game_list: fix folder reordering
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parent
950c032837
commit
fbf24e3ca4
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@ -580,6 +580,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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std::swap(UISettings::values.game_dirs[game_dir_index],
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std::swap(UISettings::values.game_dirs[game_dir_index],
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UISettings::values.game_dirs[selected.sibling(row - 1, 0)
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UISettings::values.game_dirs[selected.sibling(row - 1, 0)
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.data(GameListDir::GameDirRole).toInt()]);
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.data(GameListDir::GameDirRole).toInt()]);
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GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row-1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole);
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GetModel()->setData(selected.sibling(row-1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole);
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// move the treeview items
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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@ -591,6 +593,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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std::swap(UISettings::values.game_dirs[game_dir_index],
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std::swap(UISettings::values.game_dirs[game_dir_index],
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UISettings::values.game_dirs[selected.sibling(row + 1, 0)
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UISettings::values.game_dirs[selected.sibling(row + 1, 0)
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.data(GameListDir::GameDirRole).toInt()]);
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.data(GameListDir::GameDirRole).toInt()]);
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GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row+1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole);
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GetModel()->setData(selected.sibling(row+1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole);
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// move the treeview items
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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