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gl_rasterizer: Fix minor warnings and improve readability

This commit is contained in:
emufan4568 2022-08-21 12:42:32 +03:00
parent e6137d7874
commit fc450edd14
1 changed files with 30 additions and 63 deletions

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@ -35,10 +35,10 @@ static bool IsVendorIntel() {
RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
: vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE),
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false),
texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE),
texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE) {
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
@ -157,7 +157,9 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
glEnable(GL_BLEND);
SyncEntireState();
// Explicitly call the derived version to avoid warnings about calling virtual
// methods in the constructor
RasterizerOpenGL::SyncEntireState();
}
RasterizerOpenGL::~RasterizerOpenGL() = default;
@ -628,6 +630,18 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
}
};
auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
Pica::Texture::TextureInfo& info) {
info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
Surface surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(target = surface->texture.handle);
} else {
target = 0;
}
};
// Sync and bind the texture surfaces
const auto pica_textures = regs.texturing.GetTextures();
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
@ -647,65 +661,15 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
continue;
}
case TextureType::ShadowCube: {
Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo::FromPicaRegister(
texture.config, texture.format);
Surface surface;
using CubeFace = Pica::TexturingRegs::CubeFace;
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_px = surface->texture.handle);
} else {
state.image_shadow_texture_px = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_nx = surface->texture.handle);
} else {
state.image_shadow_texture_nx = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_py = surface->texture.handle);
} else {
state.image_shadow_texture_py = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_ny = surface->texture.handle);
} else {
state.image_shadow_texture_ny = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_pz = surface->texture.handle);
} else {
state.image_shadow_texture_pz = 0;
}
info.physical_address =
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ);
surface = res_cache.GetTextureSurface(info);
if (surface != nullptr) {
CheckBarrier(state.image_shadow_texture_nz = surface->texture.handle);
} else {
state.image_shadow_texture_nz = 0;
}
auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config,
texture.format);
BindCubeFace(state.image_shadow_texture_px, CubeFace::PositiveX, info);
BindCubeFace(state.image_shadow_texture_nx, CubeFace::NegativeX, info);
BindCubeFace(state.image_shadow_texture_py, CubeFace::PositiveY, info);
BindCubeFace(state.image_shadow_texture_ny, CubeFace::NegativeY, info);
BindCubeFace(state.image_shadow_texture_pz, CubeFace::PositiveZ, info);
BindCubeFace(state.image_shadow_texture_nz, CubeFace::NegativeZ, info);
continue;
}
case TextureType::TextureCube:
@ -725,7 +689,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
texture_cube_sampler.SyncWithConfig(texture.config);
state.texture_units[texture_index].texture_2d = 0;
continue; // Texture unit 0 setup finished. Continue to next unit
default:
break;
}
state.texture_cube_unit.texture_cube = 0;
}