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Merge pull request #4512 from FearlessTobi/port-1902

Port yuzu-emu/yuzu#1902: "audio_core: Make g_sink_details internally linked"
This commit is contained in:
Weiyi Wang 2018-12-28 22:55:08 -05:00 committed by GitHub
commit fbd0944a5a
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7 changed files with 63 additions and 37 deletions

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@ -26,7 +26,7 @@ struct CubebSink::Impl {
static void LogCallback(char const* fmt, ...); static void LogCallback(char const* fmt, ...);
}; };
CubebSink::CubebSink(std::string target_device_name) : impl(std::make_unique<Impl>()) { CubebSink::CubebSink(std::string_view target_device_name) : impl(std::make_unique<Impl>()) {
if (cubeb_init(&impl->ctx, "Citra", nullptr) != CUBEB_OK) { if (cubeb_init(&impl->ctx, "Citra", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return; return;

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@ -12,7 +12,7 @@ namespace AudioCore {
class CubebSink final : public Sink { class CubebSink final : public Sink {
public: public:
explicit CubebSink(std::string device_id); explicit CubebSink(std::string_view device_id);
~CubebSink() override; ~CubebSink() override;
unsigned int GetNativeSampleRate() const override; unsigned int GetNativeSampleRate() const override;

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@ -15,8 +15,7 @@ DspInterface::DspInterface() = default;
DspInterface::~DspInterface() = default; DspInterface::~DspInterface() = default;
void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) { void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) {
const SinkDetails& sink_details = GetSinkDetails(sink_id); sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
sink = sink_details.factory(audio_device);
sink->SetCallback( sink->SetCallback(
[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); }); [this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate()); time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());

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@ -12,7 +12,7 @@ namespace AudioCore {
class NullSink final : public Sink { class NullSink final : public Sink {
public: public:
NullSink(std::string) {} explicit NullSink(std::string_view) {}
~NullSink() override = default; ~NullSink() override = default;
unsigned int GetNativeSampleRate() const override { unsigned int GetNativeSampleRate() const override {

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@ -17,34 +17,75 @@
#include "common/logging/log.h" #include "common/logging/log.h"
namespace AudioCore { namespace AudioCore {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
// g_sink_details is ordered in terms of desirability, with the best choice at the top. /// Name for this sink.
const std::vector<SinkDetails> g_sink_details = { const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
#ifdef HAVE_CUBEB #ifdef HAVE_CUBEB
SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices}, SinkDetails{"cubeb",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices},
#endif #endif
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
SinkDetails{"sdl2", &std::make_unique<SDL2Sink, std::string>, &ListSDL2SinkDevices}, SinkDetails{"sdl2",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<SDL2Sink>(std::string(device_id));
},
&ListSDL2SinkDevices},
#endif #endif
SinkDetails{"null", &std::make_unique<NullSink, std::string>, SinkDetails{"null",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[] { return std::vector<std::string>{"null"}; }}, [] { return std::vector<std::string>{"null"}; }},
}; };
const SinkDetails& GetSinkDetails(std::string_view sink_id) { const SinkDetails& GetSinkDetails(std::string_view sink_id) {
auto iter = auto iter =
std::find_if(g_sink_details.begin(), g_sink_details.end(), std::find_if(std::begin(sink_details), std::end(sink_details),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; }); [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == g_sink_details.end()) { if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id != "auto") { if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id); LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
} }
// Auto-select. // Auto-select.
// g_sink_details is ordered in terms of desirability, with the best choice at the front. // sink_details is ordered in terms of desirability, with the best choice at the front.
iter = g_sink_details.begin(); iter = std::begin(sink_details);
} }
return *iter; return *iter;
} }
} // Anonymous namespace
std::vector<const char*> GetSinkIDs() {
std::vector<const char*> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
return sink_ids;
}
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
return GetSinkDetails(sink_id).list_devices();
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
return GetSinkDetails(sink_id).factory(device_id);
}
} // namespace AudioCore } // namespace AudioCore

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@ -4,34 +4,21 @@
#pragma once #pragma once
#include <functional>
#include <memory>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <utility>
#include <vector> #include <vector>
namespace AudioCore { namespace AudioCore {
class Sink; class Sink;
struct SinkDetails { /// Retrieves the IDs for all available audio sinks.
using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>; std::vector<const char*> GetSinkIDs();
using ListDevicesFn = std::function<std::vector<std::string>()>;
SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_) /// Gets the list of devices for a particular sink identified by the given ID.
: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {} std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
/// Name for this sink. /// Creates an audio sink identified by the given device ID.
const char* id; std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string_view sink_id);
} // namespace AudioCore } // namespace AudioCore

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@ -15,8 +15,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ui->output_sink_combo_box->clear(); ui->output_sink_combo_box->clear();
ui->output_sink_combo_box->addItem("auto"); ui->output_sink_combo_box->addItem("auto");
for (const auto& sink_detail : AudioCore::g_sink_details) { for (const char* id : AudioCore::GetSinkIDs()) {
ui->output_sink_combo_box->addItem(sink_detail.id); ui->output_sink_combo_box->addItem(id);
} }
connect(ui->volume_slider, &QSlider::valueChanged, this, connect(ui->volume_slider, &QSlider::valueChanged, this,
@ -92,8 +92,7 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
ui->audio_device_combo_box->addItem(AudioCore::auto_device_name); ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices(); for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
for (const auto& device : device_list) {
ui->audio_device_combo_box->addItem(QString::fromStdString(device)); ui->audio_device_combo_box->addItem(QString::fromStdString(device));
} }
} }