus Init(EmuWindow& emu_window) {
Pica::Init(); Pica::Init();
g_emu_window = emu_window; g_renderer = std::make_unique<RendererOpenGL>(emu_window);
g_renderer = std::make_unique<RendererOpenGL>();
g_renderer->SetWindow(g_emu_window);
Core::System::ResultStatus result = g_renderer->Init(); Core::System::ResultStatus result = g_renderer->Init();
if (result != Core::System::ResultStatus::Success) { if (result != Core::System::ResultStatus::Success) {

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@ -17,7 +17,6 @@ class RendererBase;
namespace VideoCore { namespace VideoCore {
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
extern EmuWindow* g_emu_window; ///< Emu window
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui) // qt ui)
@ -29,7 +28,7 @@ extern std::atomic<bool> g_hw_shader_accurate_mul;
extern std::atomic<bool> g_renderer_bg_color_update_requested; extern std::atomic<bool> g_renderer_bg_color_update_requested;
/// Initialize the video core /// Initialize the video core
Core::System::ResultStatus Init(EmuWindow* emu_window); Core::System::ResultStatus Init(EmuWindow& emu_window);
/// Shutdown the video core /// Shutdown the video core
void Shutdown(); void Shutdown();